There’s little chance Daud and Corvo would ever have been friends. One’s an assassin who killed an empress, the other’s a bodyguard who failed to protect one. Two inherently opposing forces, with blood and Outsider marks on their hands. Put them in a room without bladed weapons though, and they’d find they had a lot in common. Corvo is fighting to redeem himself in the eyes of the city. Daud accepts his damnation, and is just shooting for a little personal redemption. Both men get their chance.
The next installment in the Hitman series is being developed by a new studio at Square Enix Montreal. It's a trade-off that Absolution director Tore Blystad likens to the one between Call of Duty's major studios. “It’s like with Treyarch and Infinity Ward,” Blystad told OPM. “You have an IP that has been developed. They will feed off each other, as well as somethings that stand out. I think with these big franchises it takes a long time to develop just one game. If you can, work a little bit in parallel at least and help each other out”.
Assassin's Creed 3 is arriving a bit late on PC, but according to comments from the Ubisoft team in a recent Reddit AMA, it'll come with some extra visual polish. DirectX 11 features like tessellation will smooth out those polygons and we can look forward to textures that, in some cases, will be four times the resolution of the console versions.
Community developer "UbiGabe" also says that "when PC launches, it will include ALL of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible."
After the appearance of listings for in-game "Erudito Credits" yesterday, Ubisoft have confirmed that there will be microtransactions in Assassin's Creed 3.
"The Erudito Credits are a new way of unlocking content in Assassin's Creed 3's Multiplayer," Ubisoft told Eurogamer. "People who have little time can use Erudito Credits as a shortcut to unlock game items from level 1 to 50 (excluding Prestige levels and relics rewards). This is not mandatory, all items sold in Erudito Credits are also available in Abstergo Credits and can be unlocked through normal progression like previous years."
Listings on the Xbox marketplace and the Playstation store reveal plans to sell in-game currency for real world money in Assassin's Creed 3, according to Eurogamer. The listings sell set amounts of "Erudito credits," which is thought to be the currency used in Assassin's Creed 3's multiplayer mode.
Worthplaying captured a shot of the sale page for a batch of credits with accompanying description. "Buying this pack will grant you 925 Erudito Credits ingame, allowing you to acquire some game items, disregarding your current level."
We can look forward to three DLC packs for Dishonored during the coming year. Dishonored: Dunwall City Trials is the first. It will contain 10 challenge maps that will "test and track your combat, stealth and mobility skills." A post on the Bethblog says that an "arena battle against waves of enemy AI," a drop assassination challenge and a straightforward race will be among the challenges on offer. It'll cost £3.99 / 4.99 Euro / $4.99.
Console players will get their paws on Assassin's Creed 3 next week. We'll have to wait until November 20 in the US and November 23 in Europe, sadly, but you can absorb a 90 second montage of the action courtesy of the launch trailer, which features fighting on the high seas, some great big battle scenes, a bit of tragic back story and one particularly cruel groin kick.
I took my first playthrough of Dishonored very seriously. I stealthed my way through slowly, investigating every nook and soaking up as much of Dunwall's atmosphere as I could. That reverence ended the moment the final cut scene concluded. I've enjoyed the experience the developers intended, now it's time to break it apart and have more fun.
This is what trainers are for. Dishonored hasn't been out long, but there are already programs out there that you can run alongside Dishonored, giving Corvo unlimited health, super speed, high level powers, unlimited money and more. Watch these cheats in action as I blast through the first assassination mission, with some help from a rapid fire pistol and dozens of crossbow bolts, in exactly five minutes flat.
It's rare that you get a glance inside an art director's sketchbook, which makes the concept art that Bethesda sent over a bit of a treat. Each of the ten images comes with a few words from Dishonored art director, Sebastien Mitton, offering a bit of insight into the lengthy pre-production phase that locked down Dunwall's grimy aesthetic. There's even mention of a cut level set in an insane asylum. Let's take a look.
A pirate throwing moneybombs to distract peasants makes sense, but why is the Carpenter carrying a huge hammer? Has he stolen it from a blacksmith? Why is nobody stopping him from bludgeoning others' brains out in broad daylight? Assassin's Creed 3's multiplayer mode will be a vicious, stabby, smashy affair that's for sure. Ubisoft are hoping to spice things up with new game modes that'll have assassin's occupying glowing circles to take territory, and working together to hunt down NPC targets. See those game modes in action in the latest Assassin's Creed 3 trailer below.
Assassin's Creed 3 has equal opportunities stabbing according to UK version of the latest trailer. Redcoats, bluecoats, Conner doesn't care. He just hates coats. Amusingly, Kotaku note that the US version of the trailer cuts out some footage near the end in which Connor slices up a US contingent, presumably in an effort to patronise American viewers into buying the game. Or they've added the scene to assure UK folk that the game isn't all about chopping up chaps in red.
Hitman: Absolution's contracts mode will let you craft new assassination missions using single player settings. Any NPC can be elected as a target. Once you've laid out a challenge, you can share it online and challenge Agents all over the world to do it in the fastest time they can.
IO Interactive have released an 18 minute walkthrough video to show exactly how it'll all work, which also shows off a bit more of the single player levels that have appeared in previous trailers. That means we get to see Agent 47 distract a corridor full of cops using a hippy disco. Even flower power can be used to kill in Hitman.
Assassin's Creed 3 will squash the American Revolution onto 17GB of hard drive space according to the minimum system specs carried by Kotaku. That's a hefty chunk of data. Hopefully it's all made up of high resolution textures to make the PC edition shine. It won't run on XP, if you're still using that, but the rest of the requirements look nice and manageable.
The PC version is coming out a short while after the console edition on November 20 in the US and November 23 in Europe. Find out how it plays in our recent Assassin's Creed 3 hands-on account. Early indications suggest that it's going to be a very uncomfortable time for everyone wearing a red coat. At least the blood won't show.
Dishonored is out in three weeks, which is far too many weeks. The latest developer diary reconvenes with Arkane Studios in the sewer of questions to discuss their excitement for Dishonored's impending release. The enthusiasm of Victor Antonov and Harvey Smith et al is rat-plague infectious and those dim Dunwall environments look huge and intricate. Yep, Dishonored is looking very, very nice. Check out the last developer diary for more chat or check out Tom's account of a murderous masquerade for an insight into how Dishonored's levels will play out.
Does anyone use the assault rifles in Hitman? IO Interactive always given players the tools to turn a stealth mission into an action movie. If only there was some way to turn the action movie into a stealth mission, but the dreadful film is out there now and we're just going to have to come to terms with that.
The latest Hitman Absolution trailer concentrates on the many murder implements that we'll find scattered around Absolution's levels. Tools of death have many forms in the hands of a master assassin and one of those forms is a model of a tiny belly dancer. I don't know how Agent 47 would kill someone with such an object. I'm not sure I want to know. I'll stick to the classics, like the fibre wire, and a good old fashioned katana, if you please. Oggle an eyefull of Absolution's varied spread of weapons in the trailer below.
Ubisoft designers have told CVG that Assassin's Creed 3's multiplayer mode will take a more prominent storytelling role than its predecessors. The ongoing tale will be told through a series of monthly challenges that can be completed to unlock "new content."
"The multiplayer is so big today that it's already a game on its own. We've been given the right to develop the Abstergo storyline since the beginning, which is a big responsibility," game director Damien Kieken told CVG. Abstergo is the company behind the Animus, the magical techno-chair that lets users access inhabit genetic memories. It looks as though the technology has been made public as an entertainment device in Assassin's Creed 3, for nefarious reasons, no doubt.
Assassin's Creed 3 isn't all about the new setting and locations, it also contains many new ways to hit people. Hatchets, bayonets and rope darts are a few of the more brutal tools at Connor's disposal. Capturing those kill moves takes a lot of time, effort, and serious stuntmen men in ball suits. The latest Assassin's Creed 3 gives us a look at the processes that go into realising all that on-screen violence, and contains a few tips for British troops from historians.
'Don't walk down open roads in bright red suits' being the soundest pearl of wisdom of the lot. Watch Connor break people in ways you couldn't imagine in the trailer below.
Hitman Absolution's Attack Of The Saints trailer aimed to provoke, but the unexpectedly outraged response was enough to first force game director Tore Blystad to apologise and now cause the game to be tweaked.
Speaking to Eurogamer, Blystad said: "The Saints trailer is based on a level within the game. One way to go about that level is to go in all guns blazing, but of course it's not the smartest way.
IO Interactive have been showing a bit of Hitman: Absolution's Contracts mode that'll let us tag up to three assassination targets on any level and challenge our friends to take them all out in the most efficient manner they can manage. If the mission walkthrough trailer and that enormous factory at the end of the new Contracts trailer are evidence, Absolution's levels should be rather large, which suggests that there should be plenty of potential targets to choose from
Eidos add that "HITMAN: ABSOLUTION will also ship with many pre-set CONTRACTS, each designed by the very best assassins at IO Interactive." Neat. I CERTAINLY look forward to TRYING IT.
Hitman: Absolution gets Steamworks and DX11 support: "Hitman's suit looks ten times more awesome on PC"
Owen has clubbed a guard, nabbed his clothes and wandered casually out of an IO Interactive Gamescom meeting with details of some of the PC-only features we can look forward to from Agent 47's October outing. If you have a DirectX 10 card you'll be able to enjoy increased texture and gesture resolution, better shadows, sharper visuals and more. If you have a DirectX 11 card, Absolution will look even better thanks to the integration of top level visual tricks like bokeh filtering and tessellation into IO's Glacier 2 engine. Steamworks support means we'll be able to upload our saves to the cloud and resume your campaign on any PC. Nice.
IO Interactive's Jonas Meyer headed up the presentation. He says that IO "want the game to look as awesome as possible" and promises that "Hitman's suit looks ten times more awesome on PC."