Before watching this trailer, all I knew about Borderlands: The Pre-Sequel was a) it was more Borderlands, b) it was set on the moon, and c) it had a silly name. Now, I feel like I know everything about it—mostly because an excitable man spent the last nine minutes shouting at me.
Spec Ops: The Line was a stock standard third-person cover shooter on the outside, but on the inside it was a bracing meditation on military games which prompted whole book long dissections. So it's sad to hear that Walt Williams, the game's lead narrative designer, yesterday announced his departure from 2k Games after nine years with the publisher.
When NBA 2k14 released for PC last year it was based on the last-gen (ie PS3 and Xbox 360) versions of the game. Thankfully this year's PC port will switch to the PS4/Xbox One engine, as otherwise the outrage would have caused whole websites to implode, leaving only sadface emoticons and ASCII rubble in their wake.
Evolve is no longer releasing in 2014, allowing more time for Turtle Rock to drip feed details ahead of its now early 2015 shipping date. In the above Gamescom 2014 trailer the Kraken faces off against four human foes in a new map called Distillery.
Every week, keen screen-grabber Ben Griffin brings you a sumptuous 4K resolution gallery to celebrate PC gaming's prettiest places.
Famously, Gearbox changed Borderlands' visuals at the eleventh hour, completely re-doing the character models and textures to turn it from an ugly caterpillar into a bazooka-firing butterfly dipped in a vat of leaky glowsticks. Gearbox further loosened their belt for the sequel. They continue the first game's cel-shaded mania but notch up the environmental variety, with arctic wastes, gleaming metropolises, bone-dry dust bowls, and green goo-filled mines. It makes for a game that delivers plenty of spectacle.
If you're lucky enough to have access to the Evolve alpha then this video won't be of much interest, but to everyone else: here's over 20 minutes of raw footage from the forthcoming cooperative shooter. Watch as YouTube user jackfrags plays as a Kraken, trying his darndest to stay alive in the face of a four-strong human onslaught. Watch as he prevails against the odds.
Of all the things affected by the GameSpy shutdown, Borderlands' now-hobbled multiplayer is perhaps the most egregious. Co-op is kind of the whole point there, so it's good to hear it will soon be making a return. A Steam update yesterday stripped all the nasty SecuROM DRM from the game and its expansions, as well as adding a "granting tool" capable of turning retail discs of Borderlands into Steam versions. Multiplayer isn't back yet, but you will find a "news ticker" on the main menu now, which will keep players' abreast of the effort to add Steamworks to the game.
When most of Irrational Games was laid off earlier this year many assumed it was the last we'd see of BioShock, at least until 2K Games mustered the courage to have one developed independent of its old studio ala BioShock 2. Well, it would appear that something BioShock related is about to happen, because 2K Games posted this teaser image (above) on its official Twitter account earlier today, along with the text: "Oooo, what COULD this mean?!".
2K Games has teamed up with the Humble Bundle folks to offer some outstanding games (and, yes, one or two rather average ones) on the serious cheap.
Turtle Rock Studios is very quietly seeking participants for an alpha test of its upcoming online shooter Evolve. There are some relatively tight restrictions on who will be let in but if you have a PC that can run the game and live in mainland North America, you might be one of the lucky ones.
Just when will humanity embrace its unknown future? Or re-embrace, I guess—what with Civilization: Beyond Earth being the spiritual successor to Alpha Centauri, and all. Firaxis' forward-looking Civ will take players to the stars this October 27th. To celebrate the new count-down, 2K have released footage from an E3 demo of the game.
The only thing potentially sillier than this Borderlands: The Pre-Sequel trailer would be the expectation that it would be anything other than silly. As you watch, you'll hover on a knife's edge between thinking "this is brilliant," and "this is genuinely the worse thing that I've ever seen, and everybody involved should be arrested." Which way will you fall? There's only one way to find out...
When Irrational Games closed earlier this year it appeared to mark the end of the BioShock series. While critically adored, 2013’s BioShock Infinite did not attract the astronomical sales figures video game publishers expect nowadays. But according to Take-Two CEO Strauss Zelnick, a future for the series has not been ruled out. In fact, during an address at the Cowen and Company analyst conference last week, he explicitly stated that the future of the series lay in the hands of 2K Marin.
Pandora is Borderland's primary globular playground, but why should one celestial body get all the fun? Spanning the time between the first and second games, Borderlands: The Pre-Sequel sends us to the dusty crags and canyons of Pandora's moon, home of that giant H-shaped Hyperion mothership and the stage for Handsome Jack's rise to CEO overlord. We've seen it in action, and now you can as well with a lengthy playthrough tour video from co-developers 2K Australia and Gearbox.
If Nintendo ever got around to licensing Unreal Engine 4, it might look something like this. That is to say, freaking amazing. One man has recreated the iconic Temple of Time from the N64's Legend of Zelda: Ocarina of Time inside Epic Games' new engine. A designer by the name of Michael Eurek spent six months working in Z-Brush, Maya and Photoshop for the video below. Just look at those stained glass windows.
It's just one of a number of UE4 fan projects that show off the potential of Epic's most recent engine—particularly the lush lighting effects and pretty particles. The really tantalising part is picturing how developers will utilise the engine's power, even if the first wave of releases aren't exactly pushing for realism.
What if Elizabeth tore open a rift, but instead of yanking out a crate of guns or a Gatling-wielding automaton, she withdraws a square-shaped chunk of grass before chucking it at your face with a "Booker, catch!"? I'd sputter in confusion, but that probably also means BioShock Infinite's heroine found her way to the Minecraft-ed version of the floating city of Columbia. Constructed by architect group TheVoxelBox of the Planet Minecraft fansite, the city boasts superb detail and personality worthy of the game's best custom creations.
Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more
Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.
It's due out this fall, and as the name suggests it plugs the gap between the previous games. And it's (at least partly) set on Pandora's moon. And you can play as Claptrap. Who wears a beret.
Bioshock Infinite had some great original songs and arrangements. You can buy the original game’s soundtrack, but there’s some new music in the recently released Burial at Sea DLC that you couldn't easily listen to, until recently. Irrational Games posted three full, original songs from Burial at Sea to its official website, along with some commentary from the game’s Music Director, Jim Bonney.
A lot happens in the opening moments of Burial at Sea: Episode 2. You'll meander through a Disneyfied version of Paris, one that's a garlic garland short of full stereotype; be threatened by Atlas back in the post-Episode 1 version of Rapture; and discuss pseudo-quantum science with an incorporeal Booker. As a concentrated dollop of Bioshock lore, it's alienating but also strangely liberating. Halfway through Infinite, we started to jump the infini-sharks, now the game is willing its players to give in and enjoy the view.