I wash ashore in 17th century America at the border of a desolated British colony. Water, sand, and forest are stark greyscale, shadows turned up to black and the sky washed of detail. Wind howls, then dies. I imagine it carries the scent of Virginia’s fir trees on the back of a foreboding chill, and then I swipe my knife at a wooden crate, collapsing it with a cartoonish bonk on the side.
Diablo 3: Reaper of Souls has already sold 2.7 million copies in its first week, a strong showing for Diablo 3’s first expansion. Though much-maligned as it struggled under spotty server connections and always-online DRM, Diablo 3 itself managed to sell around 6.3 million in its first week. In that context, Reaper of Souls has done quite well indeed.
Anomaly: Warzone Earth launched in 2011 with a simple, novel idea. We were being flooded with tower defense games at the time so 11 Bit Studios made a “tower offense” game, where, rather than set up defenses, you played as the moving units trying to break through. It worked, and it was successful enough to warrant a sequel, Anomaly 2. Today, 11 Bit Studios announced the third and final installment in the series, Anomaly Defenders, which flips the script again.
If, like me, you're an inveterate Don't Starveaholic with a 300+ day save game, then you probably won't see another screenshot more exciting this year than the one above, showing Webber, one of the new characters in the Reign Of Giants DLC, looking melancholy in a sowester. It's live now on Steam Early Access, entry to which will set you back $4.
A couple of months ago we wrote about Stalker: Lost Alpha, a mod that aimed to revive an early version of the game teased prior to release, which included more, bigger areas, and other features that didn't make into Stalker: Shadow of Chernobyl. Yesterday, the Hungarian team behind the mod, Dez0wave announced that some testers leaked a beta build of the mod, and the mod makers are understandably pretty upset about it.
Upcoming RPG Divinity: Original Sin is now in beta, developer Larian Studios announced yesterday. And from the looks of the game's latest feature update, there have been some hefty steps taken towards its Spring 2014 release window.
Twice a month Wes guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each Pixel Boost guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Unreal Tournament 2004 turns 10.
Unreal Tournament 2004 turned a decade old in March. There's still nothing as thrillingly tense as an Instagib match on Facing Worlds, nothing as smooth and satisfying as snatching up a Flak Cannon and instantly turning someone into flying giblets with a spread of molten shrapnel. It's just as much fun as you remember, and the online scene still has active servers hosting fast-paced multiplayer matches today. Even better, Unreal Tournament 2004 installs and runs like a champion on modern Windows, and I've got 34 4K screenshots to prove it.
Even if you’re exclusively a PC gamer, you've likely heard about Naughty Dog’s Uncharted games. They’re fantastic, for many reasons, but one thing that was always outstanding about them was the writing, which Amy Henning is largely responsible for. Last month, Henning left Naughty Dog, and there was a lot of speculation about where she’ll go to next. Today we learned that she landed at Electronic Art’s Visceral Games, where she’ll act as Creative Director on the team’s Star Wars project.
It's been a while since we've had a proper Enemy Starfighter video and the latest trailer doesn't disappoint. The new footage puts you behind the stick of the game's interceptor starship for a series of hostile encounters in deep space.
Three Lane Highway is Chris' sometimes earnest, sometimes silly column about Dota 2. It runs every Thursday on PC Gamer.
Are you interested in language? I think you should be, but then again I would say that. I peddle language for a living. Don't freak out, but I'm doing it right now. My rent is paid by the notion that some sets of words are of greater value than others. That's kind of a terrifying thought, really, but it's no more terrifying than the alternative: that in the future we will communicate about videogames by honking and pressing 'Like' buttons in a branded metaverse that we access by consenting to give over fifty percent of our brainpower so that Big Data can cloud-compute a solution to free will using our frontal cortexes.
I digress. I'm going to use this week's Three Lane Highway to talk about words. If that's not of interest to you, that's cool. I'd appreciate it if you'd still honk and push the 'Like' button, though.
Technology doesn't mix well with water, as anyone who's dropped their phone into a sink can tell you.* That's okay, though, because in SOMA, technology doesn't mix well with anything. Frictional's sci-fi horror is the subject of another trailer, this time skimming the depths of claustrophobic, paranoid isolation. As with previous trailers, it's not particularly forthcoming with details, but rather sets the tone using in-game locations.
Welcome to the early access report, a regular round-up looking at the most interesting early access games of the moment. Here we try new alphas and revisit old ones to separate the promising gems from the bug-ravaged time wasters.
This week's report represents a spread of the type of games you find on Early Access: NomNom Galaxy is mechanically promising, but needing polish; Running With Rifles is already a good game and will just expand on the service; and Carmageddon: Reincarnation is on there despite needing more bodywork. It would't pass its MOT.
Frontiers is doing well for a game with a UI font that looks distinctly Papyrus-esque. Last year, its Kickstarter trekked past the original target, securing over $150,000 for the exploration-based RPG. Now comes the next stage in the development pilgrimage: passing through Greenlight. Hoping to capture the interest of wandering internet travellers, creator Lars Simkins has released a new trailer for the game.
For some reason, the Source engine is lodged in my mind as the default baseline for what a game looks like. It's almost ten years old now, but—because its characters aren't the angular blockmen of older engines—everything since feels like an improvement on that default unit of Graphics. Until, that is, somebody decides to post screenshots of their Unreal Engine recreation of the opening map from Half-Life 2, at which point I'm reminded that we live in 2014 and have access to exponentially more Graphics.
That somebody is environment artist Jeannot "Logithx" van Berlo, whose UDK remake of City 17's train station is a beautiful thing. And as good as these shots look, van Berlo is now considering converting his recreation to the newer, sexier Unreal Engine 4. Ultro-Graphics!
It’s impossible to avoid the reductive pitch to Middle-earth: Shadow of Mordor. It’s Assassin’s Creed set in The Lord of The Rings. Hopefully it’s a lot more than that—Monolith and Warner Bros. are certainly trying to present it that way—but even it’s not, that’s still a damn good pitch. Today, the companies announced we’ll be able to find out for ourselves when the game’s released on October 7, 2014. They also revealed what extra stuff you’ll get if you pre-order the game.
It’s been a few quiet months for The Long Dark, the post-apocalyptic survival game successfully Kickstarted last fall. Now the first in-game screenshots have surfaced to herald the arrival of a new set of community forums, and they look handsome. The screens, I mean, they look handsome. The forums are nice, too.
One day, every game you’re nostalgic for will be easily available through Steam, and then you’ll have nothing left to pine for. That day draws closer now that Microsoft has announced that it’s bringing real-time strategy game Age of Mythology: Extended Edition to Steam in May 2014. Like last year’s Age of Empires II HD, it includes the game's expansion, improves the presentation, and adds a bunch bells and whistles like Steamworks and Twitch integration.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts revisits the massively popular multiplayer shooter Star Wars: Battlefront II.
There’s been some serious money left on the table with Star Wars: Battlefront III's ongoing non-existence in the last nine years. Lucasarts’ changes in management, Free Radical’s collapse and EA’s purchase of Pandemic probably didn’t help matters, even if DICE's version is at least early into production now. What it means is that 2005’s Battlefront II is still somehow the best way of having large-scale Star Wars multiplayer battles on land (not so much in space), but despite that merit it’s been outstripped by most modern class-based multiplayer shooters.
Going to PAX East? Chances are pretty good that you'll run into the PC Gamer team. There's our panel, The (Incredible) Future of PC Gaming, happening on Friday at Noon. Evan, Tyler, and Cory will be on the show floor all weekend, just waiting for you to say hello. And if you somehow still can't find us, consider yourself invited to our very own party.
The Elder Scrolls Online is currently live for those who preordered, and what better way to celebrate than with ridiculous screenshots from the Large Pixel Collider? We took a trip through Tamriel that spanned three 1440p monitors, using the LPC's four Nvidia GTX Titans to take some gorgeous panorama shots from the game. Here are some of our favorites.