PAX Prime 2014

League of Legends devs talk depth and player engagement at PAX Prime

Ian Birnbaum at

Members of Riot, the dev team behind the popular MOBA League of Legends, gathered at PAX Prime 2014 to talk about their design philosophy and how they carefully balance the game’s dozens of playable characters. With over 27 million players logging into LoL per day, they cite player feedback as one of their key guides.


First-person mystery story Firewatch revealed by Campo Santo at PAX

Ian Birnbaum at

Firewatch was announced by Campo Santo earlier this year, but the details were left unknown until we got our first look during PAX 2014. During today’s panel in Seattle, the development team talked about their goals for the game and played it live for the first time. Firewatch, it turns out, is a mystery story set in the 1980s Wyoming wilderness.

Dragon Age Keep detailed at PAX; Inquisition's tactical UI shown off too

Tom Sykes at

I'm perhaps a little too excited about Dragon Age Keep, BioWare's browser-based decision thingy that will let you prep your character in Inquisition, without having to play the entire series again. After chat-battling my way through Origins, Awakening, and part of 2 once, I don't quite have the fortitude to tackle the previous games again in time for the third, so being able to choose what happened (or, shhhh, to sneakily change a few things along the way) is pretty exciting in a cheaty, time-saving way. BioWare blew the lid off the Keep's closed beta at PAX this weekend; you'll find a big video outlining how it works below. As a special bonus, Dragon Age executive producer Mark Darrah has revealed a screen of the PC version's tactical interface, which is back after a spell of absence from DA2.


Dragon Age: Inquisition multiplayer interview at PAX Prime 2014

PC Gamer at

Earlier today, Evan met with Dragon Age: Inquisition producer Scylla Costa to talk about the just-announced multiplayer mode in Dragon Age: Inquisition. Amid the din of PAX, Evan asks how Inquisition's dungeon crawling differs from Mass Effect 3's multiplayer, how microtransactions fit in, and how BioWare responds to players worried the mode will detract from the single-player game.


Star Citizen interview with Chris Roberts at PAX

Tyler Wilde at

What a surprise: On my way to find an iron for my shirt, I just happened to run into Star Citizen director Chris Roberts outside of PAX Prime in Seattle, and we were both wearing microphones and standing in front of cameras. Weird, that, but awfully convenient!

A little before Seattle, Roberts was in Germany showing his massively-crowdfunded space sim at Gamescom, where he announced some upcoming releases. We talked about the next Arena Commander update and beyond, the challenges of releasing a game as you go, and how much things have changed since the crowdfunding campaign started two years ago.


A Voyeur For September becomes Super Meat Boy Forever at PAX

Andy Chalk at

Remember A Voyeur For September? You should. After all, it was only two weeks ago that Team Meat, the studio behind Super Meat Boy, released a bizarre teaser for the project, which it said would be revealed in full on August 29 at PAX. There was some speculation at the time that it might be a stealth game of some sort, but the big day is here and what we've actually got is an endless runner called Super Meat Boy Forever.


Saints Row: Gat Out of Hell unveiled at PAX

Andy Chalk at

As promised, Volition has announced a new project at PAX, and as expected, it's more Saints Row. It isn't a new game, however, but a standalone expansion to Saints Row IV called Gat Out of Hell.


We're giving away three thousand Steam keys for 7 Days To Die - UPDATE: the keys have now been distributed

Phil Savage at

The weekend's nearly here, and that means taking a break from the stresses of the week, right? Wrong. For us, it means working through the weekend at PAX Prime 2014 in Seattle, scooping up interviews and stories over the next four days (keep an eye on our YouTube channel, too). For you, the weekend means terror, desperation and bludgeoning a man to death for his last can of beans.

To celebrate our PAX weekend and yours, we have three thousand Steam keys for the early access survival game 7 Days To Die, and we're giving them to you. In true survival style, it's first-come-first served, so fight your way down to the box below.


Deep Silver teases new Saints Row reveal

Phil Savage at

For the last week, the cowled monks of Rumour Abbey have been chanting lowly about a possible Volition announcement at this weekend's PAX. But what could they be announcing? Well, given that the studio's owner, Deep Silver, didn't acquire the Red Faction series after THQ's demise, it's almost inevitable that the answer will be a new Saints Row. A recent tweet lends further support to this theory.


Why PAX is better than the internet

Tyler Wilde at

Where are all the assholes? I’ve been in Seattle for a few hours now, a few blocks from the convention center where PAX will be tomorrow, and I haven’t seen a single violent shouting match about feminism or indie games or Call of Duty or which kind of cloud is the dumbest (I say cirrus). I thought this was a convention for gamers.


Saints Row studio Volition will reveal a new game at PAX Prime

Shaun Prescott at

Looks like Saints Row studio Volition will announce a new game at PAX Prime. According to an event description on the PAX site, new gameplay, art and details “for an upcoming project from Volition” will be shown during a panel on Friday.


PAX 10 Humble Flash Bundle offers indie consolation for gamers who can't make the show

Andy Chalk at

PAX Prime switches on tomorrow, and it promises to be a good time for all. But if you're one of the unfortunate souls who can't make it, here's the next best thing: The PAX 10 Humble Flash Bundle!


Gauntlet reboot delayed, but only slightly

Andy Chalk at

Remember Gauntlet? Not the arcade stand-up that made such a splash in the 1980s, but the reboot that was announced earlier this year. It was intended to be out on September 3, but that's not going to happen; fortunately, the delay is only a short one, and in the meantime there's a flashy new trailer to look at.