Arma 2: Arma: Cold War Assault

Arma 2 montage is a love letter to cooperative military simulation

Evan Lahti at

Shack Tactical is a particularly wonderful Arma 2 hardcore community. Its guide-manual is probably the best resource for Armaers that want to play seriously. Above, I'm sharing Shack's nine-minute distillation of a year's worth of Arma: ambushes, missions-gone-FUBAR, heroism, and concentrated realism. Even if Arma or mil sims offend you, watch the hell out of this and delight in what PC gaming lets us do.

God, that Carl Gustav shot at 1:50 is nuts.

Interview: Bohemia Interactive's CEO on fighting piracy, creative DRM

Nathan Grayson at

DRM is among the worst things ever to happen to gaming. In many cases it's intrusive, infuriating, and the worst DRM can even stop your legitimately purchased game dead in its tracks. But hey, at least DRM finally made piracy walk the plank and cackled maniacally as our team of trained sharks devoured it forever, right? Oh wait - piracy's still alive and kicking, and pirates can now rationalize their actions by saying "I want to get the version that works." So what's the gaming industry to do?

Many developers and publishers are stumped, and some flailing wildly by locking down games even harder. All hope, however, isn't lost: a few studios have begun to experiment with copy protection, and results have run the gamut from hilariously amusing to, well... mostly that first thing, so far. But are they really cutting down on piracy? That in mind, I decided to quiz Bohemia Interactive CEO Marek Špan?l about all things DRM. His company, of course, has been turning heads with its DEGRADE (often erroneously referred to as "FADE") tech, which slowly renders pirated copies of games like Take on Helicopters unplayable. Check out the full interview for his thoughts on just how bad piracy really is, ending the trend of intrusive DRM, "always on" schemes like and UbiDRM, and much, much more.

Arma X: Anniversary Edition review

Craig Pearson at

Arma is not like other shooters. You’re playing soldiers in a game that begat a military training simulator. You can move your head independently to your body. You can see for kilometres. You have to worry about bullet drop, squad positioning, light conditions and goats.

Arma has been like this for ten years. Its developers, Bohemia, have always resisted the urge to smooth out the experience, instead adding more layers of complexity.

Arma 3 website goes live with Gamescom presentation videos

Tom Senior at

One week ago I got a press release telling me that in one week's time, ARMA 3 would get a brand new website. Excited, I set my WAR CLOCK OF DOOM to T-minus 7 days, turned all the lights off and lay in wait. Now, that time has come. The Arma 3 site is live, with eight new videos of the Gamescom presentation. You don't even have to go to the new Arma 3 website to watch them, because I've nabbed them and hidden them under the camo net below. Don't tell anyone.

Operation Flashpoint to be re-released as Arma: Cold War Assault

Tom Senior at

Following the release of Arma 2: Free earlier today, Bohemia Interactive drops another surprise. Operation Flashpoint, the landmark military-sim originally developed by Bohemia a decade ago, has been rebranded as Arma: Cold War Assault, and will be re-released with the Operation Flashpoint: Resistance expansion thrown in as a bonus.

If you already own Operation Flashpoint, you'll be able to download the new version for free. The rest of us will be able to buy the pack when it's released "through various online stores in the near future." There's no news on a precise date or pricing details just yet. Bohemia are re-releasing the classic to celebrate ten years of making military shooters, and promise that "more exciting releases will be made in the coming days and weeks ahead." Head over to the Bohemia Interactive site for more.