The spry Lara Croft tumbles onto PCs on March 5, but Square Enix is taking a machete to the wait with another look at Tomb Raider's combat, which apparently involves the good Ms. Croft's natural skill at wanton slaughter. Stealth takedowns, melee slug-outs, and shooting sprees all show up, though the common result throws a lot of blood everywhere and turns the young adventurer into a rather brutal killer.
The complicated process of installing GTA IV mods is a perilous, comical adventure in itself, but pulling it off can add some memorable gaming and movie characters to Liberty City's sprawl. With his doffed ten-gallon and permanent cheek-to-cheek grin, Toy Story's Woody is the latest newcomer to the city. See him dispense a little country hospitality with mega-shoves and hadoukens in this sample video.
The continuation of Warner Bros.' Batman Arkham series seems as sure as everyone's favorite costumed vigilante brooding atop a gargoyle statue in a pose of solitude. In a call to investors (via VG247), the publisher rather offhandedly states that an additional Arkham will swoop in sometime this year.
What if Altair's knight-punching and eagle-diving across the ancient Middle East wasn't a solitary affair? As Assassin's Creed III Mission Director Phillippe Bergeron tells OXM, a "huge" drop-in co-op mode was planned for the first entry in the stalk-and-drop franchise, but the creation of modern-day Animus-warmer Desmond Miles sunk a spring-loaded blade into the idea.
The first part of an Assassin's Creed III DLC pack exploring an alternate-reality America in which Washington crowns himself king comes out on February 19, Ubisoft announced today. For $10, grizzled assassins can take a break from giving colonists surly looks and chasing after techno-balls for a chance to take on the imperious Founding Father.
In a Reddit AMA thread, Alice designer American McGee stated that the horror tone in early Alice: Madness Returns videos wasn't his choice, and that EA used its control over trailer production company Shy the Sun to manipulate the game's advertising against his will.
I don't care if I'm playing an elite memory-eraser hopping across the rooftops of a cluttered Neo-Paris, I still want my money back if the robo-pianist I'm listening to shorts a circuit halfway through a sonata. That doesn't seem to faze Nilin, the wild-haired, guard-punching heroine of Dotnod's cinematic fight-and-flight Remember Me.
Lara Croft's woman-versus-wild adventure in the Tomb Raider reboot seems a little clumsy at first glance. Still, someone who can fall down a mountain, hit every rock and branch on the way down, and still be alive is probably a good person to ask about survival. In the first of a video series, developer Crystal Dynamics explains how players can rest and recharge at Base Camps and solve puzzles using upgradeable tools.
Pools of light and the shadows they create are Sam Fisher's constant companions in Splinter Cell: Blacklist, and developer Ubisoft aims to lavish as much attention to their behavior it has with the rest of the stealth series. A new developer diary video showcases how the camera shares the same physical space with Sam and reacts to atmospheric effects such as rain and the harsh glare of flashlights and flares. Art Director Scott Lee also pays respect to the franchise's legacy of well-crafted lighting. Let's hope he won't get too upset when we plug a silenced bullet into many a lightbulb to keep things in the dark. Splinter Cell: Blacklist should be releasing sometime in the spring.
Dishonored's mixture of stealth, swords, and the supernatural factors into the skills you'll need to master in today's release of the Dunwall City Trials DLC. Sneaking onto Steam for $5/£3, the pack of ten maps throws non-narrative challenges of freerunning, combat, assassination, and stealth in addition to furnishing a new set of achievements for completionists.
It's been a while since we've heard anything new about Lara Croft's ambition to collect even more bruises in the Tomb Raider reboot, but in a Twitter Q&A held last weekend (via Eurogamer), Crystal Dynamics Global Brand Director Karl Stewart wrote that Lara's journey needs "12 to 15" hours to complete. Additionally, Stewart revealed that there will be no swimming in the game.
Oh, bother. Gentlemanly royal bodyguard Corvo Attano seems afflicted by a rather sadistic streak while slaying his way across Dishonored's Dunwall. Bethesda collected a slew of player-submitted creative murders, kills, and assassinations into nearly three minutes of cat-and-mouse, oil-tank candy trails, grenade sniping, and other custom combos, impressively proving how much I suck at this game by comparison.
In a Reddit AMA thread posted yesterday, development team members of Assassin's Creed 3 assured that the PC version of Connor's American vacation will include a new patch ironing bugs present in the console version and sprinkling in DirectX 11 improvements.
Dishonored depicted a city in the throes of a commerce- and people-killing plague spread by nests of vermin as Corvo Attano stuck it or snuck it to his wrongdoers. Yet Dunwall also plays host to a secondary epidemic far less sinister in nature: words. Speaking to New World Notes, Dishonored co-creative directors Harvey Smith and Raphael Colantonio revealed the freeform stealther holds "roughly 90,000 words in AI-driven one-liners and spoken dialogue and another 40,000 written words in the form of notes, books, and graffiti." Sticking to the novel-sized script is a sizable cast of around 100 characters, half of which exist in the tattered books, journals, and clippings peppered upon Corvo's journey.
This blink-and-you'll-miss-it Splinter Cell: Blacklist footage messes with my head. For one thing, I'm ecstatic over the inclusion of deep shadows and a sneaky Sam Fisher performing a very Chaos Theory-esque stalk-'n-drop. Ubisoft's message here only feeds a morsel of hope to stealth-core nuts like myself leery of the Great Goggled One's trigger-happy turn, but it's still a pleasing affirmation of Sam's dominion of dark. For another, I can barely see anything. Just as planned.
Splinter Cell: Blacklist Director Patrick Redding gave a speech at Toronto's Gamercamp festival regarding the industry's movement patterns away from blockbuster, linearly designed AAA projects to more open-ended, player-driven approaches popularized by sandbox titles such as Minecraft. As GamesIndustry reports, Redding believes the latter constitutes a new wave of "lower-case aaa" games marrying quality with "systemic depth."
Though not as ludicrous as a Victorian-esque assassin impersonating a British actor impersonating an American vigilante with halitosis, the idea of a speaking Corvo Attano flitting about Dunwall's dankness in Dishonored seems unfeasible—especially after we learned his brooding silence brushed close into "creepy as hell" territory. But that's what Dishonored co-creators Raphael Colantonio and Harvey Smith told OPM UK, even revealing the displaced royal protector's original incarnation as a ninja.
The rusted, iron-wrought gate clangs shut behind you. Heaving a sigh of relief, you eagerly anticipate the after-action report charting your achievements of another aced Dishonored mission. Alerts: none. Detections: zip. Enemies killed: one. Bodies fou—wait, one?! You didn't lift your blade at all against the City Watch during that run, and you even ensured a shadowy dumping corner in the sewers for the unconscious. "The sewers," you quickly realize, teeming with swarms of infested rats hungering for a fleshy meal. Whoops.
The more players entreat Corvo's ruthlessness in Dishonored, the more tempted I become to sully my second full-stealth playthrough with a few slit throats and holed heads. Luckily enough, Dunwall's supernatural assassins enjoy sharing their exceptional moments of glory through recorded snippets of chaos. The murder spree shown here, executed by appropriately named player "Flakked," shows off some clever spring razor usage paired with the still-in-style powerslide. Take a look inside.