Wondering where you're going to spend all that Heroes of the Storm gold? Blizzard has announced it will introduce a whole new progression system in the next Technical Alpha patch. In a nutshell, it's basically HotS's equivalent to League of Legends' Runes: there are three Artifact slots all up, with the first available free once the player has reached Level 15. After that, players will need to pay gold in order to unlock the second two.
Manuel Noriega was the dictator of Panama for most of the 1980s, until he was removed from power by way of a U.S. invasion. His villainous exploits landed him a small role in Call of Duty: Black Ops 2, but his image was used without permission, and that has led to what has to be today's most bizarre lawsuit.
Some would argue that paid-for personalisation packs are endemic in the games industry—chronic, even. But is there anything wrong with showing off some style while high at the top of a leaderboard. Infinity Ward are no dopes, they know how to hit their target markets. Presented with a money making opportunity, they're not going to make a hash of it. And so, some Call of Duty developers embarked on a skunkworks mission to create the Blunt Force Character Pack—a marijuana-themed DLC release.
Playing games online can be difficult in Australia. Not because we're bad at playing games (though some of us no doubt are), but because we live at the bottom of the world. Servers tend to be located in the Northern Hemisphere, or Japan if we're lucky, but if you're currently playing Heroes of the Storm you may have noticed you're getting a much lower ping than before. That's because Blizzard has launched a dedicated Australian server.
If you're a fan of Kevin Spacey, this video will please you. It features Kevin Spacey standing around looking morose in a motion capture studio for the blockbuster action video game Call of Duty: Advanced Warfare. Unfortunately the footage is brief, but thankfully it's on the internet so you can rewind.
In the future, warfare is advanced. Hover-bikes, directed energy weapons, threat-detection grenades and powerful exoskeletons are just some of the tools available to those who answer the call of duty. You know what I'm talking about, right? It's the Call of Duty: Advanced Warfare "Future Tech and Exoskeleton" trailer!
The Call of Duty: Advanced Warfare marketing campaign has emphatically kicked into gear, with the latest video talking up the game’s narrative. Narrated by Sledgehammer Games Creative Director Brett Robbins, the team uses the opportunity to talk up the authenticity of the forthcoming installment, which is the first for Sledgehammer. According to Robbins, the studio consulted military advisors, Delta Force operators, Navy Seals and futurists in order to ensure everything from the story to the guns feels real.
We all want Destiny on PC, right? If Bungie's sitting-down-to-look-at-skyboxes epic were to get a definitive PC announcement, I'd only have Bloodborne eyeing me seductively from the PS4 section on Amazon, the Master Chief Collection winking at me over on Xbox One Land, and most of Nintendo's E3 showings badgering me to get a Wii U. (Exclusives might be good for diversity, but they're a terror on the old wallet.) We can't do anything about those other ones, unfortunately, but the hope of Destiny on PC gets a little more real with a few inspiring words from Activision. Words like "obviously it makes a lot of sense" and "that's a heavy point of discussion", and basically "*winks*". See which sentences surround these words to give them context after the break.
You know, I've been genuinely inspired by the new Call of Duty: Ghosts DLC announcement. Invasion contains—among other things—a "refreshed" version of the Modern Warfare 2 map Favela. In that spirit, I'm going to similarly "refresh" an old Call of Duty news post...
Why do Call of Duty characters hate each other so much? Yes, they're at war—that I can understand—but the lengths they'll go to annihilate their enemy is almost sadistic. In [Mutiny], one of the four maps included in the [Invasion] DLC, somebody has gone through the time, danger and expense of [harnessing the power of actual ghosts]. It's as if Infinity Ward have created an fiction in which every person is a [Pirates of the Caribbean extra].
When World of Warcraft's Warlords of Draenor expansion finally completes its march to reshape Azeroth as we know it, we'll have a new level cap of 100. Blizzard has already introduced some services to prep new, returning, and current players alike for the next adventure—the most noticeable being a $60/£35 (or free on pre-order) boost to level 90 for a selected character. For fresh heroes, that's a nice jumpstart for Warlords' content—unless you've no idea how Shamans shoot lightning out of their hands or where to even begin with your magical zombie Mage.
“Boo hoo. I'm Spider-Man. I can sprint up skyscrapers, lift cars above my head, I have a nice girlfriend, look great in spandex, live in in an affluent part of New York city with my loving aunt, study at a prestigious university and take pictures for a nationally syndicated newspaper.” Spider-Man doesn’t get to complain about his problems. Beenox, the developers of his latest game, do.
Sledgehammer Games' upcoming Call of Duty: Advanced Warfare is pretty ambitious. It imagines what the realistic future of military combat will be—exoskeletons, private military, and even bigger explosions all seem likely. We also know that the future of military warfare will involve Kevin Spacey, which is nice. It's a logical leap for Sledgehammer, since a lot of its team previously worked on the Dead Space sci-fi horror series. But according to Game Informer, the team's first CoD game was quite different than what's been revealed: it was almost a third-person shooter in Vietnam.
We were supposed to wait until Sunday for all the details about Call of Duty: Advanced Warfare, the next installment in the mammoth series, but the internet must know what kind of duty it will be called for right now, and details have leaked all over the place. Last night we got a look at the big reveal trailer, and now we have a few more details via an Amazon UK listing.
As a game all about surviving in a hidden bloodsucker culture on the oblivious streets of Los Angeles, Vampire: The Masquerade - Bloodlines fully deserves the embrace of undeath. It was the last effort from masterful RPG studio Troika Games, and its release in 2004 drew much ardor from fans yearning to join the World of Darkness canon—but it's also known as one of the glitchiest games of recent memory.
A troubled development path caused Bloodlines to launch in an unfinished state plagued with bugs, missing dialogue, and other Broken Things. But Bloodlines' heart has kept beating thanks to nearly a decade of fan-made patches—headquartered in the online coven Planet Vampire—fixing longstanding flaws, refreshing textures, restoring hidden content, and generally piecing back together Bloodlines' intended glory. Even better: the game is currently $5/£3 on Amazon.
Blizzard's powerful Text Wall spell hit the Warlords of Draenor website late last week, conjuring a tome-sized post previewing planned class, ability, and content updates for the alpha version of World of Warcraft's fifth expansion. I would pull out the "too long, didn't read" excuse, but that got nerfed 10 press releases ago.
The Devastation map pack for Call of Duty: Ghosts will include four multiplayer maps and part two of the increasingly mad Extinction mode. The co-op players vs. NPC aliens aside is set on a "high-tech ghost ship" besieged by a "skyscraper-sized" sea monster and infested with dog-like alien creatures. The trailer also teases the inclusion of the Predator. The actual Predator, from the films. I haven't paid attention to Call of Duty in a while, so it feels like returning to a familiar old house I thought I knew, to find it full of dinosaurs.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, editor Sam Roberts returns to the fury of Call of Duty 4's singleplayer campaign.
With Titanfall jettisoning the idea of a traditional single-player mode and Battlefield 4’s campaign inducing widespread sighs, this has become a disposable bolt on to most of today’s big shooters. Titanfall is able to create much of the drama of a single-player game in the midst of its impressive systems, but it’s worth remembering that the old Infinity Ward were really good at making campaigns, too.
But it might be that Titanfall’s lack of a true single-player mode is a sign of the times: COD’s rigid campaign formula has been exhausted. Call Of Duty 4: Modern Warfare was its peak
Why do Call of Duty characters hate each other so much? Yes, they're at war - that I can understand - but the lengths they'll go to annihilate their enemy is almost sadistic. In Ruins, one of the four maps added through the Devastation DLC, somebody has gone through the time, danger and expense of rigging a volcano to explode on command. It's as if Infinity Ward have created an fiction in which every person is a Bond villain.
Diablo 3 historians will probably mark the time after patch 2.0.1's sweeping changes as "post 2.0.1." The upcoming update's major systems revamp—such as the removal of the real-money and gold auction houses, scaling difficulty, and the implementation of clans—marks a divide between the old (and dubiously designed) Diablo and a new Diablo far more in tune with what players want. Its end-game Paragon system will get a complete rework as well, and in an official blog post, Blizzard explains how the new system will work in Reaper of Souls.
Activision's quarterly earnings call was yesterday and—to no one's surprise—the company made a lot of money. $1.5 billion in net revenues to be exact. A lot of that money was made with the Call of Duty games, which, according the Activision's calculations and the NPD, was the number one franchise in retail in North America in 2013. As you may have noticed, there's a new Call of Duty game every year, which may be part of the reason why we've grown weary of it. Activision announced that while it will keep to that relentless schedule, it will give the games' developers three years to work on each title as opposed to two.