RPG

Dragon Age: Inquisition trailer introduces grumpy elf, bullish Qunari

Tom Sykes at

I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey Warden (no, not that Grey Warden), a dour-faced elf, and a map that magically draws itself. See the lot after the break.


Dragon Age: Inquisition interview: the world, party, and how BioWare's biggest Dragon Age plays on PC

Evan Lahti at

Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's generous gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.


I played Shroud of the Avatar with Richard Garriott: the cult of Lord British is alive and well

Wes Fenlon at

E3 dips into the surreal for me at least once a day. Usually it's because I see someone I recognize in a meeting or walking down the halls, but then I realize I don't actually know them, I just feel like I do because I follow them on Twitter. Today E3 was surreal because I played Shroud of the Avatar with Richard Garriott and Starr Long, the father of Ultima and the director of Ultima Online. We played online, from the E3 show floor, and when Garriott said hi in-game to a Kickstarter backer, I got a glimpse at the cult of Lord British that still exists to this day.

Shroud of the Avatar E3 interview: Lord British speaks to his people

Wes Fenlon at

E3 2014 is the first time that many in the press have been able to see Shroud of the Avatar, the new crowdfunded role-playing game from Ultima creator Richard Garriott. But that doesn't mean its backers are in the dark. Garriott, aka Lord British, says the people who have backed his game are included in every step of the process—some have even created art or music that will be used in the game.

PC Gamer spoke with Garriott and executive producer Starr Long on the E3 floor about the game, and how transparency—and the Unity engine—has changed the game development process for the better.

The Witcher 3: Wild Hunt unleashes new screens for E3

Andy Chalk at

CD Projekt released a pile of new screens from The Witcher 3: Wild Hunt today, serving up some very fine-looking action and cinematic stills taken from the game. The conclusion of Geralt's trilogy comes at a dark time for the Northern Kingdoms, as they struggle to fend off the Nilfgaardian invasion while the Wild Hunt rampages across the land. The studio claims The Witcher 3 will be even bigger than Bethesda's sprawling, open-world Skyrim, and going by these screens it'll be prettier, too.


Dragon Age: Inquisition dev claims 40 possible endings, nearly unlimited character options

Andy Chalk at

Dragon Age: Inquisition is going to be a big game—50 hours in the main quest line alone. And what you do in those hours will have a real impact on how it concludes, according to producer Cameron Lee, who said it will have 40 "major" endings, each of them subject to additional variations.


The Witcher 3 footage shows the search for the ashen-haired woman

Phil Savage at

CD Projekt's on-stage The Witcher 3 demo took us on a short griffon hunt. What you've probably already guessed is that there other parts of the game, too. Members of the development team have been running around the E3 show floor, playing some of these other bits at anyone they run into. Two such bits of footage have emerged that, when played back-to-back, show a partial segment of one of the game's quests.


Dragon Age: Inquisition devs talk factions, dragons, and a 50-hour story arc at E3 2014

Ian Birnbaum at

After our double-dose of Dragon Age: Inquisition videos yesterday, we were already pretty amped up for the huge open-world take on the Dragon Age mythos. Today, executive producer Mark Darrah and creative director Mike Laidlaw joined the Twitch.tv E3 streaming broadcast to talk more about the game’s story, crafting systems, and squad-control mechanics.


The Witcher 3 E3 footage shows five minutes of griffon hunting action

Phil Savage at

Boom, this is what we want: Hot Witching! Is that the correct term for a five-minute, unbroken look into how The Witcher 3 will play? Doesn't matter, it is now. From the Microsoft E3 conference, CD Projekt RED take us on a mission to kill a pesky Griffon.


Dragon Age: Inquisition E3 trailer asks if you'll lead or fall

Phil Savage at

"Let those who would destroy us step into the light," exclaims the most serious narrator of the new Dragon Age: Inquisition trailer, unveiled live on stage at the Microsoft E3 conference. But who would destroy us? One candidate, I'd argue, is Microsoft themselves, who preceded the trailer with a "premier content first on Xbox" banner.

Let's not be too down on what sounds like a timed delay on whatever post-release content Bioware have planned. The most important thing is the game proper, and it's looking lush. After so many months of purely environmental screenshots, it's nice to see some actual game footage. Especially when that footage contains tension, drama and, most importantly of all, goddamn dragons.


Crystal Catacombs procedurally generates neon sci-fi, roguelikey platform exploration

Tom Sykes at

Nobody would blame you for having had your fill of sidescrolling, procedurally generated platforming roguelikes, but Crystal Catacombs might be worth a curious glance before you swear off the sub-sub-genre forever. For one thing, it's gorgeous, employing tiny yet detailed and colourful (but not garishly so) pixel art to bring its neon cavey world to life. It's a slightly different breed of game to something like Spelunky - the physics are nowhere near as delightfully precise - but you should find something to enjoy here if you traversed your way through Super Metroid or Symphony of the Night back in the day. Details and demo link after the break.


Legend of Grimrock 2 might be in alpha, but don't expect an Early Access version

Tom Sykes at

It's a sad and strange state of affairs when a developer not releasing an Early Access version of their game feels like the exception rather than the norm - but here we are. Despite Legend of Grimrock 2 being in "strong alpha" - i.e. the game is playable from start to end in some form - Almost Human Games are not going to plonk this early version on Steam, and charge people to play it before it's done. You will be able to put down a pre-order at some point, however, giving the devs your money without getting anything immediate in return. Wait, what? (I imagine pre-orders will begin when the game is a little closer to being done, and there's almost no risk of development being halted by a sudden meteor or a desire for a shiny speedboat or anything like that.) Almost Human explained their reasoning to RPS, and because this opening paragraph is already lengthier than some novels, I've stashed it after the break.


Divinity: Original Sin gets slight delay, extra time being used to add voice acting

Tom Sykes at

The Divinity games have always been appealing in an adorable, slightly hokey and tongue-in-cheek way, but Original Sin is something else: a mixture of Diablo-style co-op adventuring and unprecedented, Ultima VII-esque environmental interaction. It's a game with terrific promise, and I can only hope that the final release lives up to it. Thankfully, we don't have too long to wait to find out - while Larian's Kickstarted RPG was due to launch on June 20th, it's been pushed back by ten days to allow the team to add voice-acting to the game. A video update, below, explains this decision.


The Witcher 3: Wild Hunt details - launch date, collector's edition, and spectacular new trailer

Andy Chalk at

CD Projekt's Summer Conference has revealed some exciting new details about The Witcher 3: Wild Hunt, including a release date, a massive collector's edition, and a very impressive gameplay trailer.

The Witcher 3 boxed copy's physical bonuses revealed

Phil Savage at

The Witcher 3's extras were originally due to be revealed as part of a CD Projekt RED livestream starting later today. Unfortunately for all secrets everywhere, the internet is terrible at not leaking information. So now, if you're planning to go old-school with a physical boxed copy of the game, you can take a look at what you'll also be getting.


Dark Souls 2 DLC The Lost Crowns announced, season pass available on Steam

Cory Banks at

Chances are high that, if you love Dark Souls 2 as much as I do, you've uncovered most of Drangleic's secrets by now. You've found King Vendrick, you've killed in the name of the Rat King, you've participated in some jolly co-operation. Maybe some of you even finished the game in 20 minutes, thanks to some amazing glitches. But that doesn't mean you're done dying: From Software has three pieces of DLC on the way for Dark Souls 2, called The Lost Crowns, and you can buy a season pass on Steam for it right now.


Morrowind getting an engine overhaul through OpenMW

Patrick Carlson at

A new game engine could mean an even longer life for The Elder Scrolls III: Morrowind. The engine-replacement project—known as OpenMW—isn't complete yet, but the group of developers working to modernize the now-classic 2002 RPG is nearing the finish line, according to a new update video from the team.


Always Sometimes Monsters review

PC Gamer at

Your career is slipping through your fingers, you can't afford to pay your rent, and the person you once thought would love you forever has walked out of your life. When things go so wrong so fast, it's human nature to obsess over what you could have done differently. Story-heavy RPG Always Sometimes Monsters asks what we can do instead, and specifically what choices we will make when we try to set things right.

Your character's goal arrives in the post on the second day of the main story: an invitation to the wedding of their now ex-partner, in one month's time. To make it there, you'll walk from place to place, visiting and talking to dozens of different characters via some basic top-down RPG interaction and managing a simple inventory of things like the food you'll need to keep up your stamina.


Legend of Grimrock 2 sneaks into "strong alpha" status

Andy Chalk at

There was a time, back when I was a young whippersnapper, that grid-based dungeon crawlers were a big part of the gaming ecosphere. Advances in technology rendered the style obsolete, as "better" games with complete freedom of motion asserted their dominance. Yet when Almost Human released the very old-school Legend of Grimrock in 2012, it found enough success beyond the nostalgic oldster demographic to ensure a sequel—and that sequel is now playable from the very beginning to the very end.


Northern Shadow is a citybuilding first-person RPG, and hot damn

Tom Sykes at

I think I like the idea of citybuilding/management games more than the reality, which tends to involve adjusting values on spreadsheets and keeping up with ten stressful things at once. I don't know whether Northern Shadow will be any different, but I like the cut of its jib so far - after you've fiddled with your kingdom on a magnificent Ruse-style game board, you can head out into the world in a first-person stylee to do a Skyrim in the land you've helped create. My eyebrows are unfortunately lodged in my ceiling after watching the following trailer, so be sure to wear some manner of iconic baseball cap if you'd rather avoid a similar fate.