Most zombie games sidestep the concept of turning into one of the undead by making the player immune to the plague. It's true in Left4Dead, it's true in Dead Island, but it's not true in Amy, a slice of stylish survival horror from French studio Lexis Numerique. The video explains how the infection works; the main character is bitten by a zombie at the start of the game, and must use various means to slow down the disease's spread. Letting it take over will mean zombies treat you as one of their own and ignore you, but if you go too long without treatment, you'll eventually die.
If you asked most people to list their biggest frustrations in games, ticking down health and escort missions would be somewhere near the top. Amy plans to have both. It's a big challenge for a new developer, but the mechanics could add to the atmosphere and prove closer to zombie lore than most undead-focused adventures.
and then john was a zombie
Richard Cobbett gets knee-deep in a good book. Well, a book. Well, a Doom novel. The surprising thing isn't that they wrote one. It's that they wrote four of the damned things...
When I think of deep in-game narrative, I think of Doom. The plot twists. The heartbreak. The comedy. The romance. In Doom, we had not merely gaming's Citizen Kane, but its Ulysses, its Plato, and its Lady Chatterley's Lover. Its levels were more than mere shooting galleries. They were metaphors for life itself, from Central Processing representing the doomed folly of seeking ultimate control, to the searing portrayal of nihilism versus optimism in the wittily named "Military Base". How could it not spawn a set of four novels? Only if it had spawned five, just to really explain its philosophical underpinnings and clarify its take on the quintessential existential crises in a world where the Devil exists and has a shotgun.
Truly, this may be the most underrated series in Western Literature. Or, just perhaps, not.