Spaceborn mega-RTS Sins of a Solar Empire: Rebellion has just released its 1.1 patch. The update adds a massive amount of changes, including over forty new maps. No that was not a typo, I really meant forty, four-zero. Given the average length of a Sins game, I estimate the time it would take you to learn all these new maps as slightly longer than than the lifespan of the universe.
Many of the new maps are balanced for competitive play, meaning that resources and starting locations are mirrored, making sure no-one has an unfair advantage. Perhaps Sins is attempting to become the world's slowest e-sport? I can imagine it as the test match cricket of the internet world, where tournaments take two weeks to complete and the audience spends most of their time having a nice picnic.
There's also big changes to the role of corvettes, who had previously found themselves as a ship without a role. Now they're immune to many of the nasty effects that the enormous Titan class ships can deploy, turning them into the game's designated giant killers. Now instead of responding to a Titan with one of your own, you'll be able to send a fleet of plucky corvettes to pop a torpedo down its exhaust pipe, making guarding your biggest vessels far more important.
You can find the full patch notes on the
Sins of a Solar Empire forums
. If you don't yet own the game, you can find out why you should in our
Sins of a Solar Empire: Rebellion review