Saturday Crapshoot: The Journeyman Project

1 Comments
Richard Cobbett at

Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, they say the next big thing is here, that the revolution's near, but to me it seems quite clear, that's it's all just a little bit of histo(is deleted by temporal wave)

There's something endearing about the way that The Journeyman Project managed to both hang on as both a cult classic and an adventure, and GOG's recent re-release of Pegasus Prime doesn't hurt. What's Pegasus Prime? Well, there's a tale. The original game, The Journeyman Project, was a time-travel based CD based adventure for the Mac from back in 1992; one of many to figure out that these new-fangled CD things could hold lots of pictures, high quality audio and all that other good stuff. It also ran like crap, so was re-released not that long afterwards in 1994 as The Journeyman Project Turbo. Then came a sequel, Buried In Time, as you'd expect... before once again the idea came along, "Hey. We resold this once before. Maybe we can do it again!" And so came Pegasus Prime, a remake of the first game that only came out on Mac in 1997, before the final chapter, Legacy of Time, hit in 1999. And now after all that, it's back once again - a 2014 re-release of a 1997 re-release of a 1994 re-release of a 1992 game.

Even before the story begins, you need a time-machine to pick this series apart. But what is it about it that's kept The Journeyman Project alive in fans' hearts all these years? Let's find out. It's about time.

Last Life is a sci-fi noir adventure 'presented by' Double Fine

0 Comments
Patrick Carlson at

If only it really were this easy. Last Life, a new Kickstarter project from developer Sam Farmer and Rocket Science Amusements, puts players into the soft shoes of a private investigator who only has a few hours to solve one last case—his own murder. Gasp! From there, the noir stylings get a little more sci-fi: Our doomed gumshoe has been brought back to life using advanced 3D-printing technology.


Wasteland 2 dev says "average" playthrough might take 50 hours, Linux build coming

0 Comments
Patrick Carlson at

There's no perfect amount of time to spend in a world that's almost destroyed itself, but Wasteland 2 wants to give you at least a couple of days to savour the terrifying sights. Developer inXile Entertainment thinks an "average new player" should take about 50 hours to complete the upcoming RPG


Source: Steam Controller will be available in "October or November"

9Comments
Evan Lahti at

A trusted hardware source with knowledge of Valve’s Steam Machines project told PC Gamer at PAX East that Valve’s Steam Controller will release in October or November of 2014.


Star Citizen dogfighting shown at PAX East, crowd goes wild

1 Comments
Emanuel Maiberg at

Sometimes, just sometimes, the whooping and hollering you get at conventions feels acceptable. The first in-game footage of the dogfighting element of Star Citizen, which was shown by Chris Roberts at PAX East today, feels like just such an occasion. See the footage below.


Bound By Flame footage looks mighty familiar

0 Comments
Tim Clark at

Oh, Bound By Flame! You couldn't make your influence more obvious without sneaking into Dark Souls' bedroom at night and rifling around in its underwear drawer. "What? This chainmail thong? No, no. I've always worn these."


Watch the PC Gamer PAX East panel archived here

5 Comments
PC Gamer at

Whoa! We filled a room with PC Gamers at our PAX East 2014 panel this year, “The (Incredible) Future of PC Gaming.” Thanks to the 1,200-plus who paid us a visit in PAX’s Albatross Theatre, and to everyone who tuned in remotely through Twitch. If you missed the panel, don’t fret! We’ve got the full video right here.


Double Fine literally sing the praises of Hack 'n' Slash in new video

0 Comments
Tim Clark at

To celebrate/promote the fact its new game Hack 'n' Slash is headed for Steam Early Access and playable at PAX East this weekend, Double Fine has released this trailer. It's a little heavy on the Lonely Island-style skit/song stuff and light on actual gameplay, but still as charming and whimsical as you've probably come to expect from the house that Schafer built.


AMD Radeon R9 295X2 review

0 Comments
Dave James at

The R9 295X2 is likely the final throw of the dice for AMD’s current spin of Graphics Core Next (GCN) architecture. It takes a pair of the fastest Radeon graphics chips available and squeezes them into one behemoth of a graphics card.

That’s a familiar refrain, with both AMD and Nvidia traditionally filling out their top-end lineups with dual-GPU cards based on their finest single-GPUs. This time around AMD have done things slightly differently.


Hearthstone singleplayer adventure mode announced, called Curse of Naxxramas

7 Comments
Phil Savage at

"New interactive corners!" isn't a phrase you'd normally associate with an exciting announcement, but Blizzard's Hearthstone does have some proddable boards. The game's new corners are attached to a somewhat more significant announcement: a new singleplayer PvE mode. Curse of Naxxramas: A Hearthstone Adventure will challenge players to overcome five wings of the Warcraft dungeon—flinging their decks at a series of bosses, in order to earn brand new cards.


The week's highs and lows in PC gaming

4 Comments
Tim Clark at

Each week the PC Gamer convenes an emergency committee of transatlantic editors to discuss the best and worst things to happen in the past seven days. The Elder Scrolls Online appears in both…

Orcs Must Die! Unchained announced, is a multiplayer lane-pusher

0 Comments
Phil Savage at

Has anyone stopped to consider why orcs must die? No? Well, okay then. As long as we're blindly following that statement, we can at least take advantage of new ways to dispatch the green-skinned irritants. Gameforge and Robot Entertainment have announced Orcs Must Die! Unchained, a multiplayer adaptation of the third-person tower defence game.

Judging from the announcement and its trailer, the game does look a bit MOBA-ish. That said, there is some of the old OMD DNA on show, leading to the hope that this will be an interesting angle on the idea, rather than another me-too grab at the genre's massive audience. For one thing, there's also a card-collecting element.


World of Tanks VR possible if Oculus hits 5-10 million users, Wargaming boss says

0 Comments
Phil Savage at

World of Tanks is a game about tanks. As such, it seems safe to assume that its players like tanks. Maybe they even like tanks enough to want to be a tank; or at least experience the virtual reality approximation of being a tank. According to Wargaming.net CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview, embedded inside, not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".


Arma 3's free Zeus multiplayer DLC released

0 Comments
Phil Savage at

In ancient Greece, Zeus was a pretty powerful guy: dispensing justice, lightning bolts, and an army of offspring conceived under pretty perverse circumstances. In modern Greece—albeit the fictional modern Greece of Arma 3—Zeus also has some powers. Only in this instance they extend to tanks, soldiers and inconveniently placed bollards. The soldier sim's free Zeus multiplayer DLC is now available, giving would-be gods the chance to GM an Arma operation.


Xbox One indie darling, Below, is also coming to Steam

5 Comments
Tim Clark at

What with its controversial launch parity policy, Microsoft hasn't exactly done a bang up job of wooing indie developers onto the Xbox One thus far. That said, one of the more promising projects which it has managed to sign up is Below from Capybara Games. Previously billed as an Xbox One exclusive, the latest trailer for the game reveals it will also be coming to the PC. I mean, of course it is. Capybara seem like bright people. Why the hell wouldn't it be?


Smite review

1 Comments
Wes Fenlon at

"They have no idea I'm here," says GamesRadar's Lucas Sullivan as he sneaks up behind two enemy gods in my lane. I'm casually killing minions in front of my tower in Conquest mode, Smite's take on the 5v5 Multiplayer Online Battle Arena codified by Dota and League of Legends. On a strategic level, Smite plays almost identically to League, but it tucks the camera in close behind the back of my character—a god pulled from the pages of Greek or Hindu or Egyptian mythology—and feels more like a third-person action game as I cast magical abilities with the keyboard and sling attacks with the left mouse button.


Old Battlefield games will survive the GameSpy shutdown

0 Comments
Emanuel Maiberg at

The GameSpy shutdown just got a lot less depressing. When the online matchmaking client goes down on May 31, all the games that used it will stop working. We’re talking about a lot of games, and so far only a few publishers have made official statements about how they’re handling the transition. Today, EA said that we’ll still be able to play the old Battlefield games. Thank goodness.


How Counter-Strike: Global Offensive's Overpass map evolved

0 Comments
Emanuel Maiberg at

The average player might not even notice the changes, but if you’ve put a couple hundred hours into Counter-Strike: Global Offensive the evolution of the Overpass map makes a world of difference. As Valve explains, it is the first completely new defuse map designed with competitive play in mind, and since its release in December 2013, it has been updated seven times based on feedback and data.


Strike Vector gets free Challenge Mode and map

0 Comments
Emanuel Maiberg at

Strike Vector is a damn good game. As I said in my review, it’s an old school arena shooter like Quake III and Unreal Tournament, but with quick and brutal aerial dogfights. One of my biggest problems with the game is that it didn’t do a very good job of explaining how to play it. The latest free update might help address that issue.

New video shows Watch Dogs looking pretty on PC, gives Nvidia a cuddle

0 Comments
Tim Clark at

Following something of a brouhaha about Watch Dogs' visuals, which certain quarters of the internet felt had taken a hit since the game re-emerged from its extended development cycle, Ubisoft has released a video designed to show how great the game still looks on PC. The video focuses on how Watch Dogs utilises several proprietary graphical techniques to create a greater sense of fidelity. In other words, it's real pretty.