Sid Meier talks strategy, game design and Civ

Developers interviewing developers? This will not stand*! Actually this chat between Sid Meier and XCOM: Enemy Unknown designer Jake Solomon is funny and interesting, and a rare chance to see Sid Meier in the wild.

Solomon initially tries to establish whether or not Meier is a Canadian spy, and moves on to quiz the Yoda of strategy design on his origins and inspirations. It's particularly charming to hear about the humble origins of Microprose. This anecdote reveals how much the games industry has exploded since the early days of the medium, though tools like Game Maker and Unity have kept this spirit alive.

"When people ask me 'how do you become a game designer?' well you just sit down and type a game into your computer and you're a game designer. That's really the way it was back then. I did all the art, the sound, the programming, printed the manuals on my printer and put them in a baggy, and sent Bill off to sell them... we did games in about two months back in those days, maybe three if it's, like, in depth."

The video was recorded at Firaxicon, a convention for fans of Firaxis' long line of strategy games.

*When devs interview devs the results are often interesting. Check out the Tone Control podcast for more of that sort of thing.


Tom stopped being a productive human being when he realised that the beige box under his desk could play Alpha Centauri. After Deus Ex and Diablo 2 he realised he was cursed to play amazing PC games forever. He started writing about them for PC Gamer about six years ago, and is now UK web ed.
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