A Valley Without Wind

Indie Royale's Arclight bundle features upcoming AI War expansion, other Arcen games

Phil Savage at

By my count, over 13,400 bundles are running at this moment. And now, just as one Indie Royale ends, another springs up to replace it. Maybe this is it: bundles in perpetuity. A constant stream of cheap indie games being thrown at us for the rest of eternity.

This Arclight bundle does make the idea seem palatable. It's a near-complete collection from developer Arcen Games, including the beta for the upcoming AI War expansion, Vengeance of the Machine.


AI War developer announces Skyward Collapse, a turn-based 4X god game

Phil Savage at

Arcen Games, creators of AI War and A Valley Without Wind, have announced their next game, Skyward Collapse. It's a strategy collision, incorporating elements of turn-based 4X, god games and simulation. Rather than a vengeful deity of elemental destruction, you play a hovering peacekeeper, attempting to persuade the inhabitants of the floating island you watch over to stop smacking each other with sticks.


A Valley Without Wind 2 out now, with a demo, is still free if you own the first game

Tom Sykes at

Remember when we mentioned that A Valley Without Wind 2 was due out in February? Well - checks watch - it's February now, and like clockwork the game has quietly sidled onto Steam. With 25% off until next Monday, £7.11/$11.24 is the cost of admission to this most windless of valleys, but if you've previously purchased AVWW1, Arcen Games are generously giving you this sequel for free. For a couple of months now you've also had the chance to try the beta version of the game, but now everyone can sample version 1.0, as a big ol' demo has just been made available right here.


A Valley Without Wind 2 beta now available on Steam, free if you already own the first game

Tom Sykes at

Things move fast when there's no wind holding you back. It was only last week that we showed you the first footage of A Valley Without Wind 2, and now it's available to pre-purchase from Steam (currently at 60% off in the sale). That'll give you access to the beta, which has just been launched, though if you already own the first AVWW, the beta should now be automagically in your game library.


A Valley Without Wind 2 alpha footage emerges

Tom Sykes at

AI War/Tidalis/A Valley Without Wind developer Arcen Games has shown off the first footage of AVWW2, the sequel/do-over to their divisive procedurally generated platformer. You might remember us telling you that owners of the original game will be given this for free, but now you can finally see what your non-money will be getting you (well, if you already bought the first game).


Today's other news: Left 4 Dead 3 could happen, no one's working on Borderlands 3

Tyler Wilde at

On the list today is word from Valve's Chet Faliszek that he'd like to make Left 4 Dead 3, word from Gearbox's Randy Pitchford that the focus remains on Borderlands 2, and - surprise - another example of Gearbox-brand ribbin'-n'-joshin' with Borderlands 2's impotent "Extra Wubs" mode. And in the office today, T.J. was overheard muttering something about killing children in Crusader Kings 2. We're left to wonder how much we really know about our coworkers. More after the jump.


A Valley Without Wind to get snazzy sequel, new features, new visuals, still no wind

Tom Sykes at

Ambitious procedural platformer A Valley Without Wind is set to receive a sequel, which developer Arcen has revealed in explicit detail on their blog. The game has already been significantly expanded since it arrived in April, but AVWW2 is set to be a radical rethink of pretty much every aspect – hence that '2' at the end of the name. Arcen founder Chris Park's post goes into the new game in much more detail, but the highlights include a new art style, and (returning from the original beta) Actraiser-style town construction.


A Valley Without Wind out now, demo available

Tom Senior at

Version 1.0 of procedurally generated 2D explorathon, A Valley Without Wind, is out now on Steam and directly from the developers, Arcen. It casts you as a wandering adventurer on a mission to take down the powerful Overlord of the realm. You can wander into his chambers at any time, but he'll reduce you to a gooey smear in moments if you confront him right away. Exploring the world, saving citizens, building villages and defeating monsters will grant you the equipment, spells and enchantments needed to take him down.


The future of indie

Craig Pearson at

Just look at Hawken. If ever there was a game that undermined the notion of what an independently developed project can achieve, it’s Adhesive Games’ mech shooter. Every bone in my body tells me a small studio should not be able to pull off such a gorgeous, robot-stomping shooter, but there it is, megabots hanging in the air, spitting rockets at each other across maps that look like they’ve come out of Epic or Valve.

But I’m getting used to indie games surprising me: freedom to create without interference from the men in suits is the reason their developers go into this murky, unfunded realm, trading security for the chance to follow their own path. Every developer in this list has taken the opportunity to make exactly what they want to make, using that freedom to create some startlingly original games that simply wouldn’t be made if they had a deadline to hit and had to justify every decision.

These games only exist because someone passionately wanted to bring them into the world, and it really, really shows.


AI War developer's two upcoming games

Jaz McDougall at

Arcen games, whose financial troubles have been splashed across our frontpage of late, have announced two new games. Hopefully, if they can release them before they shrivel up and moths explode out of their pockets, they'll be so awesome that everyone will buy them and it'll all be great. There are two: a zombie trap-laying roguelike thing, and a tower defence game.

Let me say that again: a tower defence game from the makers of AI war.