Sins of a Solar Empire
came out in 2008, and the space-faring real-time strategy game has since had three expansions—the last of which was
in 2012. Its newest DLC is a much smaller affair, but still adds new content for only a little bit of money.
Stellar Phenomena pack
adds six new deep space anomalies and 11 random events to the existing game. According to Ironclad's news post, the DLC lets players "exploit what resources remain in these dangerous sectors while you can," which sounds like it's priming the game's player base for a future in unsustainable oil-drilling. The anomalies include starship graveyards and antimatter fountains—a bite-sized bit of content that will only set you back $5.
Earlier in the year, Ironclad's Blair Fraser
the status of the RTS as a niche, going so far as to call it "done." But Ironclad still supports its five year-old RTS and Civilization IV lead designer Soren Johnson
a new studio dedicated to RTSs. "Niche?" Maybe. But that's not stopping developers from succeeding as RTS-only developers. Nor is it stopping them from starting fresh in 2013.