Bethesda

The Evil Within gameplay video offers an hour long descent into hell

Shaun Prescott at

In the above video you can watch Bethesda Vice President of PR and Marketing Pete Hines play The Evil Within for an hour. The footage is taken from chapter nine of the Shinji Mikami-helmed survival horror game, and appears to be set in some form of creepy mansion populated by grizzled, aggressive sub-humans.


Skeletal PS1 adventure Medievil is being reborn as a Skyrim mod

Tom Sykes at

Medievil was one of the highlights of the Playstation era for me: a Tim Burton/Danny Elfmanesque comedy romp through a medieval...sorry, a medievil fantasy world. It's one of those games I'd rather preserve the memory of rather than attempt to play again, but I'm thrilled to see it reborn, after a fashion, in Skyrim. Modder KorinOo is remaking the first four levels in the Construction Set, along with its undead hero Sir Daniel Fortescue and the various skellies and pumpkins he encounters along the way.


Righting the ship: a look at Elder Scrolls Online's future

Leif Johnson at

"Look up, here it comes," the guy behind me whispers. There's something akin to reverence in his voice. I look up at the screen on QuakeCon's main stage to see footage of some thug pilfering the crates and boxes surrounding a shopkeeper's stand, taking care to avoid her gaze. The text accompanying each of the items is red; he's stealing. A guard catches him, and he's asked to hand over the value of the items, which amounts to a measly five gold. He obliges. The guy behind me is snickering now, and I hear a slap that must be a high-five he shared with his friend.

The perspective shifts; we're now behind the twin blades of some Nightblade slinking about the Daggerfall Covenant town of Wayrest. He sneaks up behind poor Phillic Menant, who's just strolling over to chat with the local stablemaster. The blades flash, Phillic falls with a bloody splash, and the crowd around me collectively leans forward. This is something new; something unexpected. "We'd like to encourage everybody to start killing NPCs in the game," says Paul Sage, ESO's creative director, just as we see an archer fire an arrow through an NPC enjoying the morning air. And the entire crowd goes wild.


Doom was revealed to counter fears of trouble at id Software, public reveal unlikely this year

Tyler Wilde at

Speaking to PC Gamer about yesterday’s Doom reveal at QuakeCon, Bethesda Softworks VP of PR and Marketing Pete Hines explained that the livestream cut out because Doom isn’t ready for a “formal announcement." Only QuakeCon attendees in the room were allowed to see the gameplay demonstration, and unless video of it leaks, we probably won’t see anything else about Doom until next year.


Quake Live heading to Steam "very, very soon"

Phil Savage at

QuakeCon is happening. Amid the rows of LAN-goers intravenously absorbing energy drinks, and the shared sense of smugness at having seen exclusive DOOM footage, the event is also home to a couple of announcements. For instance, Bethesda VP Pete Hines announced that the free-to-play arena shooter Quake Live will arrive on Steam "very, very soon". How soon? Very. How soon, more specifically? He didn't say.


The Elder Scrolls Online trailer shows the fancy guild features of Update 3

Phil Savage at

In any MMO, a sense of commonality can develop among its players. It's a genre that encourages you to expend significant time and, occasionally, money, and so which MMO you choose can say a lot about the type of experiences you prefer. Of course, that kinship doesn't stop you from then further splitting into smaller groups for the purpose of more micro-conflict. Hence guilds, the focus of The Elder Scrolls Online's third major post-launch update.


Doom needs to prove itself all over again, says Bethesda's Pete Hines

Shaun Prescott at

The biggest question hanging over Doom 4 is what it will actually be. Can id Software get away with another slow-paced horror shooter in the vein of Doom 3, or will they return to the simpler and more brutal template of Doom 1 and 2? Whatever the answer (and it'll most likely be neither of these), there's a fair bit of pressure on id Software to make good on their long-in-hibernation series. Just ask Bethesda marketing VP Pete Hines.


Doom 4 showing at QuakeCon will be exclusive to attendees

Shaun Prescott at

If you've been champing at the bit to see Doom 4, then you're probably excited for QuakeCon later this month. Last month's Doom 4 teaser trailer promised news out of the id Software event, but now we've learnt that it comes with a caveat: you have to actually be at QuakeCon. According to a new statement by publisher Bethesda, the convention's Doom 4 showing will be exclusive for attendees, meaning they don't intend to distribute any material on the internet.


Skyrim looks better than ever in this new RealVision ENB showcase video

Phil Savage at

Every few months, I get ambitious; abandoning my modest selection of must-have Skyrim mods, and embarking on a grand plan to build it into something impossibly beautiful. Inevitably, it all goes wrong. The lighting isn't quite right, the distant mountains look a bit off, or whole sections of water have just vanished. But its videos like this—a showcase of what can be achieved with RealVision ENB—that make me want to try all over again.


Wolfenstein: The New Order studio "would love" to do a sequel

Shaun Prescott at

Looking back, there was little hope that Wolfenstein: The New Order would be anywhere near remarkable. It’s a single player only shooter riffing on a notoriously shallow (albeit legendary) series. The fact that MachineGames wanted to bring depth to a character as blissfully depth-free as BJ Blazkowicz should have sounded alarm bells. Which it did, but few anticipated that the resulting game would be as great as it is. It goes to show that sometimes you need to curb your cynicism.


Early Fallout games are now available on Steam again after a six month absence

Shaun Prescott at

If you've been taken by the desire to purchase Fallout, Fallout 2 or Fallout Tactics: Brotherhood this year, then you know what disappointment is. The games disappeared from Steam and GOG in January following a protracted legal stoush between former series owner Interplay and current owner Bethesda. The battle eventually resulted in a $2 million settlement which saw the transferal of the Fallout MMO rights to Bethesda, as well as all other related IP.


Doom teaser trailer promises QuakeCon reveal

Phil Savage at

We already knew a new Doom game was incoming, thanks to Bethesda's promised beta access for pre-orderers of Wolfenstein: The New Order. Now we get a tiny CGI glimpse to further moisten your appetite, and the promise of more info to come.


On The Level: Skyrim, The Elder Scrolls V

Andy Kelly at

Every week Andy celebrates a great map, level, or location from a classic PC game in On The Level. This week it’s the snowy land of Skyrim from the fifth Elder Scrolls game.

Journey from one corner of Skyrim to another and you’ll encounter a range of varied and atmospheric landscapes. Each hold has its own look and feel, which makes the map feel a lot bigger than it actually is. You get a sense that this is a vast country, rather than a small section of a larger world. Each area has its own history, cultures, and climate, resting in the shadow of the colossal Throat of the World—the tallest mountain in Skyrim, whose icy peak stretches far above the clouds.

Battlecry trailer shows violence and Cossacks

Phil Savage at

It seems that all of this year's new games are being announced just slightly before E3, and while that might make for a disappointing show, it definitely makes for an exciting Wednesday afternoon. Battlecry is the newest of the new announcements, and is a free-to-play action game that looks like a cross between Team Fortress 2 and Chivalry: Medieval Warfare. It's set in a world designed by Half-Life 2's Viktor Antonov, in which gunpowder is banned and Cossacks and Royal Marines are at war.


4K Screenshot Showcase: Dishonored

Ben Griffin at

You wouldn't think a plague-ridden industrial city would look appealing, but get away from the rats and smoke stacks and Dunwall is home to some real beauty, from the Hound Pits Pub to Lady Boyle's party. Check 'em out in Ben's 4K screenshots.


The Evil Within delayed, release date skitters back to late October

Phil Savage at

If a tension-building wait is one of the most effective tricks in horror, it makes sense that The Evil Within will take a bit longer to reach us. Originally planned for late-August, Bethesda have now announced that their Shinji Mikami-led survival horror will be released in October.

But when in October? That depends on where you live, because, even though we'll soon all exist as virtual reality spaceships, it's still too much to expect a computer game to be released on the same day worldwide. The Evil Within launches on 21st October in North America, 23rd October in Australia and New Zealand, before finally creeping up on Europe for the 24th October. This is all in direct contravention of the first rule of horror: don't split up.


Wolfenstein: The New Order video: max settings at 2560x1440 on LPC

Wes Fenlon at

Akimbo assault rifles, 1440p Ultra settings, and shooting lots of Nazis in the face—these are all things the Large Pixel Collider, our all-powerful supercomputer, heartily approves of. That's why we ran B.J. Blazkowicz's latest adventure, Wolftenstein: The New Order, with all the settings cranked to the max. Sit back, set Youtube's bitrate to 1440p, and enjoy seven minutes of old school FPS action.


Wolfenstein: The New Order review

Chris Thursten at

Wolfenstein: The New Order has been made with love. This might not be obvious to you when you are giving a Nazi both barrels as the world around you collapses in a shower of bone and blood and concrete. It might not seem like the most pertinent observation to make as you hammer the middle mouse button to stab a cyberdog to death. I would forgive you for missing all this evident care and attention to detail when you wrench your first Nazi lasergun from its fixed emplacement and use it to mulch a charging column of Third Reich roboguys.

But it is there if you go looking for it. This alt-history vision of Nazi-dominated 1960s Europe has been constructed with extraordinary style. Every environment expresses a distinct identity through its colour pallette, architecture, and use of light. The interfaces, technology, even the typography of this speculative other-Earth feel correct and cohesive. The New Order is Tarantino's Inglorious Basterds by way of Moonbase Alpha—an x-rated episode of Captain Scarlet starring the world's most heavily militarised jacket potato.


See Wolfenstein: The New Order at max settings: 3600x1920 on LPC

Tyler Wilde at

We've encountered some problems running Wolfenstein: The New Order since we started playing this morning, and though the LPC's GTX Titans haven't suffered any crashes and the framerate is stable, the same id Tech 5 texture pop-in we witnessed in Rage is very apparent. But if I don't turn too fast, the artists and engine have pulled off one trick: some really damn nice textures.


Wolfenstein: The New Order technical issues: the problems detailed, plus a few fixes

Chris Thursten at

We've only had access to Wolfenstein: The New Order since this morning, so our full review of the game won't be available until Friday this week. I'm writing this now because we've all encountered technical issues with the PC version that warrant a warning for early adopters. I didn't encounter any of these problems when playing earlier PC builds of the game, but those sessions took place in publisher-controlled environments. That said, several of the issues seem to be related to graphics drivers - suggesting that recent updates might have thrown a spanner in the works.