Developer Jonatan Söderström casually announced a Hotline Miami sequel today by teasing the "sweet tunes of a preliminary Hotline Miami 2 soundtrack" on Twitter. Eurogamer caught the tweet and got in touch with Söderström, who says that Dennaton Games has "barely begun working" on the sequel—unsurprising given that Hotline Miami was just released late last month. It also appears that the previously mentioned Hotline Miami DLC add-on will instead become the next full game from Dennaton.
Whether you're partial to the melancholy strains of Dear Esther, the thoughtful plinky plonky accompaniment to Indie Game: The Movie or the bluesy rawk of Shoot Many Robots, there's probably something in the latest Game Music Bundle to tickle your ears. You'll get the soundtracks mentioned above along with Spelunky and Retro City Rampage for any donation over a dollar.
The word "repetitive" commonly has a negative connotation, and it's especially used negatively (all the time, every time, forever and ever) when talking about games. And often it's followed by a bunch of no elaboration at all. That doesn't make sense. I'm sure I've done it before, but criticizing a game for being "too repetitive" and leaving it at that is—strictly speaking—meaningless. A game might lack variety, but every game is repetitive. We repeat some pattern of input—running and shooting, stacking blocks, bouncing balls off blue dots—over and over, and expect uniform feedback. Then the problem changes slightly, and we tweak our input pattern. And then again. And yet "too repetitive" is lobbed at games all the time.
The abstract hotpot of stealth, ultra-violence, 1980s chic, surrealism, and the color pink that is self-branded "top-down f***-em-up" Hotline Miami has its first update from the designer duo over at Dennaton Games. Today's patch stamps out "most reported bugs" with a meat cleaver and adds Xbox controller support for players who prefer thumbsticks as their bloodbath delivery of choice.
Tear out a man’s throat and steal his bat. Knock a man down with a door and pound his skull into the tiles. Hurl the bat at a third man, climb on top, and pour scalding water on his face to watch him squirm. Take his machinegun and run, dancing, up the stairs towards more killing. Immediately get shot, die, and start again.
It only takes one bullet, stab or punch to kill you in Hotline Miami, but your fragility isn’t designed to encourage caution. Instant and frequent restarts instead lead you towards frantic repetition: it wants you to play recklessly, failingly fast and then urgently try again.
Accompanying a fairly run-of-the-mill patch that fixes and tweaks mask perks, adds support for lower resolutions, and saves grades correctly (among other things), Dennaton Games' Dennis Wedin has revealed that there is Hotline Miami DLC in the works. When asked on this forum post if there were any plans for future content, he said "yes there is :) if people enjoy the game and want more we have a storyline driven DLC in the plans with new characters and diving further in the story."
Browsing the comments on a torrent site, there are certain things you expect to see. The obligatory "ZOMG THIS IS A VIRUS," or "Thank you so, so much I can't believe how long it took for someone to make this available to me for free!" What you don't typically expect to see is a developer of the game being pirated posting helpful comments that suggest implicit approval of the illicit activity. Hotline Miami creator Jonatan Soderstrom of Dennaton Games has proved the exception to this rule.
The Independent Games Festival, the longest running and best-known competition for independent developers, have just announced the list of games up for the 2013 Main Competition. A record-breaking 589 entrants have been selected, with a range of games that boggle the mind in scope and theme. There's something for everyone.
You probably just snarked at the screen and said: "Oh really? Is there a puzzle game based on the relation between regular expressions and finite state machines?" Well no-one likes a grumpy Gus. And yes, there totally is.
The hotly anticipated Hotline Miami has finally been given a release date: October 23rd, or exactly two weeks from now. The scuzzy, neon, eighties-set bloodbath will set you back a modest £6.99 on release day, but if you pre-order from GetGames, GOG, or Steam you'll save an additional 70p. In the eighties, that would have bought you a small house.
Chris and Toms Francis and Senior introduce new Web Editor Marsh Davies to the podcast, discussing Hotline Miami, Guild Wars 2, Universe Sandbox, Planetside 2, XCOM and more, including the Steam charts and your questions from Twitter.