From browser-game to indie hit, the Superhot team talk process.
Hot or not?
A big ball of wibbily wobbly timey wimey... stuff.
In shooters, a single mouse-click or press of a key represents a cognitive football snap.
SUPER. HO—well, you get the idea by now.
Time only moves when you do.
Hotline Miami with Superhot shooting mechanics, that is.
Time only moves when you do, but at least you've got a rocket launcher.
The enemies don't stop, unlike time.
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