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Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more

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Tom Senior at

Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.


Borderlands: The Pre-Sequel takes the loot 'n' shoot series into space

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Tim Clark at

It's due out this fall, and as the name suggests it plugs the gap between the previous games. And it's (at least partly) set on Pandora's moon. And you can play as Claptrap. Who wears a beret.


Hear three BioShock Infinite: Burial At Sea original songs from Irrational Games

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Emanuel Maiberg at

Bioshock Infinite had some great original songs and arrangements. You can buy the original game’s soundtrack, but there’s some new music in the recently released Burial at Sea DLC that you couldn't easily listen to, until recently. Irrational Games posted three full, original songs from Burial at Sea to its official website, along with some commentary from the game’s Music Director, Jim Bonney.


Bioshock Infinite: Burial at Sea episode two review

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Phil Savage at

A lot happens in the opening moments of Burial at Sea: Episode 2. You'll meander through a Disneyfied version of Paris, one that's a garlic garland short of full stereotype; be threatened by Atlas back in the post-Episode 1 version of Rapture; and discuss pseudo-quantum science with an incorporeal Booker. As a concentrated dollop of Bioshock lore, it's alienating but also strangely liberating. Halfway through Infinite, we started to jump the infini-sharks, now the game is willing its players to give in and enjoy the view.


Bioshock Infinite - Burial at Sea: Episode 2 to offer a non-lethal challenge through 1998 mode

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Phil Savage at

Irrational may be "winding down", but they still have one final flourish before bowing out. Burial at Sea: Episode 2 is the final piece of Bioshock Infinite DLC, and will give players the chance to inhabit the tear-opening, coin-tossing Elizabeth.

As an example of how differently the game's new protagonist will play, Irrational have also announced a new mode for the game. 1998 mode, like BInfinite's 1999 mode before it, is a "classic" difficulty designed to recapture the spirit of late '90s challenge. Rather than 1999's System Shock 2, 1998 mode is referencing the original Thief: The Dark Project. It will require players to complete the episode through entirely non-lethal methods. It will also replace the entirety of the soundtrack with Will Smith's Just The Two of Us, and Aerosmith's I Don't Wanna Miss a Thing.

Okay, so it won't really do that last thing.


Bioshock Infinite: Burial at Sea - Episode 2 release date announced

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Phil Savage at

Bioshock Infinite: Burial at Sea - Episode 2 is an impressively long DLC name, to the point that it's almost a shame they didn't go all the way. Why not hark back to the heyday of ridiculously long PC expansions and call it Bioshock Infinite: Burial at Sea - Episode 2: Steampunk Boogaloo (This Time, It's Elizabeth)? I would happily step through into that alternate reality. Back in this one, though, Irrational have announced the release date for their second bit of BInfinite story DLC. Episode 2 will arrive on March 25th.


What we want from Borderlands 3

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Leif Johnson at

Borderlands was one of the best games to come out of 2012, and you might recall that we'd picked it as an Editor's Choice at the time. But even the best games can be improved. The last we heard of a third Borderlands was Randy Pitchford's downer of a tweet back in October 2012, when he claimed that the series' third entry wasn't in development. Sixteen months is plenty of time to start developing a new game, however, and with that in mind, here's our list of what we'd like to see if Borderlands 3 shows its face soon.


Bioshock Infinite's Burial at Sea: Episode 2 trailer is intriguing, full of spoilers

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Phil Savage at

Don't worry, I'm going to be very careful to avoid spoilers in this opening paragraph, just to protect those that stumbled here accidentally after a drunken night of unrestrained hyperlink clicking. I've even gone so far as to choose the least spoilerful frame of this new trailer for the above image. Even so, spoiler: Bioshock Infinite's second story DLC will contain a gun. Sorry, I know you'd have preferred to discover that for yourself.


Turtle Rock announces sci-fi multiplayer shooter Evolve

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Emanuel Maiberg at

For me, Turtle Rock Studios’ Left 4 Dead is about as close as you can get to a perfect game. Simple in concept, infinitely replayable, easy to learn, and impossible to master. I’m not sure how you top it, but I can’t wait to see Turtle Rock try with Evolve, its upcoming sci-fi shooter that pits a team of four hunters against one gigantic, overpowered, player-controlled monster.


Event of the year: Bioshock Infinite

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PC Gamer at

Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here.

Sometimes great games are released to the silent enjoyment of millions, others are lightning rods for discussion. They're talked about, turned over and examined for months, even years after release. Love it or hate it, Bioshock Infinite is one of those games, a shooter with too many ideas for its own good. Confusing, spectacular, controversial, its scope and absurdity ensure that it will linger in the popular imagination longer than its competitors. What better candidate for our Event of the Year award.

BioShock Infinite DLC trailer leaves you with a Big Daddy and a bunch of questions

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Patrick Carlson at

With BioShock Infinite it only makes sense to have more questions than answers. Thankfully the launch trailer for the shooter's new DLC—Burial at Sea, Episode One—fills that role nicely. We see the expected, and very stylish, film noir vibe dialed up to 11, but there's also a sense of dread lurking under the surface.


XCOM: Enemy Within's interactive trailer teases mechs and EXALT operatives

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Phil Savage at

While multi-format publications froth expectantly at the coming release of a plastic box, we might as well laze back and enjoy a bit of strategy news. XCOM: Enemy Within is either out or incoming, depending on your geographical status, but if you're waiting - or just haven't bought the turn-based expansion - an interactive trailer takes you through some of the new features and mission types.


Bioshock Infinite: Burial at Sea episode one review

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Phil Savage at

I'm being attacked by splicers again. I've got little health, no EVE, and only a few bullets for each of my four guns. I'm about to die, which is annoying, because I'd prefer to spend that money refilling all the things I'm low on.

Elizabeth calls out: she's found some EVE. I can use this. I catch a splicer with the Possession plasmid and, in the confusion, use my last shotgun shell to blast another. I then call for Elizabeth to materialise a freight hook, so that by the time I've Sky-Hooked (sorry, Air Grabbed) to reposition, my shield has recharged. I dismount, slamming into another splicer, and finish by using my buffed melee range to execute the last enemy, just as his possession wears off.


XCOM: Enemy Within hands-on - encountering new enemies in Operation Devil's Giant

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Tom Senior at

POTENTIAL SPOILER ALERT - this reveals a new type of alien for turn-based tactical add-on, XCOM: Enemy Within. If you've already decided that you're getting the expansion and would rather encounter and adapt to it yourself, give this preview a miss. This hands-on focuses on one particular encounter, for additional in-depth overview of Enemy Within's new features, you can also check out our other hands-on account.

All rise to salute the fallen. Sergeant Balls, start the bagpipes. AHEM. Lt. April "Congo" Palmer, slain by a Floater's light plasma rifle in Operation Devil's Giant. Eleven kills to her name. Squaddie Eric Stevens, mauled to death trying to taser a Chryssalid at melee range during Operation Flying Skull. My, my, what a mess that was. Lt. Shaojie Zhang, slain by a Thin Man at range in Operation Dark Vanguard. Rookie Dieter Kohler, strangled to death by a flying metal octopus During Operation Devil's Giant.

Wait, flying metal octopus? Balls, stop the bagpipes. Colonel Jenkins, stop crying. Nobody told me anything about a flying goddamn octopus.

XCOM: Enemy Within dev blog reveals new info on mission types and Exalt faction

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Patrick Carlson at

You better watch your back. Since we first heard about XCOM: Enemy Within's disruptive new faction Exalt, the quest to save Earth has been looking a bit more complicated. As we learn in a new dev blog from the DLC's lead designer Ananda Gupta, the "insular and self-serving" Exalt has its own agenda entirely.


Borderlands 2 Halloween-themed DLC invites you to fight a giant pumpkin-thing next week

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Tom Sykes at

Borderlands 2's Game of the Year Edition only came out a few weeks ago, but Gearbox and 2K have already revealed another round of downloadable content. I'm beginning to suspect they may have a problem, but before we organise an intervention - I'll do the bunting - it would only be polite to hear them out. The Headhunter add-on series comprises a bunch of small new missions tasking you with taking down an area boss and claiming their head. The first, TK Baha's Bloody Harvest, is appropriately Halloweeny and lands next Tuesday.

XCOM: Enemy Within trailer introduces the Exalt, hints at base defence missions

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Phil Savage at

Here's a trailer that focuses on the Exalt: those covert enemy operatives that Tyler revealed in his XCOM: Enemy Within preview. They're an enemy within, you see. Within the expansion, within your species, and, as your trailer shows, within your own base. While the trailer consists entirely of cutscene, it does suggest that base defence missions could be making a return.


Bioshock Infinite: Burial at Sea trailer picks out Rapture's fact from myth

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Phil Savage at

Bioshock Infinite's first story-based DLC campaign is on a bathysphere ride to release. That means a return to the base game's quirky "Fact From Myth" trailer series, sending up '70s educational video making. Rather than tracking down the magical flying city of Columbia, this time the fictional documentary makers are in search of clues relating to the magical underwater city of Rapture - the setting for the two-part DLC.


Bioshock 2 moves to Steamworks, Minerva's Den DLC on Steam and free for existing owners

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Phil Savage at

It used to be that Games for Windows Live was a heavy weight, dragging down whatever game it latched onto. Now, with the service's shutdown thought to occur next July, that weight has putrefied, like a rotting carcass, steaming from the heat of some great games. As you may have guessed, I'm not sorry to see it go. I'm definitely not sorry if it means existing GfW Live games issue updates that swap it out for a more palatable service. That's what Bioshock 2 has just done: ditching Microsoft's problematic client for Steamworks. As an added bonus, the previously GfW Marketplace exclusive Minerva's Den DLC is now also available on Steam, and has been given to existing Bioshock 2 owners for free.


XCOM: Enemy Within footage shows mechanical punching and super-legs

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Phil Savage at

Genetically altering humans has been proven (through speculative fiction) a universally bad idea. Sure, super-powered leg muscles sound like fun, but sooner or later the owner of those muscles is going to go mad with power. Before you know it, they're leaping through space as part of a plan to punch the moon out of orbit. Still, in the world of XCOM: Enemy Within, aliens are attacking the planet. In light of that, the powers and abilities shown off in this game footage are probably for the best.