Peter Molyneux is known for grand statements, some of which turn out to be incorrect later. His most recently stated opinion is about the rising popularity of smaller indie games. Speaking with CVG, Molyneux said that we should “enjoy this time, because it won’t last.”
I haven't played Godus, but its early alpha reviews gave the impression of a title that was more carpal tunnel roulette than game. Today, the 22 Cans team are hoping to address those criticisms with a new "Beta V2.0" update that, they say, "substantially" changes the feel of the game. Peter Molyneux runs people through the update in a new video, explaining big added features like mouse-drag.
22 Cans' Godus will soon have a beta, as announced by chief Godus-botherer Peter Molyneux, who in a refreshing change was not trapped inside an onion-like cube at the time. (As far as I know, anyway.) September 13th is the date to mark on your calender/tap into your iphone/scratch onto the asylum walls with your bare fingernails, and Steam Early Access will be the place to buy your way in - for $19.99, £14.99 or €18.99.
After just over six months of collected Android and iOS owners inexplicably tapping at a giant cube, 22 Cans have finally revealed what's inside the box. Turns out Curiosity hadn't caught a quantum cat, or Gwyneth Paltrow's decapitated head, or any other unlikely guess. Instead, it held a mini-Molyneux, with a message to the winner about their ultimate prize. And unlike Curiosity itself, that prize will have an impact on PC gamers - at least, it will for those backers of 22 Cans' upcoming Godus.
So just where has the illustrious Peter Molyneux's pet project, Godus, been lately? Well, there was a lot of talk about Mud Huts in their last update for backers, but for the most part, the usually hyper-talkative Molyneux has been uncharacteristically quiet about 22 Cans' next project. Secretly, though, it seems he's been putting some of that Kickstarter money towards securing some top-notch talent - a casual namedrop in the latest update video reveals that his newest employee is Jamie Stowe, a former level design director who's worked on the likes of Assassin's Creed 3.
I'm thinking about becoming a Kickstarter anthropologist. The life-cycle of campaigns is kind of fascinating, especially for projects that aren't a runaway successe. Will the story of Project GODUS, for instance, be of the triumph of the enthusiastic yet controversial Peter Molyneux, or will it end up a warning about the danger of breeding cynicism in the community by over promising cheques that your programmers can't cash.
Whichever way it falls, it's going to be close. There are three days left and the game will need to raise just over £85,000 to be funded. Naturally, GODUS is now in full on attention seeking mode, and has released a Prototype video showing how it's progressing.
The latest Project GODUS Kickstarter update video contains a "world-first sneak peek" at the spiritual successor to Populous. Peek is correct, too - we see a short bit of prototype game footage, captured via the high-tech process of pointing a camcorder at a laptop. Seriously, someone get these guys a copy of Fraps.
The Molynews just keeps on coming. Fresh from the announcement that 22 Cans' Lost-like Curiosity experiment won't be coming to PC, Peter Molyneux has said in an interview with Beefjack that he's "only going to make one more game, I think." More than that, it's going to be the "defining game" of his career.