American McGee's Alice

Here's what American McGee has in mind for a possible third Alice game

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Katie Williams at

The third installment of Alice is something our favorite demented childhood-ruiner has been thinking over for awhile, and it's clear he's been thinking deep. American McGee's just spilled a bunch of ideas in a Q&A on Alice: Otherlands' Facebook page, and despite not yet having a publishing deal, it seems he's already got some dark ideas brewing—such as an online integration. Oh my. How will this non-fairy-tale end?


American McGee wants to know if you're interested in an Alice 3

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Omri Petitte at

Boy, this one's sure to be a toughie, right? American McGee queried fans on his Facebook page yesterday on the level of interest for seeing the development of a third Alice game two years after the release of Alice: Madness Returns.


American McGee reveals Akaneiro, a free-to-play action RPG - trailer inside

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T.J. Hafer at

Veteran PC developer American McGee (of Alice and id Software fame) has unveiled Akaneiro: Demon Hunters. It's an isometric ARPG about Little Red Riding Hood fighting demons in feudal Japan. If none of that sounds interesting at all, you might just be a lost cause.


Alice: Madness Returns review

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Logan Decker at

Lewis Carroll’s Alice’s Adventures in Wonderland is a novel in which anything might happen. Alice: Madness Returns is a sumptuous but mechanically simple third-person action game in which just about everything does.


Reinstall: American McGee's Alice

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Logan Decker at

Lewis Carroll’s Alice’s Adventures in Wonderland has spent the past 150 years casually batting aside just about every attempt to reshape its capricious, meandering story into a logical narrative. Tim Burton gave it a crack last year with Alice in Wonderland, tossing 19-year-old Alice back into the phantasmagorical fantasies of her childhood to ditch the hoop skirts, confront the Red Queen, and transition to spirited, headstrong womanhood while name-checking Carroll’s cast along the way. The result was charmless and distasteful. So what a coup it might have been if EA had re-released American McGee’s Alice at the same time, and showed how a young PC game developer had taken a suspiciously similar approach ten years earlier—and made it work.