Adventure

Shadowgate review

Andy Chalk at

I'm standing in the dark. My torch has run out, and I'm left to reflect on the foolishness of lighting the ones I passed in previous rooms and then leaving them in their sconces. No matter where I try to move in this pitch blackness, I take a step, trip, and crack my head open on a nearby rock. Several reloads have confirmed it: I have to start over. Welcome to Shadowgate.


The Vanishing of Ethan Carter gets a release date and 13-minute gameplay trailer

Andy Chalk at

I've been looking forward to The Vanishing of Ethan Carter from the very moment that the guys who made Painkiller and Bulletstorm announced that they were working on a "weird fiction horror story" with a focus on exploration and discovery. The team has been coy about it ever since, offering up some very pretty screens and teasers but little in the way of how it will actually play, but today a new Ethan Carter website was opened to the public, bringing with it a firm release date and 13 minutes of gameplay, complete with developer commentary.


Ghost of a Tale trailer pits a mouse against its age-old enemy, the crab

Tom Sykes at

You don't know cute until you've seen a mouse in a suit of armour running away from an angry crab. Ghost of a Tale—our last mention was over a year ago, when it was looking for funding—is almost too adorable to process, but I'll bravely give it a go. It's an action-adventure-stealth type thing starring a mouse with a lute on its back, and it's one that appears to be coming along exceptionally well. The following trailer was shown at Gamescom this week during Microsoft's press thingy, but rest assured that it's "primarily a PC game".


Gabriel Knight: Sins of the Fathers trailer shows off remake's new art, music and mullets

Tom Sykes at

It's always a shame to see evocative pixel art binned in favour of awkwardly animated 3D character models, but this remake of the first Gabriel Knight doesn't look too bad, considering the weird, gangly Moebius was what Phoenix Online and Pinkerton Road brought us last time. (The new backgrounds, at least, are a real treat.) Gabriel Knight: Sins of the Fathers 20th Anniversary Edition redoes all the art and music, adds new content to the game, and buffs Gabriel's mullet with henna or something—I mean, it's glorious. Mullets and mystery reside in the trailer, below.


Depression Quest is now free on Steam

Andy Chalk at

Depression Quest, an interactive fiction game in which you play as a sufferer of depression, is now available as a free game on Steam. But in a new blog post, creator Zoe Quinn explains that it almost didn't happen: The approval for today's launch came "literally minutes" after actor Robin Williams was found to have committed suicide, leaving Quinn with a very tough decision to make.

Life Is Strange announced, is an episodic adventure from Remember Me developer

Phil Savage at

Do you remember Remember Me? Its developer DONTNOD certainly does, as the concept for their next game is eerily familiar. In the stylish yet forgettable third-person action game, your character would alter memories to create the illusion of a new timeline. In the newly announced episodic adventure Life Is Strange, your character will cut the metaphysical middleman and directly alter time.


Lucius 2 announced: murder a town to please your dad, the Devil

Tom Sykes at

Does your dad have hooves? Does he carry a pitchfork around? If you answered yes to one of them he's either Mr Tumnus or some sort of farmer; if you answered yes to both, there's a good chance he's the devil. Yeah, sorry to break it to you like that. The good news is that your share a lineage with a kid named Lucius; the bad news is that he's not exactly the friendly sort. I'd go so far as to say he's a bit of a wrong'un. After murdering his (adopted) family in his first game, he's back to terrorise a sandboxy town in Lucius 2. See the firstus trailerus after the break. us.


Gods Will Be Watching "Mercy Update" adds kinder, gentler difficulty levels

Andy Chalk at

Gods Will Be Watching scored a healthy 81 in its PC Gamer review, not bad for a game that "demands cold decisions in nightmare situations and then depicts the results with the heartless edge of a rusty scalpel." But apparently not everyone cares for that sort of gut-wrenching intensity in their "entertainment," and so Deconstructeam has decided to show us all a little mercy.


Crimes and Punishments will be doled out on September 30th

Tom Sykes at

I'm starting to think I might be the only one intrigued by Frogwares' latest Sherlock Holmes game, which drops the Great Detective in an Unreal-powered old-timey world filled with suspicious suspects, evidential evidence, and a bucket-load of stuff for Holmes to deduce with the aid of his thinking deerstalker and keen, opium-riddled eyes. Crimes and Punishments' last trailer was a big'un, showing most of a case save for some spoilery deductions and the revelation of whodunit, but this latest one is exceptionally brief. That's because it's there to contain one salient piece of information: the game's release date. I'm going to pretend you didn't read it in the headline up there and secrete it, like an evil genius, after the break.


Pathologic remake trailer is weird, fun, and lacking in game footage

Tom Sykes at

I wouldn't normally pay these sorts of teasing marketing campaigns any heed, but when it's related to a SOMA or a new BioWare game or a remake of one of the most fascinating adventure/horror games out there, I suddenly pay meerkat-like attention. As we know, Ice-Pick Lodge's Pathologic is set to receive a remake—and now a countdown site has appeared online. In 27 days, eight hours, 38 minutes and 10...9...8 seconds something will happen, most likely the unleashing of a new bubonic plague or *cough* a link to the remake's Kickstarter page.


Nelly Cootalot returns for beautifully illustrated sequel The Fowl Fleet

Tom Sykes at

A helpful nudge from IndieGames reminds me to check the PC Gamer news vault for the words 'Nelly Cootalot', only to find that we've never even alluded to one of the loveliest AGS games ever made, Nelly Cootalot: Spoonbeaks Ahoy! Given that it came out in 2007, well before this site was launched, perhaps that can be forgiven, but if you haven't played it, and you enjoy games that make you click on things to make other things happen, you should probably give the (free) game a try.

Why am I going on about a freeware game from a million years ago? Because a sequel is on the way. It's named Nelly Cootalot: The Fowl Fleet, and it's on the Steam Greenlights if the following video inspires you to put your clicking finger to work.


Crimes and Punishments' latest trailer offers a lengthy look at Frogwares' Sherlock Holmes sim

Tom Sykes at

If you think I'm writing about Crimes and Punishments just so I can link to the best Sherlock Holmes song ever written, My Dear Watson by Thee Headcoats, then you're half-right. I'm also writing about it because a massive new trailer has just released. In its 23 minutes of footage, Holmes doesn't say the word "elementary" once, but he does look a bit like a Victorian Matthew Mcconaughey, so that's something I suppose. This latest 'narrated gameplay trailer' contains commentary by the guy what did that Styx: Master of Shadows one, which makes sense as both games share a publisher.


Exclusive: Shadowgate release date and new side-by-side comparison trailer

Cory Banks at

Shadowgate was a brutally-hard Mac (and later NES) adventure game, where one failed puzzle could murder you and force you to start all over. The remake that Zojoi Studios has coming updates those visuals for the modern age, but keeps the puzzles difficult and the atmosphere dark. When I spoke to developer Karl Roelofs last month about the game's progress, the team still wasn't sure about its release date. Now that date is set, and Zojoi has exclusively revealed it to us, along with a trailer that shows off Shadowgate's commitment to its history.

Episodic adventure Majestic Nights promises '80s thrills in a world where all conspiracies are true

Phil Savage at

File this one under: "please, please be good". The Australian-based Epiphany Games have just announced Majestic Nights, an '80s role-playing thriller about a world chock full of conspiracy and danger. The description is, in so many ways, my jam: containing phrases like "hidden intrigue", "loose cannon" and "brash 1980s". For now, though, the developers are covering up how the game will play—instead choosing to focus its announcement trailer on setting the mood.


Gods Will Be Watching trailer promises tension, moral ambiguity

Phil Savage at

"Is eating your friends the best way to stay alive, or just the easier?" That's one question posed in the description of this new Gods Will Be Watching launch trailer. It's a tough one to answer... that is, unless you're currently stood in a supermarket, or are within reaching distance of a snack. Gods Will Be Watching is a point 'n click puzzler based around such dilemmas, and the choices you make when faced with them.


Xing: The Land Beyond releases E3 "Rainforest" demo

Andy Chalk at

Xing: The Land Beyond is a Myst-like adventure that hit it big on Kickstarter last year—"big" in the sense that it more than doubled its goal of $15,000. There's no doubt in my mind that one of the reasons for its success was the release of a demo in the middle of the campaign; it was clunky and unoptimized but did some interesting things with day/night transitions, and more importantly proved that the small indie team at White Lotus Interactive was actually making a game. Now an even better look at Xing has been released to the public in the form of the Oculus Rift-enabled "Rainforest" demo the studio showed off at E3.


The Wolf Among Us review (season one)

Tyler Wilde at

Rather than review the finale alone, we're reviewing the entire season of The Wolf Among Us, which is sold as a package of five episodes. We've avoided major plot details, but some spoilers are unavoidable, especially for episodes one and two. Also, no, we don't know if there will be a second season, but we're calling this "season one" in the event that there is.

I don’t like hitting the ‘Q’ key very quickly to do things. In The Wolf Among Us, abusing the Star Trek antagonist—to win a fight, to transform into a wolf, to lift a car—ties the violence of sheriff Bigby Wolf to the strain on my finger. That interactive connection is a reason to include button mashing and quicktime events, but it’s not a great solution. I enjoyed all five episodes of The Wolf Among Us—a lot—but I’m disappointed that it holds onto some of the conventions established in The Walking Dead.

Double Fine confirms Grim Fandango remaster coming to PC

Andy Chalk at

Double Fine boss Tim Schafer revealed last month that Grim Fandango, the cult classic LucasArts adventure, was being remastered and re-released for modern systems. Unfortunately, those systems were the PlayStation 4 and PS Vita, and not the PC. Schafer didn't leave us out in the cold completely, however, saying at the time that there would be "talk about other platforms soon," and today he was as good as his word.


Telltale announces The Wolf Among Us season finale launch date with new trailer

Andy Chalk at

The final episode of the first season of The Wolf Among Us is coming on July 8, and to mark the moment Telltale Games has released a brand-new "Cry Wolf" promotional trailer. But consider yourself warned—there are spoilers.


New indie studio Variable State announces Viriginia, a Twin Peaks-inspired "first-person interactive drama"

Andy Chalk at

Virginia follows a pair of FBI agents investigating the disappearance of a young boy in the early 1990s. There's more to it than just that, however: Taking cues from popular TV series of the era like Twin Peaks and The X-Files, it promises a damn fine tale of the sort that's never been seen before.