Bioware have spent a lot of time showing off the locales of Dragon Age: Inquisition—likely hoping to reassure us it has more areas than just That Cave from Dragon Age 2. But locations are just one aspect of a Bioware RPG. The other aspect is who you'll be romancing. In a recent profile by Bioware's David Gaider, the studio introduced Dorian, their first "fully gay" male party member and the first gay character the lead writer has written.
Never fear, because Cube World is still coming. We know, because after a prolonged and eerie silence Picroma has released a new video detailing what the studio has been busy working on. The studio warns that it is still "adding more variations and content to the quests" and that the footage below is not final.
Written by Angelina Bellebuono. Angelina is a photographer and writer living in rural Georgia. This is a combination personal essay and interview about To the Moon and creator Kan Gao. Because it discusses the story and themes of the game, there will be spoilers.
The opening graphics in Kan Gao’s To the Moon reveal starlight first, then moonbeam, before steadying into a night sky and a lighthouse in the bottom left corner of my laptop screen. The game has been out for almost three years, but it’s new to me. And I know only a morsel more about video games than I did a few months ago when I used my goat-farming experience to review Goat Simulator. I expect To the Moon will transport me farther afield, into much more serious terrain.
But I do not anticipate the deeply layered plot or the complex characters. I do not predict that a video game will hold me spellbound for five hours straight, and I certainly don’t imagine that I will have an equally riveting, two-hour conversation with Kan Gao. But I do know, from the opening lines of dialogue and the first notes of Gao’s mysterious, magical soundtrack, that I will not just be entertained—I sense immediately that spending time in Gao’s world will be an experience worth my time. This will be a different kind of adventure, I think, traveling to the moon and back.
Every few months, I get ambitious; abandoning my modest selection of must-have Skyrim mods, and embarking on a grand plan to build it into something impossibly beautiful. Inevitably, it all goes wrong. The lighting isn't quite right, the distant mountains look a bit off, or whole sections of water have just vanished. But its videos like this—a showcase of what can be achieved with RealVision ENB—that make me want to try all over again.
With hundreds of thousands of Early Access games sprouting every second, it stands to reason that, sooner or later, some of them will eventually bloom into full games. For faux-isometric RPG Divinity: Original Sin, that transformation will take place on June 30th. To prepare, its creators have released a new trailer, additional details on its flexible editor, and—in accordance with prevailing gaming trends—the existence of something called Cow Simulator 2014.
NB: while the leaked files do contain spoilers, this article will not.
The Witcher 3's release was recently pushed back into early next year, drastically reducing 2014's tally of mammoth RPGs. Perhaps it's that unbearable delay that has led to this: the leaking of design documents covering many aspects of the game. The files were taken from a CD Projekt Red employee's hacked Google Drive account, and now various details are being shared among sites such as Reddit.
Beta backers for Wasteland 2 have been touring the early access opening half of the game since December. At this point, they're grizzled, bearded veterans, well versed in a dangerous and deadly landscape. In response, InXile are opening the doors to fresh meat: anyone who pledged for a digital copy of the game will soon have access to this early preview build.
Dragon Age: Inquisition Producer Cameron Lee tweeted last week that the game will offer "40 major endings," each spiced with additional variations depending on the choices the player makes throughout the course of the game. That's a serious cornucopia of endings, and a stark contrast to that other big BioWare RPG franchise that wrapped up on a somewhat less variable note. But BioWare's Mark Darrah stepped in shortly thereafter to clarify that 40 "major" endings does not mean 40 "unique" endings.
2015 is currently plump with games, as upcoming releases abandon the frail and pallid 2014 in favour of fattening up next year's calendar. But even within the confines of that game-heavy year, release dates are subject to shift. Torment: Tides of Numenera—the highly-anticipated Planescape successor—is one such game. In light of InXile's success with Wasteland 2, the release schedule of the Kickstarted Torment has shifted to 2015's end.
I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey Warden (no, not that Grey Warden), a dour-faced elf, and a map that magically draws itself. See the lot after the break.
Dragon Age: Inquisition interview: the world, party, and how BioWare's biggest Dragon Age plays on PC
Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's generous gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.
E3 dips into the surreal for me at least once a day. Usually it's because I see someone I recognize in a meeting or walking down the halls, but then I realize I don't actually know them, I just feel like I do because I follow them on Twitter. Today E3 was surreal because I played Shroud of the Avatar with Richard Garriott and Starr Long, the father of Ultima and the director of Ultima Online. We played online, from the E3 show floor, and when Garriott said hi in-game to a Kickstarter backer, I got a glimpse at the cult of Lord British that still exists to this day.
E3 2014 is the first time that many in the press have been able to see Shroud of the Avatar, the new crowdfunded role-playing game from Ultima creator Richard Garriott. But that doesn't mean its backers are in the dark. Garriott, aka Lord British, says the people who have backed his game are included in every step of the process—some have even created art or music that will be used in the game.
PC Gamer spoke with Garriott and executive producer Starr Long on the E3 floor about the game, and how transparency—and the Unity engine—has changed the game development process for the better.
CD Projekt released a pile of new screens from The Witcher 3: Wild Hunt today, serving up some very fine-looking action and cinematic stills taken from the game. The conclusion of Geralt's trilogy comes at a dark time for the Northern Kingdoms, as they struggle to fend off the Nilfgaardian invasion while the Wild Hunt rampages across the land. The studio claims The Witcher 3 will be even bigger than Bethesda's sprawling, open-world Skyrim, and going by these screens it'll be prettier, too.
Dragon Age: Inquisition is going to be a big game—50 hours in the main quest line alone. And what you do in those hours will have a real impact on how it concludes, according to producer Cameron Lee, who said it will have 40 "major" endings, each of them subject to additional variations.
CD Projekt's on-stage The Witcher 3 demo took us on a short griffon hunt. What you've probably already guessed is that there other parts of the game, too. Members of the development team have been running around the E3 show floor, playing some of these other bits at anyone they run into. Two such bits of footage have emerged that, when played back-to-back, show a partial segment of one of the game's quests.
After our double-dose of Dragon Age: Inquisition videos yesterday, we were already pretty amped up for the huge open-world take on the Dragon Age mythos. Today, executive producer Mark Darrah and creative director Mike Laidlaw joined the Twitch.tv E3 streaming broadcast to talk more about the game’s story, crafting systems, and squad-control mechanics.
Boom, this is what we want: Hot Witching! Is that the correct term for a five-minute, unbroken look into how The Witcher 3 will play? Doesn't matter, it is now. From the Microsoft E3 conference, CD Projekt RED take us on a mission to kill a pesky Griffon.
"Let those who would destroy us step into the light," exclaims the most serious narrator of the new Dragon Age: Inquisition trailer, unveiled live on stage at the Microsoft E3 conference. But who would destroy us? One candidate, I'd argue, is Microsoft themselves, who preceded the trailer with a "premier content first on Xbox" banner.
Let's not be too down on what sounds like a timed delay on whatever post-release content Bioware have planned. The most important thing is the game proper, and it's looking lush. After so many months of purely environmental screenshots, it's nice to see some actual game footage. Especially when that footage contains tension, drama and, most importantly of all, goddamn dragons.
Nobody would blame you for having had your fill of sidescrolling, procedurally generated platforming roguelikes, but Crystal Catacombs might be worth a curious glance before you swear off the sub-sub-genre forever. For one thing, it's gorgeous, employing tiny yet detailed and colourful (but not garishly so) pixel art to bring its neon cavey world to life. It's a slightly different breed of game to something like Spelunky - the physics are nowhere near as delightfully precise - but you should find something to enjoy here if you traversed your way through Super Metroid or Symphony of the Night back in the day. Details and demo link after the break.