Bethesda Softworks, the publisher best known for systematically destroying the concept of time when releasing an Elder Scrolls game, announced earlier today that it’s opening a publishing office in Sydney, Australia. Bethesda said the new office will help market and distribute its games in the land down under and whatever New Zealand’s catchy nickname is.
Elder Scrolls Online developers are counting, at least in part, on the power of underdog alliances to help balance faction battles in their upcoming MMO, according to a new Q&A with the team at ZeniMax Online Studios. An important part of the RPG's meta-game will involve conflicts between the three alliances for control of Cyrodiil and the dev team maintains that a three-sided fight often has a way of balancing itself.
Playing The Elder Scrolls Online will require a monthly subscription fee, as confirmed in an interview with Gamestar. "Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make," ZeniMax Studios Game Director Matt Firor stated in the interview, elaborating with a bunch of reasons why he believes TES isn't a good fit for free-to-play.
A new post on the Elder Scrolls Online blog offers a look at the creation of everyone’s favorite flaming daedra, the flame atronach. The ESO dev team has been focusing on lots of flickering flame effects and suitably creepy demonic sound effects to bring the creatures to life.
If you're one of those thrifty folk who wait until Bethesda release their DLC-bundled 'Game of the Year' editions, then you're probably a) champing at the bit to play Dishonored, because it's really quite good and b) pleased by the news that such a product is forthcoming for Arkane's stealth action title. The news comes via the Australian Classification Board, which this morning listed a Dishonored: Game of the Year Edition with an MA15+ rating.
With another QuakeCon behind us, it’s time to reflect on the magic that happens every year at the largest LAN party in North America. Over 2,800 people brought their computers to the Hilton Anatole in Dallas to play games and gawk over some really incredible machines.
Tomorrow we'll reveal our comprehensive selection of the fifty best Skyrim mods around. These mods can change every aspect of Skyrim, adding new lands, monsters, houses, powers and a host of minor tweaks that can dramatically alter the core game. Skyrim is a fine game but, thanks to mods, it's also tremendously flexible. If you like hardcore weather that'll freeze the skin off your bones, you can mod it in. If you think the combat lacks heft and just isn't difficult enough, a couple of mods will revamp the whole system. Modding communities like Skyrim's put total control in the hands of players, with delightful consequences.
Our Skyrim mod expert has seen so much over the past few weeks. Granted, nothing quite as graphic or nightmarish as Richard Cobbett's week of madness, but notable nonetheless. Read on for a selection of shots showing what Skyrim can become with the right attention.
WeloveSkyrimmods. A new, noteworthy one for The Elder Scrolls V: Skyrim, Falskaar, was released over the weekend, and it is quite a doozy. Falskaar adds almost 25 hours of content, a land mass a third the size of the original game, new characters, new voices, and dozens of quests. As impressive as it is, though, it’s nowhere near as impressive as the creative force behind it: Alexander J. Velicky, a 19-year-old gunning for a job with Bethesda with his first try at modding Skyrim.
After yesterday's teaser, Bethesda have today fully unveiled the third Dishonored DLC pack. *Crosses fingers* Please let us play a whale, please let us play a whale, please let us... oh, it's just Daud again. The Brigmore Witches will continue the story started by The Knife of Dunwall, and see the assassin attempt to stop a ritual that threatens to end his aerial knife-plunging ways.
Dishonored's last DLC, the Knife of Dunwall, followed the story of Daud, the assassin who went all stabbity-stab-stab in the wake of ruthlessly slaughtering the Empress. Look, everyone mourns in their own way, right? In this case, it looks like the fella will be receiving some sort of closure soon—Bethesda today unveiled two new pieces artwork for the next DLC, The Brigmore Witches, ahead of the release of more information tomorrow.
The world of the lonely, contemplative Khajit pictured above is about to get just a little bit busier. Bethesda's autonomous email bouncers are letting a few more people into the still incredibly exclusive closed beta for the Elder Scrolls Online. This is another expansion to the MMORPG's early testing schedule, in which weekend events help the team to gather feedback on specific features.
Elder Scrolls fans are getting really worried about next year’s Elder Scrolls Online, for fear that it will simply be a World of Warcraft clone with a thin flavor of Tamriel sprinkled on top. A blog post on ESO’s website describes the innerworkings of the game’s instanced group-based dungeons, and what it reveals plays a little bit to each side of that argument.
President Todd Hollenshead has left id Software, according to Bethesda. Hollenshead was well-known as part of the id team since 1996, where he worked alongside John Carmack, and as the long-haired MC of Quakecon in Dallas.
While we certainly saw a whole lot of online spell casting and ogre-clobbering in The Elder Scrolls Online at E3, there was a noticeable absence at the event. Deathclaws didn’t roam the show floor like they normally do. The food trucks weren’t serving the decadent squirrel on a stick, and Fallout 4 was nowhere to be seen.
Prey 2 has been mired in dispute for years, with warring factions Bethesda and Human Head surfacing occasionally to blame each other for the troubled development of the now-stalled sequel to Prey. Earlier this month, Human Head alleged that Bethesda stalled the game for political reasons to force a buyout. At the time, Bethesda had no comment. Now? Bethesda vice president of PR Pete Hines has all the comments.
Once you got past the spectacle of Microsoft and Sony competing for the honor of delivering the console that promised to annoy gamers the least, it was impossible not to see a fantastic year ahead for PC gamers. Across every genre and from the biggest studios to the greenest fledgling indies we found something on the show floor (an overwhelming arena of animatronic monsters, light shows, and pounding wubwub) to arouse PC gamers of every stripe. So that wasn’t the problem. The tough part was winnowing down the list of nominees for our Best in Show accolades.
Bethesda have brought out the big guns for The Elder Scrolls Online's E3 showing: frost and flame giants, witch-things, dragons, trolls, and the biggest gun of them all: Michael 'don't call me Dumbledore' Dumbledore Gambon. The trailer's just under two minutes long, but there's a lot of new, battle-focused gameplay footage crammed in there, including the exciting revelation that you'll be able to shoot chains out of your hand, pulling distant enemies in for a close-up stab. TESO is out Spring 2014.
After a stellar debut at E3 2011, Prey 2 was on a lot of must-play lists. Developer Human Head looked like they had a winner on their hands, and publisher Bethesda stood to release yet another hit. Then, frustratingly, development stopped. What happened is apparently a tale of the contractual disputes and business dealings that affect the games we want to play and love, but are usually going on so far above our heads that we never hear about them until long after the fact.
If you're one of the few who hasn't had a chance to log some 100+ hours of playing time in Skyrim, here's your chance to catch up on the sprawling, dragon-ridden RPG. The Elder Scrolls V: Skyrim Legendary Edition is now available in stores across North America, balling all of the updates and DLC into one convenient package.
The word on the grapevine that Marvin Gaye was so fond of is that Arkane Austin (of Dishonored and alliteration fame) may be taking over the reins of the much-troubled Prey 2, rescuing Human Head's ambitious open world sci-fi thingy from a fate worse than death: permanent hiatus. Kotaku and premature Prey 2 fansite Alien Noire have been stuffing that grapevine with the juiciest of rumours, including the startling not-quite-news that the Dishonored devs will be scrapping all of Human Head's work and re-creating the entire game from scratch. (You know, if any of this is true.) Arkane Austin devs have apparently been told to "just treat it like a new System Shock," and-dammit, I just spat beer all over my keyboard.