Remember Hellgate: London? It was a near-future action-RPG set in a post-apocalyptic world shattered by an invasion of demons. The focus was on single-player gameplay but there was a strong multiplayer element to it as well, with PvP action and instanced, team-based quests. It was a cool idea (I thought so, anyway) but the execution faltered, and the servers were taken offline in early 2009. It was resurrected as a free-to-play online game a few years ago, but that didn't gain any traction with North American audiences either. Now it's taking a run at Steam.
Shadow Realms will be playable sooner than anyone expected. BioWare only announced the 4v1 action RPG at Gamescom on Wednesday, but speaking after the EA press conference BioWare Austin General Manager Jeff Hickman revealed that alpha invites will be arriving in players’ inboxes next month. "I've never put a game into a player's hands as early as we're putting this game into players' hands," he told PC Gamer.
Ah, so this is what Ubisoft meant when they said they were reinventing The Settlers series with Kingdoms of Anteria. They meant "it's kind of an action RPG now", but also "it's still a city building strategy game", and "not to get picky, but we prefer the term 'Action RTS'". While I try to unpack what 'Action RTS' means, here are some unSettling facts: Anteria will feature "persistent city building", four-player co-op, loot and bosses, and those are certainly words you don't see together very often.
Hot...well, lukewarm on the heels of Path of Exile's Sacrifice of the Vaal "mini-expansion" back in March, Grinding Gear Games has announced another one. It's named Forsaken Masters, and it's not about your MA in Media Studies but rather a bunch of legendary trainers/quest-givers who, too, have been exiled to PoE's monster-filled rock. The details are here, but basically: seven new skill trainers, the inclusion of hideouts, upgradeable crafting benches, more.
The role-playing game is the cornerstone of PC gaming. Long before shooters or real-time strategy, the earliest PC developers replicated their tabletop RPGs on the PC, building sprawling adventures filled with orcs and wizards and foul dungeons. Those early games slowly built on their tabletop origins, and RPGs eventually became so popular, their elements spread to other genres. Here are our 25 favorites: the RPGs we’d tell anyone to play right now.
Halloween is a pretty apt time to release a grimdark RPG like Lords of the Fallen, and that's exactly what's happening this October 31st. City Interactive's game is proudly inspired by Dark Souls, and after watching quite a bit of in-game footage this appears to mean 'chunky, thunky combat and the ability to lose experience upon death'. I've attached a recent trailer that affords us a proper look at the game.
Square Enix announces Lara Croft and the Temple of Osiris, the long-awaited sequel to Guardian of Light
Rise of the Tomb Raider may have been front-and-center during the first day of E3, but that's not the only thing Lara Croft is getting up to these days. She'll also be starring in a new action-adventure game entitled Lara Croft and the Temple of Osiris, the sequel to the hit 2010 release Lara Croft and the Guardian of Light.
The original Gauntlet made a big splash in arcades back in the mid-80s and so I don't remember all that terribly much about it, but as I recall your primary weapons against the overwhelming hordes of evil were food and quarters. The new Gauntlet takes a somewhat more modern approach, allowing players to gear up with "relics" that will enable all sorts of new and interesting ways to turn enemies into paste.
System Shock 2 was released in 1999 and I'm still hesitant to talk about it too much for fear of spoiling the experience for those of you who haven't yet played it. Yes, it's that good, which is why I'm not going to say anything in detail about this planned remake of a pivotal cinematic sequence until after this paragraph. But if you know what I'm talking about when I refer to "the big reveal," then you should probably keep reading.
The best thing about the black hole spell isn't the way it scrunches nearby enemies into an orb of writhing limbs, though that is nice, it's the way it positions an entire horde into the radius of a single meteor strike. With two clicks I can drag a mob into a tiny space, and then scatter their broken ragdoll forms across the scenery with a massive explosion.
Yes, I'm playing Diablo 3 again. The lure of this week's 100% increased legendary drop rate—introduced to celebrate Diablo 3's anniversary—proved too great. I thought I'd just dip in and grab a couple of legendary items while the going was good, but idle curiosity quickly turned to fervour. Diablo 3's legendaries drop with a CLANG sound that elbows ambient battle noise aside. Legendaries fire a golden laser into the sky to announce their presence. The beam is to treasure hunters as the bat symbol is to Batman, a call of duty for obsessives seeking ever sweeter loot.
Transistor begins with a woman, a dead body, a talking sword, and a dying city. Red is a singer with no voice, trapped in a sprawling digital metropolis being erased by white robot programs called the Process. Byte by byte, block by block, Cloudbank is becoming nothingness in the shape of a city. But Red has the Transistor, the mysterious sword she pulled out of the dead body at her feet. Red is the hero, but the Transistor plays both narrator and star. Eight hours after grasping that sword, I reached the end of Red's journey in love with the Transistor's deeply nuanced combat abilities—and disappointed that the world around her felt so shallow by comparison.
Like Bastion, Supergiant's first game, Transistor is an action RPG set in a dying world, with a narrator keeping you company as you play. The narration works just as well as it did in Bastion (and comes from the same voice actor), lending emotion to a stoic silent protagonist and offering insight and context about the world. The narrator also does most of the expository heavy lifting, musing about the Camerata, the shadowy organization behind the destructive Process. As he talks, Red walks through linear environments, stopping every couple minutes for a battle that will be over in two or three minutes.
The last Metroid is in captivity. The galaxy is at peace. Wait--this isn't Metroid! It's the first gameplay video for Ghost Song, a Kickstarted 2D action game that isn't shy about its influences. The Super Metroid vibe is heavy in this first 10 minutes of footage, from the main character's arm-mounted weapon to the spooky atmosphere and music. There's a bit of Dark Souls mixed in, too—the first NPC encounter bears more than a passing resemblance to the very first NPC encounter in Dark Souls' Undead Asylum.
In 2012, Peter "Durante" Thoman wrote the popular mod DSfix for Dark Souls: Prepare to Die on PC, fixing its locked 1024x720 resolution and other issues. In 2013, he released a similar fix for Deadly Premonition. We asked Durante to analyze the PC port of Dark Souls 2 in a series of articles. He also modded the game. The image above is an in-game texture, not a Photoshop.
My first two articles about Dark Souls 2 investigated the PC port’s features and how generic PC tweaking tools like SweetFX can be used to further improve its graphics. Now it’s time to look at the full extent of what can be achieved by modifying Dark Souls 2 on a deeper level. First, I’ll provide a short overview of the general avenues available for PC game modding and how each applies to Dark Souls 2. Then I’ll detail the modifications I have implemented so far with a new tool I’m calling GeDoSaTo, which enables texture modding, arbitrary downsampling, and more. Consider it the successor to DSfix and DPfix—except its final goal is to work with any 3D game, not just Dark Souls 2.
Like Dark Souls' Lordran, Dark Souls 2's Drangleic is a world packed with secrets. There are secret paths to ferret out between areas. Bosses that you may never face in a normal playthrough. Estus flask shards and Pharros' Contraptions and Souls Vessels to find. We've compiled a guide to Dark Souls 2's most vital secrets. If you're just starting out (have you read our beginner's guide?) or a seasoned veteran, you'll find a wealth of useful information for your journey through Drangleic.
Today is *checks Gregorian calendar* Easter Day, and if you celebrate the occasion you're probably already catatonic on chocolate, lying on the floor under a mess of spent foil wrappers and half-eaten eggs. There's no shame in that - OK, so there might be a little shame - but I have the perfect game to unwind with later on while you try to digest the deliciously terrible thing you've done. That game is Secrets of Grindea, a very Secret of Mana-ish action RPG now with a demo (demos are what we had in the olden days before Early Access). It's a nostalgic (but not suffocatingly so) and tactile thing, boasting extraordinary pixel art and a bunch of modern features like a character creator and online co-op. I've spent some time with it this morning in lieu of eating my own weight in chocolate, and if you like Square's Mana series, I suggest you do the same. You'll find the demo here.
Dark Souls II is a gorgeous game. Except when it's an ugly game. It's a little weird that way—some environments are absolutely breathtaking, while others stand out with dated, blocky geometry. This gallery mostly reflects the former, capturing some of Dark Souls II's most breathtaking vistas and immaculate art direction. There are no bosses or secrets in sight, so don't fear spoilers.
The theme of this gallery is "stoic." Or perhaps "pensive." Or "ooh, pretty lighting." Now feast your eyes on 40 screenshots captured at 3840x2160.
Ignore the pretext for this 'Hyper Light Drifter is coming to PS4/Vita' trailer and focus on the upcoming indie's game's astonishing world, which is comprised of some of the artiest pixels I ever did see. You're probably already aware that it gives good GIF, but this new video shows that it looks just as good in motions longer than a few frames, in case you were somehow labouring under any doubt. I suggest you pre-slacken your jaw in anticipation of the following trailer.
After 30 minutes with post-patch Diablo 3, Spyro the wizard is a new man. His new shoulder pads let him teleport back to town from the safety of an impenetrable energy bubble. The crotch slot of his new rare pants, called the "Bone Guard", is occupied by a radiant topaz that increases his intelligence. He'll be happiest with his new wand, though. The "Blackhand Key" boosts his arcane power, feeds him extra XP for every monster he melts, and looks like a glowing green animal spine. A coveted legendary spine, no less. Another juicy chunk of treasure, courtesy of the revamped loot system introduced by update 2.0.1.
The patch is great. This major update revamps the core loot systems on which the entire game runs, rejigs skills for every class, redesigns boss fights and adds new stuff, like cursed shrines and nephalem glory globes. The reams of changes are contained in lengthy patch notes on Battle.net, but the takeaway is simple. Diablo 3 is a much faster and more rewarding game than it was a week ago.
Action RPG series Sacred's third installment will hit PCs this summer, according to a recent announcement from publisher Deep Silver. A suitably cinematic trailer has also surfaced, giving us a glimpse of the hero characters we'll be seeing in the new game. There's also a crumbly bridge, magic wings, and a slobbering armored troll-monster.
With patch 2.0.1 now on the horizon, it should soon become easier to find and form parties in Diablo 3 with the addition of clans and communities. The features have been available for testing on the game's Public Test Realm, but Blizzard has now published a handy summary for anyone else curious about the upcoming changes.