Wolfenstein: The New Order releases tonight on Steam. Console reviews will start appearing in a few hours, but ours will be a little late. PC code for Bethesda's excitable alternative history shooter wasn't available early, so we can't bring you a verdict just yet. Rest assured, we'll be gunning our way through robo-Nazis with great eagerness to bring you our conclusions as soon as possible.
Morrowind revival project Skywind looks like a valuable resurrection of Bethesda's 2002 RPG. So much so, that the community responsible for it are also porting another classic Elder Scrolls into the Skyrim engine. The name "Skyblivion" may look like what would happen if you sneezed too hard and smashed your head on a keyboard, but it signals the start of Oblivion's transfer into the newer TES. It's been in the works for a while, but a new trailer has surfaced, showing the progress the team have made.
Wolfenstein: The New Order's trailers have been perfectly pitched to accentuate the inventive silliness of its premise. From the reappropriated music to the stoic delivery of ridiculous dialogue, it looks to be a fun old time with giant weapons. The launch trailer continues this trend: the highlight undoubtedly being an extremely silly back-and-forth about who's suffered the most long-term damage.
Would you like to shoot robo-Nazis in an alternate universe 1960s? You've got two options: use a time machine, or a videogame-playing computer. Given that you're not reading TimeMachineOwner.com, I'll assume you've chosen the second. In that case, you may want to check Bethesda's recently announced requirements, explaining what parts are needed to power their bombastic shooter. No, a flux capacitor isn't one of them. That's time machines again.
Tamriel's ashy homeland of the Dark Elves is the source for many a Elder Scrolls hero's first memories—exploring ancient Dwemer ruins, sticking a spear into Dagoth Ur, or cursing the very words "cliff racer"—so it's small wonder a number of large-scale mods focus on overhauling the 2002 RPG. The massive Skywind effort is certainly exciting to look forward to, but some older projects are still steaming along quite nicely. Morrowind Rebirth has been around for a few years, and its latest update adds new areas to the game's already massive world.
This is a surprise. Given that Wolfenstein: The New Order features a man dual-wielding shotguns at Nazi robots, I hadn't even considered that a stealth option might exist. Turns out it does, and involves plenty of knife-throwing, lock-picking, patrol-avoiding action. The new trailer gives a glimpse at the quieter way to play, before turning up the volume and showing the louder side of the game. By volume, I mean blood. And by louder, I mean containing more blood.
You may need to check your diary to make sure you're not in 2001 while you watch the following video for Wolfenstein: The New Order, which resembles one of those WW2 shooters we were collectively bored of well before Modern Warfare moved its action to the presentish day. Supernatural elements, dynamic crate destruction and optional stealth do update things up a bit, but there was little sign from Bethesda's recent 30-minute livestream that Wolfenstein will be anything other than another mundane, gory shooter. Make up your own mind with the following footage, but be wary of an American soldier creeping around your Nazi compound looking to shank you in that mind from behind.
An economy-crippling bug caused The Elder Scrolls Online to disable its Guild Banks on North American and European servers early Friday. Developer Zenimax has already put together a fix in the latest patch, but some users are complaining that they’ve been trying to warn developers about the problem for weeks.
Psst. Hey you, looking to score a Beech Lightning Staff of Flame in The Elder Scrolls Online? I know of a place that could hook you up. The fan-run TESO Elite Forums has set up an unofficial marketplace, where you can post the stuff you’re looking to buy or sell. The marketplace has even been endorsed by developer ZeniMax Online.
Every modern Elder Scrolls game has had a moment near the beginning where you step out into a new landscape and think I've never been somewhere like this before. In Morrowind it hit as you left Seyda Neen and realised that the road ahead went in two directions, and that you could follow either of them, and that each direction would take you on an entirely different journey through the world. In Oblivion it occurred when you escaped out onto the edge of Lake Rumare and saw the hills rise ahead of you along the road to Bruma. In Skyrim you emerged onto a mountainside with the Throat of the World on one side, the valley of Falkreath on the other, and a dragon in the skies above.
I have spent thirty hours playing The Elder Scrolls Online and I'm still waiting for that moment. I'm waiting for anything like that moment. I'm waiting for the point when this MMO sits up and makes a claim to be anything but familiar. This isn't simply about whether The Elder Scrolls Online works as an Elder Scrolls game in its own right—it doesn't, let's put paid to that notion now—but whether it can justify being one of the most expensive games on PC. Those 'stepping into the light' moments weren't just about showing off fancy new tech; they were a promise. You are going to have an adventure. This is going to be worth your time. It does not seem unjust or unrealistic to hold The Elder Scrolls Online to account along similar lines.
Every Monday, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
Skyrim is a permanent hard drive fixture for many here at PC Gamer. We don't tend to go questing for hours on end like it's 2011, but some worlds are interesting enough to warrant a revisit even years later. There's a fantastic mod community that's pushed Bethesda's engine further than anyone thought possible, but it's easy to forget how good vanilla Skyrim looks with just a little enhancement. To demonstrate, Ben has gone wandering in the wilds to bring you this week's set of shots, from Markath to Riften and beyond.
"There's something wrong with this place," states the voiceover in this new trailer for The Evil Within. That's the sort of thing I usually say after Chris and Andy finish another Christopher Walken impression-off, or when Ben says... well, anything, really. But in the midsts of a blood river gushing down a corridor? Something of an understatement. Clearly, then, the protagonist of Shinji Mikami's next survival horror is made of sterner stuff than I. A good job, too.
In what must be the most incongruously violent use of Martha and the Vandellas since The Warriors, the latest Wolfenstein trailer is giving B.J. Blazkowicz "nowhere to run". (See also: "nowhere to hide"). That's because the entire world is now ruled by Nazis—something the game's non-Nazis are none too happy about. Cue explosions, violence, extreme refereeing, and a gun that disintegrates people into blood mist.
Have you finished The Elder Scrolls Online yet? No!? Seriously, what's taking you so long? For most people, the announcement of new content for a massively massively MMO probably won't have much impact. But, for those who are on a mad dash to the end, Zenimax Online have announced that a new zone will be introduced at the end of the month. Called Craglorn, it'll be the game's first adventure zone, and is dedicated to group questing.
The Elder Scrolls Online launched last Friday. Chris' review of the game will be published following at least a week of play on the game's live servers. This 'review in progress' will document his experiences with the game as they happen. Find the first part below, check out page 2 for Saturday's update, and page 3 for the third part. The final part is available here.
My time in the live version of TESO begins a few hours later than I'd hoped. The PC that I use to test games in the office has a hard drive failure before I can start playing, so I rush home to play the game there. By the time I begin, it's midday on the day of the game's launch. If there were ever going to be a time when an MMO wasn't going to work properly, it'd be now—but to TESO's credit, I experience no problems getting connected.
The Elder Scrolls Online is currently live for those who preordered, and what better way to celebrate than with ridiculous screenshots from the Large Pixel Collider? We took a trip through Tamriel that spanned three 1440p monitors, using the LPC's four Nvidia GTX Titans to take some gorgeous panorama shots from the game. Here are some of our favorites.
The Elder Scrolls Online has been officially playable by the pre-ordering type since Sunday. Look for the first of our review impressions later this week, but for now, we expect most players will share this observation: the UI is too sparse. ESO seems ashamed of its MMO mechanics, hiding damage numbers and useful information such as experience gains.
Today, Bethesda announced Wolfenstein: The New Order Panzerhund Edition, which includes almost everything you’d want in a fancy, pricey special edition of a game. For $100, you’ll get a footlocker-style box containing an assortment of maps, case files, and an x-ray. You’ll also get the obligatory figurine, an 8-inch, hand painted statue of a robotic dog, which you’ve probably seen in trailers and other marketing. The only thing missing in the special edition is the game itself.
When will you be able play The Elder Scrolls Online? Really, that depends on a couple of factors. The most important is if you're planning to buy it, because, if not, there's a pretty easy answer to the question. Assuming that you are, things are a little more complicated. During a Reddit AMA for ESO, Bethesda posted times and dates for when they plan to fling open the gates to the online Tamriel.
There are two important things I’ve learned about Wolfenstein: The New Order from watching this latest trailer. The first is that B.J. Blazkowicz wouldn’t be a very good barista. The second, arguably more important lesson, is that Bethesda and developer MachineGames are proud enough of the writing, tone, and presentation of the game to dedicate a trailer to those attributes, instead of shooting mechanics.