The final episode of the first season of The Wolf Among Us is coming on July 8, and to mark the moment Telltale Games has released a brand-new "Cry Wolf" promotional trailer. But consider yourself warned—there are spoilers.
New indie studio Variable State announces Viriginia, a Twin Peaks-inspired "first-person interactive drama"
Virginia follows a pair of FBI agents investigating the disappearance of a young boy in the early 1990s. There's more to it than just that, however: Taking cues from popular TV series of the era like Twin Peaks and The X-Files, it promises a damn fine tale of the sort that's never been seen before.
Devolver Digital has announced that Deconstructeam's Gods Will Be Watching, a "point-and-click thriller" about ethical dilemmas and tough choices in a nasty, brutish world, will be coming later this month. And for those who doubt the "nasty and brutish" part, it's also released a new gameplay trailer in which a man chops off somebody's arm with an axe.
Oh sure, the '20s may sound like a time of glamour and romanticism, but there were drawbacks. The great hats and sharp suits hide a nightmare world of internet-less boredom. Why, you couldn't even pass the hours with a cosy point-'n-click adventure game. An adventure like A Golden Wake, for instance, which will be the next game published by the Blackwell series' creators Wadjet Eye Games.
I really wanted to fight wizards as an eight-year-old. I watched my older brother play Dungeons & Dragons with his friends, but I was far too young to join them as they adventured through castles and battled dragons. So when my brother sat me down in front of the NES version of Shadowgate, it felt like I was finally getting an adventure of my own. A terrifying, difficult adventure, where one wrong click meant instant death.
Twenty-five years later, the original developers are bringing Shadowgate back, this time to Steam. Developer Zojoi has reimagined what standing in front of the living castle should feel like, adding a (slightly) modern interface to the same punishing adventure gameplay of the original. Ahead of its summer release, I spoke to design director Karl Roelefs about what makes a modern Shadowgate, and why the team used illustrations instead of 3D models.
Tale of Tales is a two-person development team known for making some very unusual games—interactive screensavers about magical forest animals with human faces to peppy, or abstract arcade sex adventures. Calling the work "experimental" is putting it mildly, but it's also oddly compelling if you're into that sort of thing. I am, so I'm pretty excited about Sunset, a narrative-driven game set during a violent revolution in 1970s South America that hit Kickstarter today.
Telltale's Tales from the Borderlands is on display at E3 2014, and features editor Wes Fenlon got a first look at the Walking Dead developer's newest game. Here, Wes talks to Telltale president Kevin Bruner about how the studio started collaborating with Borderlands creator Gearbox Software, and how the team switches up the mood from zombie survival to sci-fi comedy.
Adventure game fans rejoice! Tim Schafer has confirmed that Grim Fandango, the beloved LucasArts classic, is getting remastered and re-released for a whole new generation of gamers. Unfortunately, this news was announced at Sony's E3 2014 press event, along with the, erm, grim news that the remastered edition is, for now, exclusive to Sony's systems.
When you're a respected detective like Sherlock Holmes, your opinion carries a certain degree of weight. If you're going to accuse someone of foul play, you'd better be right. Because if you're not, somebody is probably going to suffer for it. Crimes and Punishments, Focus Home Interactive's new Sherlock Holmes games, promises rather more serious consequences for getting it wrong, as its new E3 trailer shows.
Detective games have always been difficult to pull off. Mysteries are about fluidity of meaning—intuition, third options, non-binary solutions to binary-seeming problems. Most games are binary by their nature; you're right or wrong, you win or you lose. In this regard, Murdered: Soul Suspect sets a high bar for itself. It's an adventure game about a detective, Ronan O'Connor, who is killed in the game's opening moments. As a ghost, he uses spectral powers to investigate crime scenes in the hopes of solving his own murder. The challenge of creating an interactive mystery is augmented by a protagonist who can possess people and listen to their thoughts, walk through walls, and touch objects to see their history.
Being a baby is weird. My mom keeps jamming her nose in my face to tell me things I can’t possibly understand, and the most I can do in response is bobble my head around and paw at the space in front of me. When I’m freed from her totalitarian affection, my bowed little legs toddle alongside the shadow of an oversized head, awkwardly navigating a world designed for people who are much bigger than I am. And then an ugly little teddy bear starts talking to me. Maybe this is why we don’t remember early childhood.
We're careful to avoid details, but this review contains minor spoilers for The Wolf Among Us episode four and the episodes preceding it. If you love to be surprised, play before reading.
The Wolf Among Us’ penultimate episode is the tenderest, loneliest, and most gruesome so far. It moves fast, opening with gory button-mashing (not for the squeamish), then sprinting through the judgment of Fabletown’s downtrodden before getting to the heart of the series’ big bad problem. It only pauses briefly to light a Huff n' Puff, and closes without resolution or cliffhanger, but with another drag of poison before everything that’s been set in motion collides. It’s more like the first half of a TV two-parter than a standalone episode, but the shrinking wait time between episodes excuses that—if the feast is on its way soon, I'm happy to set the table.
I've still not played The Wolf Among Us, because, as with everything episodic, I prefer to gorge on it in a single, sickening display of lavish overindulgence. By which I mean I'm waiting for the series to end. As a result, I'm not exactly sure what's happening in Telltale's latest batch of screenshots, released in preparation for the as-yet-undated fourth episode. Is Bigby angry at the meat—perhaps as part of some shock vegetarian subplot—or is that facial expression reserved for some unseen meat-adjacent character?
Most of us weren't born early enough to witness the pioneering of American animation during the early 1900s. Classics such as Steamboat Willie, Betty Boop, and Felix the Cat brightened many faces troubled by the Great Depression with a distinctive, bouncy style—a humble hand-drawn origin for the richly colored CGI of today's films. As games reflect the kind of art we enjoy in our culture, I'm glad for the extra attention given to Fleish & Cherry, a Greenlit puzzler themed after Fleischer-esque cartoons with a tale of rescue, jealousy, and obligatory slapstick humor.
Well, this is a review I never thought I’d be writing. When we last saw Tex - a would-be Philip Marlowe, born a hundred years too late into a Blade Runner world where day is night and mutants are the latest minority - it was being unceremoniously shot in the cliffhanger ending of his last case, Overseer. Endings don’t get more agonising. With Kickstarter help though, the old-school PI is back, along with 3D environments that I’m still irritated so few other games have ever tried, and full-screen FMV sequences filmed against a greenscreen that may feel more dated than Tex’s insistence on owning a fax machine in 2050, but in the most charming possible way. Besides, it wouldn't be a Tex game without them.
I swear, Ubisoft, if anything happens to that dog, I'll... er, well probably just a have a little cry about it. I bet that's exactly what they want, too, the monsters. Valiant Hearts: The Great War may be a puzzle-based adventure game, but, as you can see from the tone of this new trailer, the character-led look at World War 1 won't be afraid to play with your emotions when it releases on June 25th.
Poor Larry Laffer. Few characters have ever been so misunderstood or unfairly looked down on than Al Lowe's perpetual but loveable loser, thanks to a couple of basic misconceptions about the series—that the Leisure Suit Larry games are sex games rather than comedy games about sex, and that Larry himself is some kind of sex monster, rather than a guy who spent at least his first trilogy specifically looking for love. Really. No fewer than three times is he happy to settle down after finding Miss Right. The whole 'ultimate pervert' thing comes far more from marketing than the action in the actual games.
Indie developer Digital Eel has released the third of its roguelike space adventure Infinite Space series, Sea of Stars, to Steam Early Access. A single-player strategy game with turn-based movement but real-time combat, the move to Steam follows the developer's developer successful Kickstarter funding campaign from 2013.
Were you looking forward to Tex Murphy's grand return to the sci-fi gumshoeing circuit on April 22nd (AKA 'tomorrow')? Well I have some bad news: Tesla Effect has been delayed to May 7th, for reasons of...actually, no reason was given, but I'm assuming it has something to do with an FMV dame, or a shiny MacGuffin. It usually does.
Jane Jensen's Moebius arrived only yesterday, and already another Kickstarter funded adventure game is on the verge of completion. At this rate, we're going to have to stop throwing a party every time that it happens. The second episode of Broken Sword 5: The Serpent's Curse is due out later today. It'll be delivered as a free update to the game, transforming the existing episode into a fully formed story of stolen paintings and Templar intrigue.