Fortnite will have 10 to 50 hour co-op campaigns, procedurally-generated worlds

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Tyler Wilde at

True to its name, Game Informer has informed us about a game with an exclusive feature on Epic's cooperative build n' kill, Fortnite, in its latest issue. Our friends at CVG have scoured the story for details, and there are some surprises.


Titanfall patch adds private match support, fixes bugs

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Wes Fenlon at

If a Titan falls alone on a battlefield, does it still make a sound? Thursday's Titanfall patch will answer that question, as it adds support for private matches alongside a number of game balance changes, bug fixes and a few small interface tweaks. Private matches, which Respawn says are launching as a beta mode, support 2-12 players facing off in Titanfall's existing game modes.

Private matches won't contribute to XP or achievement or challenge progression, so you won't be cheesing your way through challenges with a rigged private match. Respawn has, however, made the Gen 5 "Gooser" challenge much easier.


FTL Advanced Edition: the definitive version of Subset's strategy game

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Samuel Roberts at

FTL: Advanced Edition is free. The goodwill of that gesture to fans, to expand the hit space sim's feature set and narrative possibilities for nothing, is a neat way to get people talking about the game just as it emerges on iPad. For me, FTL has been a go-to game, something I've played every day for as long as I can remember. The additions to the combat feel generous, and certainly justify picking up the game again even if you've logged tens of hours with it previously.

The basic principle of crossing the game's eight sectors is unchanged. One nerdy tweak to the interface I quite like is a heavier use of symbols in dialogue boxes, so you're not always staring at white text on a beige background. But why am I talking about UI and not the new space combat bits, which are clearly the more interesting addition?


Transistor release date announced, is sooner than you think

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Phil Savage at

...Unless you think Supergiant's Transistor is being released tomorrow, in which case its release date is somewhat later than you think. That's what you get for having such unrealistic expectations. Much bigger is the group that assumed there were many more months separating us from the Bastion creators' talking-sword-based tactical adventure. Not so, as Supergiant have announced that Transistor will be with us on May 20th.


Etherium trailer shows three factions and their resource war

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Patrick Carlson at

It seems there are usually three sides to any good story. In the upcoming RTS Etherium, a futuristic battle for control of a hard-to-find resource involves Humans, Vectides, and Intari. And in a new trailer from developer Tindalos Interactive, we get a glimpse for the first time at the kind of unit technology each faction will have on hand during their resource war.


Three Lane Highway: several exciting ways for friends to lose games of Dota 2 together

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Chris Thursten at

Three Lane Highway is Chris' sometimes earnest, sometimes silly column about Dota 2.

I've been in a few teams in the two years I've been playing Dota. I say 'teams', but what I mean is 'groups of five people that agree to put up with each other's ceaseless theorycrafting'. I'm in a team right now, in fact. We're called the Hot Dukes and if you play on Europe West you've probably beaten us.

It's a lot of fun. One of the things I like most about playing with a dedicated stack is learning new and imaginative ways to throw matches. I mean, we're not terrible - our matchmaking ratings range from Questionable to Pretty Good - and we're all capable of big plays in the right conditions. But we're nonetheless capable of falling on our assess with a weight and precision that belies the fact that we'd rather not fall on our assess at all. We've developed a methodology for screwing up that approaches a kind of science, and it's this methodology that I'd like to share with you today. If your friends are looking for new ways to extend the range of your throwing arm, or are simply looking for an explanation for why you lost that game, I think I might be able to help.

Elite: Dangerous leaves alpha May 30, gets shipped to Premium Beta backers

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Phil Savage at

Elite: Dangerous is an exciting prospect. It consumed Andy, who—since first experiencing its VR potential—has almost entirely abandoned reality. He was last spotted attempting a direct connection with Frontier's space sim, using a jury-rigged USB brain-jack and multiple tubes of pain relief cream.

Previously, the game was only available to those crowdfunding backers who'd parted with £200. Now things get a little more complicated. As of today, the Pre-Premium Beta has started, providing £100 backers access to a single player combat build. That runs until May 30th, when the game leaves alpha, and the full Premium Beta is shipped.


Diablo 3 patch rebalances classes, makes Obelisks less clickable

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Phil Savage at

Diablo 3 is a game about clicking. If you see a place you want to go, you click. If you see an NPC you want to talk to, you click. If you see a goblin you want to incinerate with a cacophony of arcane effects, you click. With so much clicking, it'd be understandable if your frenzied fingers accidentally activated an unintended object. And if that object were a Nephalem Rift Obelisk, you'd waste some precious Keystone Fragments.

It's a nightmare scenario mild inconvenience that no longer applies, thanks to the new 2.0.4 patch. It's a mighty update, that not only relocates the obelisks to a less mouse-attracting area, but also significantly rebalances every class.*


EA's new MOBA, Dawngate, opens its doors to a public beta

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Ian Birnbaum at

Dawngate has just leveled up and announced an open beta release. We wrote a bit about the closed beta almost a year ago, so EA's MOBA, developed by Waystone, has had a lot of time to marinate. If you’re game for a new MOBA, head to the Dawngate website to sign up.

SOE shows H1Z1, its new zombie MMO

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PC Gamer at

Well, isn’t this always the way? You wait years for a massively-multiplayer, post-apocalyptic, zombie survival sandbox to come along, then several hundred come staggering over the horizon at once. Next to join their rotting ranks is H1Z1, the new free-to-play MMO from Sony Online Entertainment.


New Source trailer teases a metroidvania with wings

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Emanuel Maiberg at

You wouldn't know it by looking at it, but Source started out as an iPhone game. As indie developer Fenix Fire explains, it grew from a simple mobile idea to a full-fledged metroidvania, which is now headed to Steam Greenlight. It has a unique and beautiful look that reminds me of something between Tron and Descent. If that doesn't sound interesting to you, I bet the trailer will change your mind.


Goat Simulator dev makes the case for free DLC

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Emanuel Maiberg at

As consumers, we’d prefer to get content updates for free rather than pay for them. Yesterday, Coffee Stain Studios announced that it will patch more content into Goat Simulator for free in May, and according to the developer’s game designer and PR manager Armin Ibrisagic, that's not only great for us, but also good for business.


Watch Dogs Season Pass adds single-player campaign with new playable character

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Emanuel Maiberg at

Watch Dogs Creative Director Jonathan Morin previously said that it will take the average player 35-40 hours to get through the game’s story. Doing everything, he said, will take about 100 hours. If he’s accurate, that’s a lot of game, and even if that doesn't sound like it will keep you satisfied, there’s also enough DLC content coming to warrant a season pass. Today, GameStop updated Watch Dogs’ product page with some details about what it will include.


Cloudbuilt review

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Emanuel Maiberg at

Cloudbuilt succeeds where Sonic The Hedgehog has failed for almost two decades. It’s a 3D platformer that challenges you to speed through levels, jumping, wall-running, and shooting enemies along the way. It’s a little ugly, but its short, devious levels are so much fun to beat, I fear for my wrists.


Building Crown part 3: collaborating with the Counter-Strike community

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PC Gamer at

Building Crown is a three part series from mapmaker Shawn "FMPONE” Snelling and pro Counter-Strike player/mapmaker Sal "VOLCANO" Garozzo, revealing the inspiration and building process for their map Crown. Their goal with Crown is simple: build the best competitive Counter-Strike map ever. In part three, Snelling talks about iteration in map design and listening to community feedback to improve Crown.

Releasing de_crown has been a fascinating experience for Volcano and I. When we decided Crown was ready for broader community testing, we released the first public build with the same mixture of anxiety and excitement that always accompanies a new map release. Thankfully, the launch went smoothly! Crown received over 1000 favorites in its first week on the map workshop (the highest rated map on the workshop is over a year old, and has about 1500). Crown ranked within the top five maps of all time virtually overnight. Crown was also the most played map on AltPug’s community Matchmaking service during that time period, and the feedback we received there was generally positive.

The community was engaged, but Counter-Strike fans are used to playing high quality, nuanced maps with years of competitive polish. This is a high standard for any brand new map to compete with. Not all the news was positive. In public beta testing, several issues were identified which needed fixing, some of which—such as the addition of a new path—would require major surgery.

The Wargaming.net League Grand Finals: Inside World Of Tanks' 'Cyber Olympics'

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bgriffin at

Wargaming.net has offices from Sydney to Singapore and a player base of 60 million, but their recent tournament in Poland was the biggest eSports event in their 16-year history. I speak, of course, of the Wargaming.net League Grand Finals. It was bloody massive.

From April 4-6, 14 teams waged war in World of Tanks for the chance to take home $300,000 and a safe-sized trophy carved from steel intimidatingly called ‘The Monolith’. These were the best of the best: Fnatic and SIMP from America, Energy Pacemaker and E-Sports Club from China, ARETE and NOA from South Korea, PVP Super Friends and UAD from Southeast Asia, Na’Vi and RR-UNITY from CIS region, and Lemming Train, Team WUSA, Virtus.pro and Synergy from Europe. These eight-man teams (and they were all men, late teens to twenty-somethings) qualified from a pool of over 300,000.


Reinstall: Mafia: City Of Lost Heaven

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Samuel Roberts at

Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts revisits Mafia: City Of Lost Heaven.

Both Mafia games share one thing that I’d totally forgotten until I reinstalled the original: they both challenge you with mundane tasks before the fun kicks in. In Mafia II, you stack crates in a van for as long as you can stand it. In City of Lost Heaven, you go through five horrendous taxi fares in Tommy Angelo’s pathetically slow car before you sack it off and enter a world of organised crime.

Borderlands: The Pre-Sequel video report – impressions on the space-based not-a-sequel

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PC Gamer at

Okay, yes, technically this isn't Borderlands 3. Very clever, Gearbox. In any case, Tim has seen the next iteration of the franchise, Borderlands: The Pre-Sequel, in action. He and Evan sat down to talk about the lunar-set sequel prequel interquel that 2K Australia are building to bridge the gap between the first two games.


Middle-Earth: Shadow of Mordor system requirements are even higher than Watch Dogs'

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Phil Savage at

Do you remember Shadow of Mordor? You're forgiven if not, because, as generic fantasy names go, it's almost memorably unmemorable. If you need a refresher, the announcement trailer is an adequate primer for Warner Brothers' upcoming Assassin's Creed-meets-Lord of the Rings fantasy action-'em-up.

In preparation for its October release, a Steam listing has appeared. With it, are the game's PC system requirements. For those recently stung by Watch Dogs' high demands, these specifications may provide a familiar feeling of computational inadequacy.


The Evil Within trailer is a master of understatement, and blood rivers

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Phil Savage at

"There's something wrong with this place," states the voiceover in this new trailer for The Evil Within. That's the sort of thing I usually say after Chris and Andy finish another Christopher Walken impression-off, or when Ben says... well, anything, really. But in the midsts of a blood river gushing down a corridor? Something of an understatement. Clearly, then, the protagonist of Shinji Mikami's next survival horror is made of sterner stuff than I. A good job, too.