APB: Reloaded


What APB got right, and why it initially failed

Evan Lahti at

The action-MMO first known as APB lives on as APB Reloaded. But if your memory serves, you'll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of June 2010, coinciding with the dissolution of developer Realtime Worlds.

The prolific Dave Jones (Grand Theft Auto, Lemmings, Crackdown) was creative director on APB, and while talking with him about his new project—ChronoBlade—I asked Jones to reflect on what he thought APB did well, and what went wrong with its MMOification of cars, cops, and robbers.

APB Vendetta shoot-dives onto Kickstarter as an acrobatic FPS

Omri Petitte at

Reloaded's cops-and-robbers MMO APB: Reloaded escaped death once already when the studio picked up the shelved title in 2011 after dwindling player numbers and the demise of original developer Realtime Worlds almost sent it to the slammer permanently. Now, we're getting another APB, but it's a gun of an entirely different caliber: an agility-based multiplayer shooter. Reloaded explains it all on its Kickstarter campaign for APB Vendetta, where it asks for $300,000 in 30 days.

APB: Reloaded New Breed update will bring Radar Jammers, Tommy Guns and a brick

Tom Hatfield at

APB Reloaded review

Rich McCormick at

Not revamped, not rejigged, not redesigned. Reloaded. APB’s new suffix is apt, as this free-to-play reincarnation of 2010’s deflated cops and robbers MMO is a retread of the same ground. The same drab city, the same hollow combat, the same lopsided results.

The original city of San Paro has been left standing, a monument to badly judged level design and the colour grey. The first game’s devs, Realtime Worlds, intended the place to live and breathe. Instead, it spluttered a few times before its life support failed. Its resurrection is a miserable one.

APB Reloaded scores 3 million players in one week

Henry Winchester at

The dust has finally settled on APB’s Reloaded reboot-up-the-arse, and it’s racked up a none-too-shabby 3 million registered players in the eight days after its release on Steam, according to Gamespot. The original, ridiculously troubled release apparently notched up a mere 130,000 players, but we heard rumours that this number was actually far lower.

It's also currently sitting at number 15 in the Steam charts, making it the second most popular free-to-play game after the evergreen Team Fortress 2. 3 million isn't such a bad number, too - it's obviously dwarfed by the likes of Skyrim, but it's almost up there with Battlefield 3's 5 million copies. It's also just over a quarter of the uber-popular League of Legends' player base, too.

APB Reloaded open beta hits Steam, play now for free

Tom Senior at

Multiplayer cops and robbers game APB has broken out of its cell and barged rowdily onto Steam. For more than a year, GamersFirst have been rebuilding it as a free to play game after APB's first run came to an abrupt end after its creators, Realtime Worlds, went into administration.

It's now called APB Reloaded, and you can download the client for free now. GamersFirst say that this is an open beta phase. They'll continue to fix bugs and refine things as players go to war. You get to create a cop or a crook using the fantastic character creation suite, and then roam the city of San Paro in squads, where you'll be assigned missions designed to dynamically match you up with players of a similar level. Will it work? Has it improved since it we gave it 55 in our APB review back in summer 2010? There's only one way to find out. Are you playing it? What do you think so far?

APB Reloaded open beta 2 live now

Tom Senior at

The APB Reloaded blog has news that the second open beta has launched alongside the 1.5.2 update that makes "the biggest changes to Missions, Matchmaking, Skill Rating and District Recommendation to date." The patch was delayed for several weeks while the changes were tested, but is ready to go. It's set to improve matchmaking within districts and improve network speeds. Check out the 1.5.2 update on the APB blog for more information. You can sign up, grab the client and dive into the open beta right here.

APB: Reloaded open beta to kick off today

Tom Senior at

the APB: Reloaded open beta was set to go live last week, but ended up delayed at the last minute because of a connection bug. GamersFirst have posted on the APB: Reloaded blog to say that the problems have been fixed, and the open beta is set to kick off today. The open beta servers are now set to go live at 6:00am PST/ 9:00am EST/ 14:00 UK and 15:00 CEST. You can also find out more on the APB: Reloaded Twitter account, and their Facebook page. See you in San Paro.

APB: Reloaded open beta delayed

Tom Senior at

The APB: Reloaded open beta was set to kick off later today, but has been pushed back because of connection issues that have cropped up in the last 48 hours. In a message on the APB: Reloaded blog, GamersFirst said "we are clearly disappointed that this afternoon's public launch has been put temporarily on hold, but in the end we strongly believe that first addressing this issue is the most critical and important step we can take as a development team."

GamersFirst haven't given an estimate for the length of the delay, but you can always have a read of our APB: Reloaded preview while you're waiting for the servers to go live. The devs say "as soon as we have more data we will update the community on Facebook, Blogs and through Twitter."

APB: Reloaded shows new Enforcer squad car

Tom Senior at

This is one of our first glimpses APB since it was taken over by GamersFirst to be remade as a free-to-play game. The video shows off the Macchina Calabria 127 squad car, the new starting vehicle for Enforcers.

Monstrous car handling was one of APB's biggest problems. It's hard to tell whether it's much improved from this footage, but the squad car does manage to snake its way through the shopping mall quite adeptly, and he hits that pedestrian with acceptable precision. THE MURDERER. APB is currently in closed beta. Keep an eye on the APB Reloaded blog for updates on the game's progress.

[via BluesNews]

APB: Reloaded to get new district and game modes

Tom Senior at

GamersFirst have released details on the changes they're planning on making to APB when they re-release it as a free-to-play title later this year. Plans include the addition of a new district and a couple of new game modes.

APB Reloaded closed beta is about to launch

Matt Purslow at

Invitations encouraging gamers to sign up for the closed beta of APB Reloaded have been sent out, signalling that the event is due to start soon. Read on for the details.

APB Reloaded will be protected by PunkBuster

Matt Purslow at

In the latest APB Reloaded Developer Blog, the team reveal how they'll be clamping down on cheaters with PunkBuster. Read on for the details.

APB player customisations will be preserved for Reloaded

Matt Purslow at

If APB was notable for anything, it was the vast levels of customization that it allowed. Literally, if you could think it you could probably do it. GamersFirst are assuring players that the many hours they put into their creative endeavours will be preserved for when the game is resurrected as APB: Reloaded.

APB: Reloaded closed beta taking applications

Tom Senior at

GamersFirst are hard at work rebuilding APB for a free-to-play release later this year. A closed beta is set to start towards the end of February. Read on to find out how to apply.

APB: Reloaded beta scheduled for February

Tom Senior at

Cops and robbers MMO APB is due to be reborn this year as a free to play title at the hands of GamersFirst, who bought the game from the ailing Realtime Worlds last year. They've just announced that a closed beta for APB: Reloaded will be kicking off in February.

APB: Reloaded to have Premium Accounts, will charge for customisation options

Tom Senior at

GamersFirst boss Bjorn Book-Larsson has been talking about some of the things we can expect to pay for when APB is relaunched next year as a free-to-play title. He talks about some of the differences between free and premium accounts, and about plans to charge for advanced customisation options.