There are exactly 72.4 indie games released each day. Okay, so no, there aren't - I made that number up - but it often feels like there are. Certainly new games are being released at a rate that makes it all too easy to miss out on some quality stuff. To the Humble Indie Bundle's credit, it's consistently one of the most effective ways to catch up on some of the very best indie titles. Now we have the eleventh such bundle, letting you pay what you want for great games like Antichamber, The Swapper and Dust: An Elysian Tail.
Indie gaming has gotten kind of huge over the past few years, and the internet's beginning to bulge at the seams with all the indieness going on lately. Indie Game: The Movie—whose special edition is being released next week—last year documented the lives of four indie developers as they put together their little-budget, big-name concepts. What of the thousands of other indie developers out there, though? A pair of filmmakers are seeking to answer that question with their newly revealed Kickstarter campaign for GameLoading: Rise of the Indies, a documentary that seeks to zoom out and look at the entire indie scene globally.
Antichamber tied our brains into painful knots back in January, and its clever puzzles both drained our sanity and pulled a positive review out of our confusion. Since then, the indie head-scratcher has pulled some impressive initial sales—Polygon reports that it has sold over 100,000 copies on Steam.
After a break, we're back. Chris, Tom Senior and Marsh discuss Antichamber, DmC, The Witcher, Destiny, the inner workings of Valve and a game called Half-Life 2 that is pretty good apparently.
Unlike Portal, there’s no test-subject narrative behind Antichamber, an austerely intellectual first-person puzzler from indie dev Alexander Bruce - but that doesn’t mean you aren’t under the microscope. As you wander the blinding white corridors of a space-bending facility, unpicking the cryptic clues within, you’re encouraged to think that your own psychological state is the real barrier to progress in the game’s interweaving, claustrophobic tunnels.
Antichamber is released tomorrow, which is handy, because I'd quite like to know what the hell's going on in this trailer. There's some serious stairway indecision, followed by lots of mind-melting matter manipulation. Aren't launch trailers supposed to explain things?
That, however, is Antichamber's hook. It's deceptively simple, but delights in turning your perception of the world against you. That's a brilliant concept, and one its great to see being explored in a place where time and space can be absolutely anything.
From what we've gathered so far of Alexander Bruce's psychedelic puzzler Antichamber, a number of recurring terms pop up: Brain-bending. Escher-like. Non-Euclidean. WTF JUST HAPPENED ARGGHH. They all properly illustrate Antichamber's wonderful abandonment of logic, but as a certain bald Matrix freedom fighter intoned, true understanding arrives after "seeing it for yourself." That becomes a reality on January 31 when Antichamber becomes available on Steam for a yet-undetermined price.
Great ideas are exhilarating. When we have them, we turn them over and over in our heads like glassmakers folding molten silica, shaping our glowing gems. They stick to us. But then comes something agonizing: actually realizing them. Doubt and fear creep in. What if it doesn't work? Experimentation is risk.
Brave independent game developers have the freedom to take that risk, and we love when they do. After witnessing a magnificent indie showing earlier this month at PAX Prime, we gathered a list of the boldest new ideas being crafted by indie studios. Some of these games were new to us only weeks ago, while others have been forming for a while, but they're all built on ideas we're excited to talk about.