Activision announced the resurrection of the storied Sierra label last week, bringing it back into action with a new Geometry Wars and a reboot of the old King's Quest series. It was an unexpected move, given the publisher's historic focus on the bottom line and the tiny impact on it that old Sierra adventures are likely to have, but not entirely unpredictable in hindsight. After all, there's gold in them there indie hills.
The new King's Quest game will not be a point-and-click adventure game, but it will be an adventure game, according to Activision's MacLean Marshall. Newly announced at Gamescom last week, King's Quest will release under the Sierra mantle, which Activision last week resuscitated for its digital, indie-leaning titles. While some no doubt hoped for a revamped point-and-click adventure in the vein of older King's Quest titles, that is not what we're going to get.
Last week's Sierra teaser has paid off pretty much as expected, as Activision has brought the famous name back from the dead, with plans to use it as a publishing label for "edgy" independent projects. It will also re-release at least some old Sierra classics, beginning with an updated King's Quest and a new Geometry Wars.
One of my favourite Call of Duty missions took place on a suspension bridge, as part of Modern Warfare 2's excellent spec-ops mode. It was the last time I really connected with a series that has increasingly moved towards flimsy, bombastic encounters and the repeat performance of the same explosive set-pieces. For comparison, here's seven minutes from Call of Duty: Advanced Warfare's suspension bridge campaign sequence. Spoiler: it ends with the bridge collapsing, and a cutscene in which the player reaches out to catch their buddy as they fall to their death.
Call of Duty: Advanced Warfare's multiplayer revealed: exo suits, Quidditch, and a massive mid-level tsunami
Call of Duty: Advanced Warfare's multiplayer mode was revealed at Gamescom today, with developer Sledgehammer showing how the focus on future technology will change traditional CoD multiplayer with increased verticality, dynamic map elements, and intricate soldier customization.
Call of Duty: Advanced Warfare is the latest game in the cult Call of Duty series. Among its small band of dedicated followers, some will no doubt be mildly interested in the upcoming shooter's online multiplayer offering. Okay, now read that sentence again, this time replacing "cult" with "gargantuan", "small band" with "vast army", "some" with "many", and "mildly interested in" with "positively kicking their way past small animals and children in a rabid attempt to find any information about".
For all its many faults, new information about the series is a Big Deal. It's fitting, then, that Gamescom 2014 is kicking off with a Call of Duty: Advanced Warfare multiplayer reveal event. It's due start soon, at 6pm BST, 7pm CET, 10am PDT or 1pm EDT. You can see the full thing here.
Pre-orders are a great way for publishers and developers to get your money before you know whether a game is any good or not. In some cases, it's proved a successful method of funding (particularly indie) development, but when we look at the world of big-budget games in particular, it's a practice that has made increasingly little sense as a consumer, despite the adoption of pre-order exclusives to try and make us reconsider. Well, it appears these efforts have been in vain: according to Activision's CEO and president Eric Hirshberg, there's been an industry-wide decline in pre-orders, and Call of Duty is "not immune".
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
With the upcoming, stupidly pretty, Call of Duty: Advanced Warfare pouting its lips and batting its eyes on the horizon, I decided to give the last one some love. I've contained my exploits to the first mission, but even that's plenty variety given CoD's penchant for catapulting players between ludicrous scenarios. Here I go from outrunning an orbital strike on San Diego to floating around the very space station responsible for it, all while dodging bullets from jetpacking terrorists.
It's strange to hear developers boast about how small the maps in their newest map pack are, but I hear just that in this trailer for CoD: Ghosts' final piece of DLC, Nemesis. This adds some "small-to-medium"-sized maps based around the themes 'mine cart level', 'wintry submarine base' and 'please desecrate this lovely Chinese village', along with a remake of the "smallest map ever made for Call of Duty": Shipment (now called Showtime). This one's a futuristic, Smash TV-style game show, replete with a cheesy announcer commentating on the killy goings-on. The DLC also adds the final bit to the game's full-on sci-fi Extinction mode. Exodus will see you coming face-to-elongated-face with the Ancestors, ie XCOM-ish psionic aliens. The trailer is below.
In the world of the future—the world of Call of Duty: Advanced Warfare—one private military corporation maintains the largest standing army in the world. It is beholden to no government; it suffers no check to its power. A power it wields judiciously in an endless, altruistic quest to uplift humanity and lead it into a better, more prosperous future for all. Right?
Wondering where you're going to spend all that Heroes of the Storm gold? Blizzard has announced it will introduce a whole new progression system in the next Technical Alpha patch. In a nutshell, it's basically HotS's equivalent to League of Legends' Runes: there are three Artifact slots all up, with the first available free once the player has reached Level 15. After that, players will need to pay gold in order to unlock the second two.
Manuel Noriega was the dictator of Panama for most of the 1980s, until he was removed from power by way of a U.S. invasion. His villainous exploits landed him a small role in Call of Duty: Black Ops 2, but his image was used without permission, and that has led to what has to be today's most bizarre lawsuit.
Some would argue that paid-for personalisation packs are endemic in the games industry—chronic, even. But is there anything wrong with showing off some style while high at the top of a leaderboard. Infinity Ward are no dopes, they know how to hit their target markets. Presented with a money making opportunity, they're not going to make a hash of it. And so, some Call of Duty developers embarked on a skunkworks mission to create the Blunt Force Character Pack—a marijuana-themed DLC release.
Playing games online can be difficult in Australia. Not because we're bad at playing games (though some of us no doubt are), but because we live at the bottom of the world. Servers tend to be located in the Northern Hemisphere, or Japan if we're lucky, but if you're currently playing Heroes of the Storm you may have noticed you're getting a much lower ping than before. That's because Blizzard has launched a dedicated Australian server.
If you're a fan of Kevin Spacey, this video will please you. It features Kevin Spacey standing around looking morose in a motion capture studio for the blockbuster action video game Call of Duty: Advanced Warfare. Unfortunately the footage is brief, but thankfully it's on the internet so you can rewind.
In the future, warfare is advanced. Hover-bikes, directed energy weapons, threat-detection grenades and powerful exoskeletons are just some of the tools available to those who answer the call of duty. You know what I'm talking about, right? It's the Call of Duty: Advanced Warfare "Future Tech and Exoskeleton" trailer!
The Call of Duty: Advanced Warfare marketing campaign has emphatically kicked into gear, with the latest video talking up the game’s narrative. Narrated by Sledgehammer Games Creative Director Brett Robbins, the team uses the opportunity to talk up the authenticity of the forthcoming installment, which is the first for Sledgehammer. According to Robbins, the studio consulted military advisors, Delta Force operators, Navy Seals and futurists in order to ensure everything from the story to the guns feels real.
We all want Destiny on PC, right? If Bungie's sitting-down-to-look-at-skyboxes epic were to get a definitive PC announcement, I'd only have Bloodborne eyeing me seductively from the PS4 section on Amazon, the Master Chief Collection winking at me over on Xbox One Land, and most of Nintendo's E3 showings badgering me to get a Wii U. (Exclusives might be good for diversity, but they're a terror on the old wallet.) We can't do anything about those other ones, unfortunately, but the hope of Destiny on PC gets a little more real with a few inspiring words from Activision. Words like "obviously it makes a lot of sense" and "that's a heavy point of discussion", and basically "*winks*". See which sentences surround these words to give them context after the break.
You know, I've been genuinely inspired by the new Call of Duty: Ghosts DLC announcement. Invasion contains—among other things—a "refreshed" version of the Modern Warfare 2 map Favela. In that spirit, I'm going to similarly "refresh" an old Call of Duty news post...
Why do Call of Duty characters hate each other so much? Yes, they're at war—that I can understand—but the lengths they'll go to annihilate their enemy is almost sadistic. In [Mutiny], one of the four maps included in the [Invasion] DLC, somebody has gone through the time, danger and expense of [harnessing the power of actual ghosts]. It's as if Infinity Ward have created an fiction in which every person is a [Pirates of the Caribbean extra].
When World of Warcraft's Warlords of Draenor expansion finally completes its march to reshape Azeroth as we know it, we'll have a new level cap of 100. Blizzard has already introduced some services to prep new, returning, and current players alike for the next adventure—the most noticeable being a $60/£35 (or free on pre-order) boost to level 90 for a selected character. For fresh heroes, that's a nice jumpstart for Warlords' content—unless you've no idea how Shamans shoot lightning out of their hands or where to even begin with your magical zombie Mage.