Hello, I have just watched the trailer for Jazzpunk. Normally at this point, I'd use the knowledge osmosed from said trailer to explain to you what Jazzpunk is. Er, okay... um... well. Ah, yes, there was a fish, and gibs, and a Thunderbirds pastiche. Also spies, maybe? A sheep exploded, but I can't be sure of its significance. You know what? Maybe you should watch the trailer too, then we can try to suss things out together.
Thanks to Kickstarter, adventure games are back! Okay, yes, so they never really left... in fact, between Europe's continued love for the genre, Telltale's licences and indie projects like Wadjet Eye's Blackwell series, it's been easy to find games to point at and click on. More accurately then: thanks to Kickstarter, a certain brand of classic '90s adventure is back, reuniting fans with characters either previously abandoned, or worse, subjected to a clunky 2000s revival in a 3D engine.
One such series is Broken Sword, which raised over $770,000 in August last year when Charles Cecil asked the community if a fifth game would be to their liking. The fruits of that approval are about to bear out, as the game is due to be released next month. In typical Kickstarter fashion, though, it's not without an unexpected twist. Broken Sword 5: The Serpent's Curse is now comprised of two episodes, with the first due out December 4th, and the second to follow in January.
Almost two weeks after AMD released their Radeon R9 290X they’ve taken a scalpel to the Hawaii XT GPU and produced this ever-so-slightly cut down version, called the AMD Radeon R9 290.
First off though, an apology. Sorry if any of you guys went out and bought an R9 290X after our review of AMD’s latest top-end graphics card. You were, unfortunately, victims of a graphics card price war between AMD and Nvidia. At the time it was released it was a fantastic card, offering incredible performance compared with both the GTX Titan and GTX 780 but for a good deal less than they were retailing for. Because of that, with a few caveats about heat and noise, the R9 290X got a glowing recommendation from yours truly and an Editor’s Choice award.
Then the inevitable happened. Nvidia hit back, announced their own GeForce GTX 780 Ti, due to be released in early November, and slashed the prices on their standard GTX 780 and GTX 770 cards. Dropping the GTX 780 to around £400 / $500, or below, meant AMD had to follow suit with this R9 290. And so we’ve got a new graphics card, based on AMD’s top graphics silicon, for just £320 / $400.
Battlefield 4 Mythbusters video shows that you can revive friends in midair, save them by diving on bombs
Server troubles aside, Battlefield 4 is as bonkers as previous entries in the series, as the mythbusters team have discovered. For example, you can dive on a planted bomb while screaming "noooooo!" and absorb the force of the explosion with your body, saving your friends from certain death. Or you can dive after a dead friend who's falling off a skyscraper and revive him with electric paddles in midair, allowing them to activate their parachute and glide to safety. A Hollywood action movie director somewhere absolutely needs to steal this sequence for their finale. Michael Bay, this is your chance for redemption.
The video also shows a man shooting a rocket through the gap in a chopper to hit another chopper behind it. Time to spend the next ten games of BF4 trying to replicate this in a live environment.
I'm not sure what it is about this year and references to The Matrix in games. Saints Row IV was all over its virtual battery farm reality, and now the new Broforce trailer mirrors that scene, as 'Bropheus' offers the choice between a red and blue bandana. Way to stay current on your cultural parodies, video games. In fairness, late '90s action is surprisingly modern for Broforce's 2D side-scrolling tribute to '80s action stars. Here, the cast of the "Brotrix" are joining the Brominator, Rambro, Indiana Brones, and Robrocop, among others. It should go without saying that those with an allergy to bro puns should turn back now.
Over the course of the last few months, Ubisoft have released what seems like every single scene from Assassin's Creed 4: Hooray for Pirates! in an unstoppable parade of trailers. Having run out of campaign chum to throw into the waters, they've turned to the multiplayer, providing a quick run down of its features, modes and customisation options.
That sleek, polished dime up there wasn't made by Valve with the snap of Gabe Newell's fingers. It came after other prototypes the company tested first. When initially designing its Steam controller, Valve experimented with numerous iterations and designs before coming to one that it felt comfortable with. Valve detailed two of the unused prototypes today during the newest info dump on its upcoming Steam Machines, including one "Frankenstein" of a gamepad.
A speaker for the dead indeed. Boston developer Dejobaan's latest experimental game concept, Elegy for a Dead World, involves tales of forgotten civilizations and extinct societies, all filtered though the textual influence of British Romantic poetry, according to an interview with studio head Ichiro Lambe at Indie Games. The project is a collaboration between Dejobaan and Ziba Scott of Popcannibal.
If you were still holding out hope that Bungie's forthcoming co-op shooter MMO Destiny would eventually arrive on PC, then you can stop doing that now. Speaking to IGN, Destiny senior writer and Bungie community manager Eric Osborne has made it clear that PC users won't get their own version of the game. The reason, he says, is that the studio doesn't have the resources for it.
Valve may have decided to go it alone when it comes to manufacturing Steam controllers, but the company’s getting a little help in pushing out the box itself. Valve’s Greg Coomer told IGN that we’ll know which companies will construct Valve’s fleet of Steam Machines sometime during CES 2014, which runs from Jan. 7-10, 2014.
Perhaps signaling new content for planet Earth's benchmark MMO, World of Warcraft developer Blizzard has trademarked "Warlords of Draenor," according to MMO Champion. The report points to the trademark registration in both New Zealand and Australia, a filing that takes place just in advance of this weekend's BlizzCon event in Anaheim.
Now that Valve is introducing its own operating system, it would make sense that the developer would make its upcoming games (and one rumored legendary follow-up in particular) exclusive to the platform. Nothing would get gamers to switch from Windows to SteamOS faster than, say, a sequel to a beloved FPS that only runs in Linux, right? We'll never know, because Valve has sworn to stay away from operating system exclusivity in today's Steam Machine PR blitz.
It’s so tempting to get blasé about the folks at Star Citizen raking in another million dollars, as a new blog post announces that funding for the game has crossed the $26 million mark. “Oh?” I think, “another million? Yawn.” Then I realize that a space flight sim, a genre thought to be completely dead by traditional publishers, is whipping up cash at the pace of a million bucks a week with absolutely no sign of slowing down. Fantastic.
In Arkham Origins we join Batman in his angsty teenage years. He’s not the stoic, Kevin Conroy-voiced Batman of Asylum and City, who calmly asks criminals to turn themselves in before he beats them up, but a hot-headed, teeth-baring vigilante who punches first and asks questions later. It’s an interesting twist on the Arkham formula, but only in terms of story. Despite the change of tone and time period, this is a disappointingly timid retread of Rocksteady’s games.
It’s Christmas Eve, and skull-faced mobster Black Mask has given the caped crusader an early present in the form of a $50,000,000 bounty on his head. Eight assassins have been hired to claim the prize, including A-listers Bane, Deathstroke and Killer Croc, and a parade of low-rent DC villains including Firefly and Electrocutioner. We also see Batman’s first encounter with a youthful Joker, and other cameos that I won’t spoil. Rest assured, you’re never short of people to punch or be punched by.
Relic have announced that they're reaching a Turning Point. Confusingly in this case, it's a Company of Heroes 2 update, and not a new commitment to make nice games about not ordering tiny men to angrily shoot each other. As well as more multiplayer maps, this update also puts the tools of battle in the hands of the soldiers, by giving the community a World Builder tool that will let them create and share their own battlefields.
If, in the months since the announcement of Steam Machines, you've been waking up in cold sweats, shaking in terror at the possibility that Valve's hardware wouldn't be a grey box... well, your fears should now be set to rest. A new Seattle Times profile of Valve's living room ambition contains among the first few pictures of the prototype Steam Machine, showing dark and light shades of the plain, grey theme. While they're 48 short of an erotic novel, it's more than enough for a news post.
Europa Universalis 4: Conquest of Paradise announced, will allow exploration of a randomly generated American continent
Look what you've done, strategy fans... you've forced Paradox Interactive to deal with an actual paradox. They want the newly announced Europa Universalis IV expansion, Conquest of Paradise, to focus on the then-unexplored American continent. But then along you come with the bare-faced tenacity to be from the future, thereby knowing all about where America is and what's on it. Luckily, the developers have a clever plan to make your playthrough of the era seem more historically accurate. They're going to make stuff up.
If the majority of DICE's Battlefield 4 team are hurriedly trying to stamp out all of its many launch bugs, surely another squad has been holed deep in an underground bunker, thinking of ways to 'Levolve' the four returning maps of the Second Assault DLC pack. Those maps have now been officially revealed as Operation Metro, Operation Firestorm, Caspian Border and Gulf of Oman. Does this mean Metro will get a crashing train of thematically appropriate death? According to a previous teaser, no. Running over everyone in the map is probably a balance issue or something.
I have a horrifying feeling that they're actually going to call it Next Car Game. Sure, they might not be actively planning to do so, but at some point someone at Bugbear will say, "well, it's what everyone already calls it, so why not?" But no, Bugbear, don't do it. Call it something that more accurately reflects your destruction derby intentions. Something like CAR METAL HYPER FORCE SMASH TIME. Whatever it might eventually be called, it's appeared on Kickstarter, as Bugbear look for a turbo injection to their development fund.