Andy Schatz

Monaco developer may add two more competitive modes

Katie Williams at

Thievery's hard, yo. That's something Monaco developer Andy Schatz discovered in the process of formulating two new competitive modes for the top-down stealth game. Neither made it to the final released version, but they sound like a lot of fun, and Schatz still hopes that at least one of them will become a future DLC.


Monaco designer: "I think stretch goals are bulls***"

Omri Petitte at

In an interview with Penny Arcade Report (via PCGamesN), Monaco designer Andy Schatz shared his thoughts on Kickstarter campaigns and the inclusion of stretch goals—promises made at tiers above the minimum funding goal—bluntly calling the latter "bulls***" and "the perfect way to make a game that's insufficiently complete or bloated."