Warhorse Studios' upcoming RPG Kingdom Come: Deliverance has a few impressive check marks so far in its aim to deliver a totally realistic portrayal of life in medieval Europe. No dragons: check. Brightly colored cloth garb: yep. Horses: it has them. But what about the battles? Warhorse's newest video is all about Kingdom Come's combat and the studio's methodical research to keep scraps as realistic as possible.
So far in Rust, I've encountered rock-wielding bandits, malicious architects building one-room death arenas, and a cult of naked men. Poke around the community for a bit, and you'll find more good times in a game with such a sheer degree of freedom. Those flashes of spontaneity are just a small part of why Rust is really cool. Its success is, by now, not a big surprise after a pretty strong early access alpha and taking the top spot for survival RPG player activity, but today marks another notch in Rust's handcrafted leather belt: it's sold over 1 million copies, as tweeted today by Facepunch founder Garry Newman.
The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right?
Obsidian's Kickstarted RPG will miss its projected April release date, giving us more time to figure out whether 'eternal' pillars would really be such a good thing – I mean, you'd never be able to see what was on the ceiling. The return to The Good Old Days of stat sheets and isometric viewpoints will have to wait a few months more – and the reason? You lot gave them too much money. 'April' was Obisidian's guess when they were asking for a paltry one million simoleons, but after raising four times as much and expanding the scope of the project to match, they've pushed that vague date back to an even vaguer Sometime Late This Year.
InXile Entertainment's upcoming Torment: Tides of Numenera is licensing technology from another prominent, in-development RPG—Obsidian's Pillars of Eternity. Both are reboots of classic RPG experiences we know from the past, but according to a new update from Torment project lead Kevin Saunders, the partnership should allow InXile designers to get a head start in some key areas.
Evan surprises the group with a game of tabletop Counter-Strike—can the crack team of podcasting terrorists successfully plant the bomb, or will they all roll 1s and throw their guns at the other team? The shocking conclusion to Table Offensive is followed up with some critical talk about two giant MMOs, starting with The Elder Scrolls Online, which Cory and Evan spent the weekend with, followed by EverQuest Next Landmark, which is Tyler's first MMO obsession since the original EverQuest, despite being nothing like it. Later, Wes gives us his take on The Wolf Among Us Episode Two and the group discusses episodic storytelling games, and everyone wants to play Jazzpunk.
There's probably something really important happening in PC gaming news right now, probably involving a publisher saying their games will be good. That can wait, though, because we have some Hard Horse Facts to report. Kingdom Come: Deliverance, the upcoming RPG that's set in the world of non-fantastical medieval history, has released its third development video. This one is all about horses, which is a fine topic to dedicate an entire video to.
And if, right now, you think you don't care about the game's equine representation, I've got two words for you: horse inventories.
The EverQuest Next Landmark alpha packages—$60 and $100 Founder's Packs—don't buy a complete game, and Landmark hasn't been a very functional incomplete game until the most recent patch. But despite four days of server outages, crashes, bugs, and wiped data in the voxel building MMO, EverQuest Director of Development David Georgeson is optimistic about Landmark's first public play test, and even wishes it had started earlier.
For a game still fresh into a beta launch, Starbound already rivals AAA releases with all the stuff you can do in it. It has aliens you can befriend or blow up. It has a grappling hook. It sold over a million copies in just a month. Developer Chucklefish is keeping its starry success going with frequent updates and content additions, but in a post today on the official website, creator Finn "Tiy" Brice outlines Chucklefish's broader plans to transition Starbound into a full release with more diverse progression pathways and an endgame focused on PVP and group activities.
Kingdom Come: Deliverance video shows character customisation, Kickstarter raises double original goal
Kingdom Come: Deliverance - the "realistic RPG" that's currently making its way through the Kickstarter gauntlet - has posted the second development video of its campaign. This time, it's focusing on character customisation and clothing, which in medieval times meant wearing the scales of dragons.
What? What do you mean people only wear dragon bits in fantasy RPGs? Then what in the hell were real people wearing?
Dark Souls 2 will be arriving on consoles in March, with a PC version scheduled for an as-yet-unappointed time shortly thereafter. How will the sequel build on the moody, punishing and beloved first game, itself an extension of From Software's RPG tough nut, Demon's Souls? What will the new covenants be like? Will there be a way to easily team up with specific pals? Will DS2's storytelling retain the light touch of its forebears? Who better to ask than DS2 co-director Yui Tanimura, who also answered questions about PvP, voice chat, the PC port and more in our recent email exchange, presented for you below.
Well I said Blackguards would be releasing in January, and I was (just about) right: Daedalic's turn-based, tactical RPG is out now on yer actual Steam. To coincide with the release, a combat-heavy trailer has been released into the wild. See spells fly, and baddies get incinerated after the break.
The Witcher 3 is looking great. I'm excited. We're all excited. But where's that muffled sobbing coming from? Is it Ben? No, it's my machine. It knows, like me, that The Witcher 3 will not look like these screenshots when I try and run it in December. Those moody swamp lands, rife with jaggies, will stumble out of the monitor at a rate of ten, perhaps 12 frames per second, spoiling what should be a sumptuous, low fantasy RPG.
For a graphics card, to look upon a Witcher 3 screenshot is to know the inevitability of your impending obsolescence. You might want to cover your rig with a sheet, then, before you click through to see the three new Witcher 3 screenshots.
It's a pretty amazing time to be living in right now, because we get to pick exactly which dystopian future we want to be a part of. Google own a menagerie of military robots, which opens up many potential paths involving sentient AIs and humanity's eventual destruction. That's pretty cool in itself, but we can still course-correct toward a Shadowrun scenario. We just need a rival megacorp to engineer some wizards. How about it, Yahoo?
To help us create an accurate depiction of that cybermage reality, Shadowrun Returns' upcoming expansion moves the turn-based RPG action to a new location: the "stable anarchy" of Berlin. Called Dragonfall, the expansion is due out on February 27th, and will not only offer a new campaign and setting, but will also address one of the original game's main complaints with an improved save system. A new trailer details what you can expect.
It's been a difficult day. I'd been sent to find Legend of Grimrock 2 news, and so journeyed out through the secret basement underneath PCG towers. I puzzled my way forward, avoiding the spectres of former editors, the skittering of malnourished freelancers and the unstable, towering pillars of graphics cards. Eventually, I came across a five-foot tall snail-beast, moving square-by-square in a rotating pattern that I could skilfully kite to avoid taking damage. "Could" being the operative word. Instead, I thought "bugger this", then returned to my desk and followed a hyperlink to Almost Human's latest dev update.
At heart a two-faced schemer, Age of Wonders III's rogue leader class seems to attract the best kind of people. Demons, thieves, and killers are some of the resources on hand for players walking a darker path in Triumph Studios' upcoming turn-based strategy game. We get a glimpse of some of the rogue's more underhanded tactics in a new trailer introducing the class.
While still just a hope and a whisper in the minds of genre fans, Cyberpunk 2077 is set to stay true to its RPG roots, according to a new interview with developer CD Projekt RED CEO Marcin Iwinski. He tells IGN the game's sci-fi setting takes its role-playing cues from the Polish studio's much-celebrated Witcher series.
No good deed goes unpunished in this crowdfunded passion project from a trio of ex-BioWare devs. The Banner Saga is a Kickstarter game that takes the first part of the word all too literally, repeatedly laying the boot in while you're at your most vulnerable. It may ostensibly be a turn-based strategy game with light RPG elements and some Walking Dead-esque moral dilemmas, but in your slow march across an inhospitable landscape, it most often resembles The Oregon Trail. Progress is arduous, supplies are continually dwindling, and members of your caravan repeatedly cark it. The main difference between the two is that here you're more likely to contract pneumonia than dysentery.
The harsh conditions it enforces are a perfect fit for this world. Stoic's semi-fantastical Norse setting is beautiful, but by golly is it bleak. "The gods are dead" are the first words you'll see as the story kicks off, and it only gets worse for your band of bedraggled heroes. The sun has gone, leaving the world in a perpetual half-light, while just about everywhere you travel is covered in a thick blanket of snow. Meanwhile, a race of armoured enemies called The Dredge are massacring anyone and everyone, forcing you to hurriedly abandon each settlement you find. People here aren't living, but surviving - and barely.
A new dev play video for The Elder Scrolls Online has popped up, this time focused on the types of content that groups can look forward to. Zenimax Online makes a point of saying that it's not going to force us to play with other people if we don’t want to, but there is an awful lot of cool stuff waiting if we do.
Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.