The Metro and Stalker games are incredibly atmospheric post-apocalyptic shooters, but where Stalker is set in a sprawling open world, Metro is a far more claustrophobic and linear experience. But it sounds like Metro developer 4A Games might just be aiming for something a little more Stalker-like in its next game.
Metro 2033 Redux hit Steam on Tuesday, and developer 4A Games is still improving how it looks. A 1.2GB day-one patch added volumetric lighting to a few specific scenes in the game. This isn't a dramatic overhaul of Metro 2033 Redux’s entire lighting engine: we compared the patched version of Redux to footage we’d previously captured, and noted that most scenes in the game and most light sources looked identical pre- and post-patch. The changes 4A Games have made, though, are striking.
We’ve embedded a few webm videos below to show off the differences.
Metro: Last Light developer 4A Games announced in May that it was relocating its headquarters to Malta, which "offers fantastic incentives for game development" as a member state of the European Union, which its homeland of Ukraine is not. And while it wasn't mentioned in the announcement, Russia's ongoing incursion into the country was no doubt also a factor in the decision to pull up stakes. But a statement released by studio chief Andrew Prokhorov makes it clear that the decision to leave wasn't an easy one.
The reworked version of Metro 2033 in Metro: Last Light's far superior engine makes perfect sense. It offered a chance for 4A Games to go back and fix a ton of things that have been bugging them. To act on lessons learnt from their mistakes the first time round.
The Redux version of Last Light is pretty much the same game as last year.
For years Metro 2033 was used as a benchmark test for the latest graphics cards, so it feels strange to already be seeing a remastered version hit the digital shelves. It’s easy to be cynical and assume that Metro 2033 Redux is aimed squarely at the console market, whose under-TV boxes have only just caught up with Metro 2033’s full majesty. It’s finally a way for living-room dwellers to see what the game is like with all its video options switched on. But what’s the value for PC players?
In the world of video games it's just one outrage after another until you just wish Flanders was dead. This time people are upset about the pricing for 4A Games' forthcoming Metro Redux package, which includes both Metro: 2033 and Metro: Last Light. The former is a huge overhaul of the 2010 original, while the latter doesn't differ greatly from the 2013 shooter, though all DLC is bundled.
It may be premature to declare that before-and-after comparison videos are all the rage, but hot on the heels of yesterday's Project CARS trailer comes something similar for the upcoming Metro Redux. Major visual updates to both Metro 2033 and Metro: Last Light are at the top of the menu, but there's a lot more to it than just a new coat of paint.
First it was rumoured, then that rumour was confirmed, and now it's been officially announced. Metro Redux is a real thing and, for us PC gamers, it's also a bit of an odd one. It takes the two Metro games and bundles them into a re-released and upgraded package. We're no strangers to HD reboots, but neither game is particularly old. In fact, Last Light still looks rather good.
I am just now catching up with Metro: Last Light and am beating myself up for not picking it up earlier. 4A Games’ post-apocalyptic, subterranean world feels much bigger than what any one game could explore, which is why I’m happy to hear it’s opening a new studio and working on more Metro games.
Welcome to the 4K screenshot showcase, in which resident screen-grabbing enthusiast Ben Griffin presents a series of images at lovely, almost prohibitively massive 4k resolutions. Whether you're after a new desktop background, or just want to see some luscious images of the PC's best looking games, you'll find what you're looking for within. This week, Ben tunnels into the strange and beautiful labyrinths of Metro: Last Light.
Metro: Last Light has had a fairly random assortment of downloadable content so far, but the latest is perhaps the most fully fledged, particularly if you enjoy getting slabs of new story content rather than extra guns or alternate modes. The Chronicles pack has just been bolted onto Last Light - er, if you part with $4.99/£3.99 first - and adds three additional single-player missions centered around side-characters Pavel, Khan, Ulman, and Anna. It also adds that fan-made bicycle shotgun weapon because, hey, old habits die hard. As do mutants.
Deep Silver have revealed details of the third of Metro: Last Light's four planned DLC packs. The 'Developer Pack' is due out next week, and... well, I'll level with you, it's a bit of an odd one. Of all the DLC bits we've seen for the post-apocalyptic shooter, it's the one that most resembles a random assortment of disparate ideas, mixed together into a thick goulash.
A soggy, post-apocalyptic underground is no place to find oneself trapped in—so let's jump right back into it, shall we? The second of Metro: Last Light's DLCs was released yesterday. Okay, so the screenshots don't look like the post-apocalyptic Metro we've become far too familiar with—in fact, there's an odd, clinically Portal-like feel to some of these scenarios. That's because 4A Games is using this DLC as an opportunity to focus on what it feels wasn't given enough attention in the base game: the combat.
It's a little late - Metro: Last Light's Faction Pack DLC came out a couple of days ago - but this launch trailer gives you a good idea of the styles of play associated with each of the game's factions. Essentially: sneaky, snipery, and - er - hate-y, as you complete three missions as a Polis Ranger, a Red Line Sniper and a Reich Heavy. It never said they were nice factions.
Deep Silver has announced a new mutation of Metro: Last Light DLC called the “Faction Pack” which straps you into the soggy boots of three different soldiers who—like the name suggests—belong to separate factions.
Most people would be glad to get out of the unrelenting despair of a post-apocalyptic existence. But 4A and Deep Silver are hoping we'll want to jump right back into it, having announced the DLC that will be making its way to Metro: Last Light in the coming months. I suppose it's possible that their content plans include a cheery holiday to the underground equivalent of Blackpool. Although, on second thoughts, that'd be the most harrowing experience to date.
Deep Silver have released the previously promised FOV fix for Metro: Last Light. A custom config tweak will now let you increase the game's field of view from its default setting of 50 vertical degrees. The developers had warned that changing the FOV could "trigger a number of issues," but isn't post-apocalyptic survival all about cobbling together barely functional tools and resources? At the very least, this crude workaround seems in keeping with the setting.
Former THQ president Jason Rubin, who joined the struggling company in 2012, has submitted a story to GamesIndustry International detailing adversities faced by Ukrainian developer 4A Games while developing Metro: Last Light, painting the team as underdogs who struggled against dreadful working conditions, a low budget, and unrealistic expectations.
While Metro: Last Light has mostly stayed on the right side of our PC porting guide - it's well optimised, offers rebindable controls and, most importantly, doesn't use the mutant abomination known as Games for Windows Live - the folks at PC Gaming Wiki have found some creak in its otherwise sturdily developed tunnels. And while many of the potential issues have a (relatively) simple .ini fix, others - like the locked FOV limit - are a hazard the game forces you to survive.
I think Metro: Last Light may be locked in an attempt beat Bioshock Infinite for most trailers released this year. It won't work: as manyas therehave been so far, to usurp Irrational's ridiculous throne 4A would still need to drop a new video every day, right up to the game's May 17th release. Not that it'll stop them from trying. This time: Will protagonist Artyom lead humanity to salvation? Will he stab hundreds of people in murky post-apocalyptic tunnels? Are the two mutually exclusive? Probably not.