Hello, I have just watched the trailer for Jazzpunk. Normally at this point, I'd use the knowledge osmosed from said trailer to explain to you what Jazzpunk is. Er, okay... um... well. Ah, yes, there was a fish, and gibs, and a Thunderbirds pastiche. Also spies, maybe? A sheep exploded, but I can't be sure of its significance. You know what? Maybe you should watch the trailer too, then we can try to suss things out together.
Thanks to Kickstarter, adventure games are back! Okay, yes, so they never really left... in fact, between Europe's continued love for the genre, Telltale's licences and indie projects like Wadjet Eye's Blackwell series, it's been easy to find games to point at and click on. More accurately then: thanks to Kickstarter, a certain brand of classic '90s adventure is back, reuniting fans with characters either previously abandoned, or worse, subjected to a clunky 2000s revival in a 3D engine.
One such series is Broken Sword, which raised over $770,000 in August last year when Charles Cecil asked the community if a fifth game would be to their liking. The fruits of that approval are about to bear out, as the game is due to be released next month. In typical Kickstarter fashion, though, it's not without an unexpected twist. Broken Sword 5: The Serpent's Curse is now comprised of two episodes, with the first due out December 4th, and the second to follow in January.
Adventure game Lone Survivor is getting the director's cut treatment, with free copies of the updated version going to anyone who has purchased the original already, according to a blog post yesterday by the game's creator Jasper Byrne. As he reports in the announcement for the October 31 PC release, Byrne has been busy with the new version of his indie RPG for a while now.
I've long been a fan of Jack King-Spooner's strange, often hilarious adventure games, and now the Will You Ever Return?/Blues for Mittavinda/Sluggish Morss developer has taken his first project to Kickstarter. Beeswing is an autobiographical, top-down adventure-RPG set in rural Scotland - specifically the tiny town of Beeswing, where King-Spooner grew up. The game's inspired by Zelda, Secret of Mana, Earthbound and To The Moon, while the mostly watercolour art is all handmade. Many more details after the break.
The Assassin's Creed series has always had a knack for putting its imagined, simulated history at the center of its experience. It's taken us to the Near East, Italy, colonial America, and in the upcoming Assassin's Creed IV: Black Flag, to Blackbeard's Caribbean. But as we learn from an interview with AC4's game director Ashraf Ismail at Examiner, it now takes a small army of developers to craft just one of those game worlds.
Bigby Wolf isn't worried about survival. Before he left the Homeland, he was the Big Bad Wolf. The one who terrorized the Three Little Pigs. The one who schemed to have Little Red Riding Hood for dinner. He can handle himself. But he is worried about his job as the sheriff of Fabletown, a community of fairytale immigrants hiding in plain sight in 1980s New York. And as Bigby looms over The Wind in the Willows' Mr. Toad, separate button prompts for questioning Toad and hitting him in the face force me to decide what kind of sheriff Bigby really is. I'm sure as hell worried about my reputation.
Telltale's adaptation of comic Fables will be unleashing Grimm-dark fantasy noir from this Friday. Today's slightly premature launch trailer introduces you to lead character Bigsby, who is simultaneously a wolf, a sheriff, and a nemesis of pigs. As you'll see from the trailer, Telltale are drawing heavily from The Walking Dead's winning formula, promising choice, consequence, and cartoon scowls.
Ubisoft have let loose the games hose at their Digital Days event in Paris. As well as announcing an unexpectedly HD'd re-release of Assassin's Creed 3: Liberation, they've also revealed a couple of new games that continue their experiments with smaller-budget, digital only releases. And, if you're looking for experimental, Valiant Hearts: The Great War ticks a lot of the right boxes. It's an exploration driven adventure set during the first World War, which tells the story of five characters and a dog.
Point-and-click adventure game I have No Mouth, and I Must Scream is now available on GOG, helping to bring yet another the classic PC game to a wider audience. Originally released in 1995, the horror game is based on a science fiction short-story by Harlan Ellison and should feature GOG's usual treatment of smooth, retro-game polish.
If you haven't been keeping up, then this new video from Double Fine is a pretty neat introduction to the characters and general wispy aesthetic of its famed crowdfunded adventure, Broken Age, and it also serves as a showing-off of the vocal talent. I kind of thought that DF's use of the term "friend" was reserved solely for those who put money into the Kickstarter campaign, but I guess I'd also change my definition of it on the fly if it meant I got to hang out with Jack Black.
Daedalic's got a pretty good pedigree in the mostly barren land of adventure gaming—its last release, Night of the Rabbit, was a wistful journey full of frogs wearing classy little hats (really, how could the softhearted animal lovers making up the PCG team say no?). The developer's new game is the "fantasy-crime" story Memoria, which looks a heck of a lot darker than the rest of their back catalog, but is certainly no less intriguing.
I can't be the only one who's grateful for the popularization of game jams. Ludum Dare 26 gave us the gorgeous browser game Gods Will Be Watching from indie studio Deconstructeam—and apparently, publishers were just as impressed with it as us gamers. Devolver Digital, who last year brought us the much-loved Hotline Miami, has now confirmed it will publish the commercial release of Gods Will Be Watching, promising to match all funds raised through its already-successful crowdfunding campaign.
Strap yourselves in, readers. We're about a week away from Gamescom and someone's accidentally hit the big red "trailer release" button. Game trailers are flooding onto the internet. It's Trailergeddon! We're going to have to dispense with the usual informalities and knuckle down to the serious business of collecting up these tantalising videos to hang on our HTML walls. First up: Telltale's The Wolf Among Us.
Gone Home will arrive, weary and traveled, on our doorsteps on August 15 We've played some of this first-person, non-combat exploration game from a team of former BioShock 2 developers, and trust us when we say you should get excited about nosing about in some family's drawers.
Oh, and you'll be able to play it in Klingon! Well, probably. Developer Fullbright Company has announced that Gone Home will support fan-made translations, so it's really only a matter of time.
Adventure games aren't dead, okay? They're alive and kicking and with characters that only vaguely look as if they've been moulded out of plasticine. Now gather around, fellow fans, and we'll take a look at the newest story to hit the genre today—The Raven: Legacy of the Master Thief.
Yes, I know Ittle Dew's name may sound like something you'd mumble into a fluffy cat's belly fur, but the Zelda-inspired puzzle-adventure is a little surlier than that. Ittle Dew—in which, as Tom noted, you get to play as a complete jerk—has been released on multiple channels, opening up the smacking of innocent RPG-dwelling crystals to PC gamers everywhere.
Is that a spoiler? I don't think that's a spoiler. One of the benefits of zombie fiction is that a returning character doesn't necessarily mean a living character. Even so, if you're yet to play the first season of The Walking Dead, its probably best to do so soon, before something revealing slips out in the lead up to the sequel's release. For the rest of you, join me inside the post for some tantalising teases as to who might be making an appearance.
If you cast your eye back to the Kickstarter greats of 2011, you'll remember Lifeless Planet. The fledgling action-adventure-mystery of Russian spaceman paraphernalia on what is supposed to be an uninhabited planet was incredibly intriguing, even back then in its early alpha stages. Now that the Lifeless Planet is hurtling towards release, it's got a gameplay trailer to show how far it's come.
In The Legend of Zelda: Link's Awakening, you could famously rob the local item shop, an act that would see you branded as a THIEF for the rest of the game. Zelda-inspired parody Ittle Dew takes that idea and runs with it, putting you in the role of a puzzle-solving, dungeon-robbing jerk of an adventurer who "may enjoy hitting things a bit too much". This beautifully drawn adventure is out now, for the reasonable price of $13.99.
Here's the launch trailer for The Walking Dead DLC episode 400 Days. From the clips provided, we get a pretty good idea of what to expect: a standalone collection of five linked vignettes starring people who, from the looks of things, are having a bad thirteen-and-a-bit months. The episode's launch is being spread through the week over the game's various platforms. The PC release planned for later today.