Metro: Last Light has had a fairly random assortment of downloadable content so far, but the latest is perhaps the most fully fledged, particularly if you enjoy getting slabs of new story content rather than extra guns or alternate modes. The Chronicles pack has just been bolted onto Last Light - er, if you part with $4.99/£3.99 first - and adds three additional single-player missions centered around side-characters Pavel, Khan, Ulman, and Anna. It also adds that fan-made bicycle shotgun weapon because, hey, old habits die hard. As do mutants.
Deep Silver have revealed details of the third of Metro: Last Light's four planned DLC packs. The 'Developer Pack' is due out next week, and... well, I'll level with you, it's a bit of an odd one. Of all the DLC bits we've seen for the post-apocalyptic shooter, it's the one that most resembles a random assortment of disparate ideas, mixed together into a thick goulash.
A soggy, post-apocalyptic underground is no place to find oneself trapped in—so let's jump right back into it, shall we? The second of Metro: Last Light's DLCs was released yesterday. Okay, so the screenshots don't look like the post-apocalyptic Metro we've become far too familiar with—in fact, there's an odd, clinically Portal-like feel to some of these scenarios. That's because 4A Games is using this DLC as an opportunity to focus on what it feels wasn't given enough attention in the base game: the combat.
It's a little late - Metro: Last Light's Faction Pack DLC came out a couple of days ago - but this launch trailer gives you a good idea of the styles of play associated with each of the game's factions. Essentially: sneaky, snipery, and - er - hate-y, as you complete three missions as a Polis Ranger, a Red Line Sniper and a Reich Heavy. It never said they were nice factions.
Deep Silver has announced a new mutation of Metro: Last Light DLC called the “Faction Pack” which straps you into the soggy boots of three different soldiers who—like the name suggests—belong to separate factions.
Most people would be glad to get out of the unrelenting despair of a post-apocalyptic existence. But 4A and Deep Silver are hoping we'll want to jump right back into it, having announced the DLC that will be making its way to Metro: Last Light in the coming months. I suppose it's possible that their content plans include a cheery holiday to the underground equivalent of Blackpool. Although, on second thoughts, that'd be the most harrowing experience to date.
Deep Silver have released the previously promised FOV fix for Metro: Last Light. A custom config tweak will now let you increase the game's field of view from its default setting of 50 vertical degrees. The developers had warned that changing the FOV could "trigger a number of issues," but isn't post-apocalyptic survival all about cobbling together barely functional tools and resources? At the very least, this crude workaround seems in keeping with the setting.
Former THQ president Jason Rubin, who joined the struggling company in 2012, has submitted a story to GamesIndustry International detailing adversities faced by Ukrainian developer 4A Games while developing Metro: Last Light, painting the team as underdogs who struggled against dreadful working conditions, a low budget, and unrealistic expectations.
While Metro: Last Light has mostly stayed on the right side of our PC porting guide - it's well optimised, offers rebindable controls and, most importantly, doesn't use the mutant abomination known as Games for Windows Live - the folks at PC Gaming Wiki have found some creak in its otherwise sturdily developed tunnels. And while many of the potential issues have a (relatively) simple .ini fix, others - like the locked FOV limit - are a hazard the game forces you to survive.
I think Metro: Last Light may be locked in an attempt beat Bioshock Infinite for most trailers released this year. It won't work: as manyas therehave been so far, to usurp Irrational's ridiculous throne 4A would still need to drop a new video every day, right up to the game's May 17th release. Not that it'll stop them from trying. This time: Will protagonist Artyom lead humanity to salvation? Will he stab hundreds of people in murky post-apocalyptic tunnels? Are the two mutually exclusive? Probably not.
4A have posted the last of their Metro: Last Light survival guides, this time focusing on the tools you'll need to thrive in the post-apocalyptic hellscape they've created. There are gas masks, letting you breathe the suffocating toxic air of the surface; weapons, with which to defend against mutants and bandits; and a lighter, used to... er, burn down cobwebs. Bothering spiders doesn't sound like the most pressing survival tactic, but I guess everyone needs a hobby.
The apocalypse was never going to be easy. It's meant to be a desperate and wretched struggle for survival against exhaustion, the decaying world, and probably mutants. But humans aren't the only ones that have to suffer. PCs do too, if these Metro: Last Light system specs are anything to go by. While there's a broad scale of requirements - the minimum being admirably inclusive of older systems - the optimal rendering of the murky, oppressive underground is going to need a seriously robust rig.
The mutants in Metro 2033 were objectionable enough, but the guys that really took the biscuit were those underground Nazis, who appear to have returned in full force for Metro: Last Light. The following trailer shows a terrifyingly well-equipped subterranean army training for war - presumably a war against returning hero Artyom, and his plucky chums from the Metro 2033 station. Last Light, you'll remember, is out this May, so old Arty doesn't have much time to prepare.
4A's Metro: Last Light escaped being lost forever in the murky tunnels of development limbo after Dead Island publisher Deep Silver picked up the game when THQ's light sputtered out. Its original March release date took a bump into May after the sale, but in an interview with VG247, Deep Silver Global Brand Manager Huw Beynon says the delay is purely because of administrative busywork and not a snag in the game's actual formation.
And sigh of relief. While the various new owners of THQ's properties were always going to forge ahead with those games already close to completion, there's something about seeing a firm, solid release plan that takes the edge off the uncertainty that's plagued the period. Today, Deep Silver announce that Metro: Last Light will launch May 14th in America and May 17th through Europe.
The Ranger difficulty for Metro 2033 (PSA: free keys are being given away on Facebook) stripped the UI, crosshairs, and health while making precious ammo even more scarce in Russia's monster-infested tunnels. Such a
masochist's dream come true degree of challenge will reappear in Metro: Last Light, but only as part of a deal for those pre-ordering the $60/£37 Limited Edition.
THQ's holiday generosity apparently rubbed off on Nvidia, as the hardware giant is giving away free download keys for Metro 2033 for those liking their Facebook page. The promotion lasts for the 10 remaining days leading into Christmas Eve.
Everything sounds so much more bleak when it's being narrated by a despondent Russian. This new Metro: Last Light footage could have been showing a day out at the circus, and the voiceover would still give it the sombre tone of a slowly dying civilisation.
Bad example, thinking about it. Circuses are usually pretty harrowing as is.
Last week, 4A Games announced that after working on "a number of multiplayer prototypes" for Metro: Last Light, it has decided to move the multiplayer team back onto single-player development. As a result, Metro: Last Light will not launch with a multiplayer component, though the developer isn't ruling out the possibility it will happen post-release.
Wow, a ray of sunshine! There's more cheer in that beam than you'll find in Metro: Last Light precursor, Metro 2033. The first game did bleak underground tunnels better than almost any other. The underground towns inhabited by survivors of the mutant apocalypse were especially memorable, packed full of characters and incidental detail. Weapon sellers haggled with mercenaries, old ladies cooed at each other in corners, burly blokes guffawed over baked bean tins of vodka and every so often you'd come across someone who'd seen the surface and returned alive. They'd stand still and stare into middle distance looking sadder than a badger in a washing machine.
The sequel looks as though it'll bring similar levels of detail to its outdoor environments, get a good look at them in these new screenshots. Click to see them full size.