Spokesperson takes to Reddit with details of the closure.
Previously, Maxis confirmed that they've no plan to extend SimCity's maximum city size. And so it falls to modders to help those feeling hemmed in by the game's virtual borders. Can it be done? Yes, sort of. Project Orion is such a boundary extending mod, and will let the game's mayors build free of the vanilla base limit. Don't plan a ribbon cutting ceremony for your city's east wing just yet,
Remember SimCity? Specifically, the disastrous launch of SimCity, followed by a year-long slog to implement a proper offline mode that we'd previously been told wasn't possible? It's the sort of business that might have put you off of buying the game, even at the current, vastly-reduced price of 20 bucks. But if you're curious, you may now indulge yourself without cost, and without risk.
Maxis has been around for the better part of 30 years, during which time it's developed an awful lot of Sim-stuff, from SimCity to The Sims. Now it's working in something new, which based on a recently-posted job listing may be a free-to-play MMO.
After many months of hinting, promises, and—apparently—a substantial amount of work, the offline version of SimCity arrives today. In an update posted to the EA forums, a Maxis developer writes that the latest patch is almost entirely focused on bringing the world of SimCity offline.
The impossible will soon come to pass: SimCity's offline mode is "almost there Mayors" and will arrive as part of Update 10, which is now in "final testing", according to the offical SimCity twitter account. The long, arduous journey of SimCity's offline mode (it's like The Hobbit but with DRM) will soon be over. With Blizzard finally ditching Diablo 3's stupid real-world auction house on March
With Citybound, designer Anselm Eickhoff has a simple goal—"to do something crazy." A 21-year-old computer science student in Munich, Germany, he originally set out to make an alternative to SimCity, according to a story at Gamasutra. Citybound will be browser-based and run offline, with moddability as "a priority, not an afterthought," according to Eickhoff's dev blog.
Since EA just spent months fixing that mistake everyone (except EA) knew they never should have made, you may find yourself tempted to finally buy the 2013 version of SimCity. Nuts to that, says I, because there are still plenty of changes, additions, and enhancements being made to 2003’s SimCity 4, courtesy of the ever-growing Network Addon Mod. NAM is entering its 10th year and still adding new
SimCity is gaining an offline mode. That's pretty good news, eh? It'll allow people without access to a stable internet connection to enjoy the game, give modders significantly more freedom in what they can edit and create, and let anti-social old me sulk off to my own private toybox of industrial mismanagement. In fact, there are so many positives, you'd almost wonder why Maxis didn't give
We recently learned that Banished, the quasi-medieval city builder by solo dev Luke Hodorowicz, will finally be available next month on February 18. Now a full hour of gameplay footage has been set free, and we can see the ebb and flow of the final release. I’ve been watching it, and let me tell you: this game is pretty relaxing. Granted, my zen-like calm did begin to crack during the summer
In real life, you want your cities to have a strong internet pipe plugged into their veins. Anyone who lives in, or even occasionally visits, the arse-end of nowhere - or "the countryside", as it's officially called - will be aware of the frequent frustration of attempting to massage a game update into their computers just a few stray kilobytes at a time. For fictional cities, it can be less
Before it was released, SimCity Creative Director Ocean Quigley (who has since left Maxis to form an independent studio) said that SimCity's GlassBox engine was "built to be moddable." That may be true, but SimCity the game is a curated always-online ecosystem, not a fertile, offline ground for experiments which would otherwise interfere with the official multiplayer experience. The two seem at
Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here. There are always nominees that mean a lot to just one or two judges. In past years these might have been included as runners up, but this year we wanted to recognise them in a more substantial way. In addition to the main
Before running away for a few days of holiday revelry and hardcore gaming, Evan, Cory, and Tyler gathered to reflect on the games they put the most time into in 2013. Watch the whole five-video series on the PC Gamer YouTube channel, and subscribe to our YouTube channel for more regular content, gameplay footage, and conversations.
I'm starting to realise it would be easier to list the distributors not currently holding a Black Friday sale. Even so, we'll give Origin the spotlight for a second. After all, their sale does have some good discounts on a selection of EA games, and, let's be honest, people are hardly going to check Origin's store page unprompted. Now you've had that prompt, head over for up to 66% off certain
Cities of Tomorrow, the upcoming expansion for EA’s SimCity, will take players far into the future, where they have the opportunity to create a thriving utopian paradise or a grim, smog-filled hell-hole like that time Biff took over the world in Back to the Future II. Now EA has released the launch trailer for the expansion, right as the company's Australian division gets admonished for poor
"Welcome...to the world of tomorrow!" is not how SimCity lead designer Stone Librande begins this narrated look at the game's sci-fi expansion Cities of Tomorrow, and I think we can all agree that's a bit of a shame. At least the new content itself looks pretty damned nifty, evoking the shiny utopias of Minority Report or Mirror's Edge, which are both lovely places if you stick your fingers in
It's been seven months since the launch of SimCity, which means it's been slightly under seven months since players of SimCity could consistently connect to the always-online city building sim's servers. In an address to the community, Patrick Buechner, the general manager of the Maxis Emeryville studio, wrote about this and other controversial elements that have followed the game since launch.