RPG

Wasteland 2 release is "pretty likely" to slip into September

Phil Savage at

Here's a news story you'll be familiar with: an RPG is being delayed. This time, though, it's not a big-budget slip from The Witcher 3 or Dragon Age: Inquisition, but rather the Kickstarter funded Wasteland 2. The reason is a little different, too. The game is likely to be pushed back a few weeks so that InXile can fulfil the physical side of their long-awaited sequel's release.


Planescape: Torment review — March 2000, US edition

PC Gamer at

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.

We recently named Planescape: Torment the best RPG of all time, and our original review confirms that we felt much the same way 14 years ago. Torment was good then, and remains great—and lucky for us, it's available on GOG. Thank you, you beautiful Polish preservers of PC gaming history.

Unrest review

Andy Kelly at

Unrest is a roleplaying game in the literal sense. In a vision of ancient India lightly dusted with fantasy elements, you briefly inhabit and guide the lives of a cast of very different, and unusual, characters. You don't play as a warrior or a wizard, but a girl facing the prospect of an arranged marriage, a starving child living in a slum, and others. It's an intriguing setup.

Dialogue is the focus. There's a lot of text here - enough to give Planescape: Torment a run for its money - and you'll spend the majority of the short 2-3 hour running time reading. Luckily it's all decently written, although I found it a little too earnest. Some lighter moments would have been welcome, even though, to be fair, that might have jarred with the subject matter. It's a mature tale of politics, corruption, war, famine, and religion that can get very heavy at times.


The best RPGs of all time

Cory Banks at

The role-playing game is the cornerstone of PC gaming. Long before shooters or real-time strategy, the earliest PC developers replicated their tabletop RPGs on the PC, building sprawling adventures filled with orcs and wizards and foul dungeons. Those early games slowly built on their tabletop origins, and RPGs eventually became so popular, their elements spread to other genres. Here are our 25 favorites: the RPGs we’d tell anyone to play right now.


Dragon Age Keep delayed as well, closed beta extended as a result

Tom Sykes at

If you'd missed the news that BioWare had delayed Dragon Age: Inquisition—like I had, frownyface—you may be disappointed by the middle of this sentence. Further disappointment lies in the news that Dragon Age Keep—that's the "companion web experience" that will allow you to feed in your choices from the previous games—has been delayed as well. There's no specific new release date given, but in the FAQ BioWare state that "The Keep will be live and open to everyone about a month before the launch of Dragon Age: Inquisition. So likely some time in October".


Pillars of Eternity video: Josh Sawyer on character creation and Infinity RPGs

PC Gamer at

If you’re keeping up with our video series The PC Gamer Show, you’ll know we had a chance to sit down with Obsidian Entertainment’s Project Director Josh Sawyer to talk about his newest game, Pillars of Eternity. We cut that down to the highlights, but if you want to watch the full 40 minute demo, you can check it out below. We talked to Sawyer about the game’s Kickstarter beginnings, why it differs from the D&D formula, and how Pillars of Eternity is a love letter to the Infinity Engine.


Dragon Age: Inquisition's newest trailer puts tactical combat up front

Andy Chalk at

In the first of a series of Dragon Age: Inquisition "Gameplay Features" videos, Electronic Arts shows off how the game's combat works in both real-time and "strategic tactical" modes.


Shadowrun: Dragonfall is returning with a Director's Cut

Andy Chalk at

Harebrained Schemes has announced that Shadowrun: Dragonfall will be re-released in late summer in a heavily upgraded, standalone Director's Cut edition.


The PC Gamer Show episode 2: Pillars of Eternity, Fallout: New Vegas, Divinity: Original Sin

PC Gamer at

It's The PC Gamer Show! Episode two is an RPGstravaganza with special guest Josh Sawyer, who stopped by to demo Obsidian's Infinity Engine throwback Pillars of Eternity. The PC Gamer US team also discussed the greatest RPGs of all time, played some co-op Divinity: Original Sin, and talked to Sawyer about his time as the director on Fallout: New Vegas.


Obsidian still talks about making Knights of the Old Republic 3

Andy Chalk at

Pillars of Eternity developer Obsidian Entertainment has done some pretty good stuff over the years, but its finest work is probably its first: Star Wars: Knights of the Old Republic II: The Sith Lords. And even though it's not likely to happen, the topic of KOTOR 3 still comes at the studio with some regularity, and there are a lot of people there who'd like to take it on.

Pathologic remake confirmed, will launch on Kickstarter this September

Phil Savage at

An announcement arrives. Where did it come from? A swirling void of unknowable madness? Skittering figures just out of sight? The bloodied heart of a diseased, living city? No, it was just an email. Fortunately, the contents of the announcement are more unusual than its delivery method: Ice-Pick Lodge—creators of The Void and, most recently, Knock-Knock—have confirmed plans to remake their debut game, Pathologic. To fund the creepy RPG/adventure, the developers will launch a Kickstarter campaign this September. As a teaser, they've also released the above image.


Risen 3 trailer looks to the past, rounds up returning features

Phil Savage at

Do I have room for Risen 3? In a year filled with giant RPGs, and preceding what looks to be another year filled with giant RPGs, I don't know if the linear flow time will allow me to squeeze another giant RPG into my list. The game is certainly making a case for it though—Piranha Bytes have released an 11+ minute feature, covering the returning features from past Risen and Gothic games.


Dragon Age: Inquisition delayed until November

PC Gamer at

EA today announced that Dragon Age: Inquisition has a new release date: November 18 in North America, and November 21 in Europe. The game was originally slated for an October 7 release, but developer BioWare says in today's update the six-week delay will make for a better game.


Dark Souls 2: Crown of the Sunken King DLC review

Cory Banks at

The biggest criticism leveled at Dark Souls 2 was that it was too easy. Players who had spent hundreds of hours in the first game found that many of the same tactics worked in the sequel. Maybe you had to dodge left instead of right to get past the Pursuer’s sweeping arc, but generally speaking, the old tricks still worked.

I thought about this as I died—again—while playing Crown of the Sunken King, the first part of From Software’s three-piece downloadable content set. My old tricks failed time and time again, forcing me to relearn enemy patterns and try new tactics. For Dark Souls diehards, that’s a good thing, though you’ll have to slog through some drab environments.


How to access Dark Souls 2's new DLC in-game

PC Gamer at

If we’ve learned anything from our time in Dark Souls 2, it’s that the game doesn’t hold your hand for anything. Its first DLC, Crown of the Sunken King, is no exception. Unlike Borderlands 2 or Fallout: New Vegas, where installing new addons immediately give you a new quest and a map marker, Crown of the Sunken King simply puts a mysterious item in your inventory and leaves you with a cryptic clue. If you're stumped on what the new item means, or how to get into your newest challenge, we can help.


BioWare wants your feedback for the next Mass Effect

Andy Chalk at

With the wheels turning in earnest on the next Mass Effect, producer Mike Gamble wants to know what fans are really looking for from the game. To that end, he tweeted a link to a brief survey last night that asks about the RPGs you play, how much time you sink into them and what it is about them that you find so darn interesting.


Divinity: Original Sin review

Chris Thursten at

Blood conducts electricity. Of course it does. My supposedly single-target lightning spell arcs from mage to skeleton and on to the ground, where it touches the splattered byproduct of the ongoing melee. From there it reaches my rogue, my warrior, my archer. My entire party is electrocuted in a single moment's miscalculation, and I learn another hard lesson about Divinity: Original Sin's commitment to its own brand of realism.


Pillars of Eternity beta for Kickstarter backers goes live in August

Andy Chalk at

Obsidian's old-school RPG Pillars of Eternity is slowly but surely coming into the home stretch, and in fact the initial round of beta testing isn't much more than a month away—but only for those who backed the game on Kickstarter.


Mount and Blade: Warband available to try free this weekend, gets Steam workshop support

Phil Savage at

Hold position troops! Before you go charging towards Mount and Blade: Warband's Steam page, at least finish this paragraph. The mostly excellent, somewhat rough-around-the-edges RPG is now free to try until Sunday, 1pm PDT. And for those intent on conquering its brand of questing, troop-management and tactical battling, the game is 75% off until Monday.

In addition, the game now offers Steam Workshop support—hopefully meaning its wealth of great mods will soon be available for easier install.


Wasteland 2 Early Access sales helped double the game's Kickstarter budget

Andy Chalk at

Early Access releases on Steam can be a bit dicey, the state of pre-release games always being something of a crapshoot, but there are sometimes big upsides, too. Wasteland 2 is one example of a game that was particularly well-served by its Early Access release late last year: In the most recent Kickstarter update, project lead Chris Keenan wrote that "every penny" earned through pre-release sales was put back into the game, which has helped double its initial Kickstarter budget.