While the eternal war between guilds rages on, the developers at NCsoft have deemed it necessary to update the world of Tyria tomorrow with a new patch focused on build diversity.
Guild Wars 2
Players across Guild Wars 2 may be busy bashing dragons, but that isn't going to delay ArenaNet's update train. Next stop: The Sky Pirates of Tyria - a continuation of the story that kicked off with a murder at the Dragon Bash festival. ArenaNet explain the "Pirate" part, promising that you'll be taking "the fight" to them. What's less clear is the "Sky" part. What's even up there for them to pillage?
The press conferences that precede E3 set the tone for the event, they determine the conversations and questions that follow. With no single unifying organisation to set up such an event, it's one of those rare occasions when the open nature of the PC can prove a detriment. The consoles have had their say, now we can't help but wonder what a similar a show for the PC would look like. Who would take the stage? What would they show? What song-and-dance numbers would we get?
Take your seat, make yourself comfortable and put those Doritos away as we welcome you to this year's purely hypothetical show, the E3 2013 conference that PC gamers deserve.
ArenaNet has announced a series of changes for the World vs. World multiplayer content in Guild Wars 2. In a long explanatory blog post, coordinator Devon Carver set out the changes that will hopefully make World vs. World, the ambitious interserver multiplayer throwdown mode, a more consistently fun experience.
In normal fantasy parlance, a Dragon Bash would be a thing that you do to a dragon, preferably with a giant bludgeoning device. In Guild Wars 2, it's an upcoming update, bringing a celebratory festival to the city of Lion's Arch. Admittedly, as part of the festival there will be plenty of dragon bashing - it's just that these particular wyrms are of the smaller, less dangerous piñata family.
Dungeon runners in Guild Wars 2 may soon find it easier to band together with other committed content consumers. Reddit user "that_shaman" has delved into the DAT files of the game's Last Stand at Southsun update, and found evidence to suggest that a Looking for Group tool could be making its way into the game.
Guild Wars 2's crab-tossing, beach battling Southsun Cove questline is set to conclude next week, with the release of the Last Stand at Southsun update. From May 28th, ArenaNet will add a new solo story dungeon, asking players to infiltrate Canach's lair to bring down the "renegade" Sylvari. Hmm, are you still a renegade if you've got a lair? Surely you're at least miscreant, if not a full-fledged villain.
Good news for fans of having continued adventures on the back of the financial expenditures of others: according to NCSoft's first quarter earnings call, Guild Wars 2 has experienced "consistent and strong" in-game gem sales, even as the sales of boxed game copies start to flag. It's also good news for ArenaNet, who can enjoy the spoils of a self-sustaining system through continued updates and tossed crabs.
After the frenzied battle against the Molten Alliance that concluded Guild Wars 2's Flame & Frost update chain, it's nice to see ArenaNet letting players kick back and relax with a soothing trip to the beach. Except, what's this? The Secret of Southsun update, due out tomorrow, continues the living story with refugee riots and unnaturally aggressive wildlife. Can't an MMO quester catch a Spring Break?
Guild Wars 2's living story is coming to an end, with yesterday's release of the Flame & Frost: Retribution update adding the final, heated battle against the Molten Alliance. If you've yet to finish this transitory questline - maybe because you've been busy throwing yourself at a series of pixelated platforms - ArenaNet have released a guide dedicated to getting you caught up before the Epilogue kicks in on May 12th.
ArenaNet are teasing the finale to Guild Wars 2's four-part Flame and Frost update series. Retribution will close out the "Living Story" that was started back in January, with a quest to assault an experimental weapons facility and defeat the Molten Alliance. It's certainly a tonal shift after the happy pixel clouds and bright platforming of the MMO's last update.
In addition to the story's culmination, Retribution will also introduce a couple of PvP beta features - letting a limited number of players trial custom arena battles and spectator modes.
PCG Towers has been plunged into darkness, after some malevolent external force - possibly a wizard? - left us trapped and without essential PC-powering electricity. Marsh has alreadyfallen, his burning carcass providing the dim light by which the team manically scribbled pictures of desktops onto dusty notepads. Before the next sacrifice could be chosen, I escaped through a half-covered trap-door into a creaky basement. It was in this warren of tunnels I found it - a glowing orb of pure power. Behold! Electric! Internet! Life!
I should send an SOS, so that the madness upstairs can be stopped. But hey, look! ArenaNet have turned the 2D platformer from their Super Adventure Box trailer into a browser game that you can play right now.
If you haven't dipped your toe into the world of Tyria yet, here's your chance to try it without having to pay the usual toe-dipping toll. We've got 10,000 codes to give away that will give you access to Guild Wars 2 at no charge from Friday the 19th until Monday the 21st. Read on to find out how to claim one!
In one of the more impressive April Fools' jokes, ArenaNet built a full 8-bit inspired 3D world for your Guild Wars 2 avatar to reminisce in. Super Adventure Box was a nod back to classic platformers, creating a series of jumping puzzles through a lo-fi pixelated land of colourful animals and rainbow spewing clouds. In this video, ArenaNet's Josh Foreman explains the inspiration for the update.
There's a blink-and-you'll miss it moment in the trailer for Guild Wars 2's Super Adventure Box update where Charr leader Rytlock Brimstone rocks an air guitar while riding a wireframe F-22 fighter jet inside a child's TV in the late 1980s. That's all I'm going to say. You should probably watch it.
Guild Wars 2's ongoing "living story" series of escalating quests got a lot livelier yesterday with the launch of THE RAZING. Oh my, sounds alarming, but I'm sure it's nothing to worry about, it's probably just a big barbecue or something - oh wait. No, it says here a "hybrid army" calling themselves the "Molten Alliance" has erupted from portals of flame in the Shiverpeaks and they're "wiping out all resistance." Sound the alarm. SOUND THE ALARM.
Tomorrow, Guild Wars 2's World vs. World PvP is set to receive the first major update since the game launched in August last year. I spoke to designers Mike Ferguson and Matt Witter about the upcoming changes and you'll find our full interview below. Read on for an overview of the changes themselves.
Since launching at the end of last August, Guild Wars 2 has amassed "somewhere around ten to fifteen currencies," according to Lead Designer Isaiah Cartwright. That might be the limit on how much complexity ArenaNet wants. Speaking to Forbes, Cartwright says the team debates "all the time" about whether or not Guild Wars 2 has become too complicated.
When everything works right for an MMO, it delivers a world full of content and adventures for players to dive into for months and years at a time. World of Warcraft and Guild Wars 2 are perhaps two of the genre's more notable accomplishments, but striking success isn't without a colossal cost to both development manpower and ballooning budgets—and if interest fizzles out, the losses can really hurt. In an interview with IGN, ArenaNet Game Director Colin Johanson stresses the steep risk studios face whenever tackling an MMO project.