You searched for "The Darkness II". 13 results found:
From the left side of the screen, an oily tendril yanks a hitman off his feet and dangles him upside down by the ankle. An execution prompt flashes on the screen, then the right tentacle grabs his other leg and pulls. "This is called the Wishbone," one of the developers from the aptly-named Digital Extremes explains. The tentacles rip their victm's body in half from crotch to crown, giving us a good look at his spinal cord. In The Darkness II, eating the heart of an enemy is one of the tamer things players can do.
Digital Extremes is building The Darkness II around its writing, according to a Gamasutra interview with project director Sheldon Carter. It's an approach that lets writer and comic author Paul Jenkins shape the narrative experience that Digital Extremes places at the forefront of the game. Carter explains that while Jenkins writes the script, the Digital Extremes team makes adjustments to it based on gameplay needs. For example, the demo shown at conventions opens with mobster Jackie Estacado nailed to a cross while his demonic powers are siphoned away. Carter explains that scene was the product of how Jenkins and the development team influence each other's work.
Take-Two announced today that XCOM, which was projected for a March release, has been delayed until fiscal 2013. For those of you who don't speak Accountant, that's sometime between April 2012 and March of 2013. Take-Two did not explain the delay, and it could be that it wants XCOM to get some distance from its other early 2012 shooters, The Darkness II and Max Payne 3. Or perhaps they want to avoid Mass Effect 3. Or aliens did it. But I think we've overlooked the most obvious explanation.
Four arms: it was so obvious. It must be galling for other shooter developers. They’ve spent decades since Doom trying to work out ways to innovate on the FPS model, to make shooting people feel fresh and interesting again. They’ve tried vast open worlds and they’ve tried hurling Hollywood-size production values at projects, but the Darkness II manages it by just giving anti-hero Jackie Estacado four arms. Well. Technically he only has two arms. These are his normal limbs, functioning as arms do in games where arms are only necessary to hold guns and occasionally fire them at swarms of enemies. He also has two demonic snake-tentacles.
Murlocs in Space! Or perhaps not. Bungie announcing that their next game will be an MMO doesn't come as a surprise, but it'll be interesting to see if they will become as iconic in the MMO space as they have been within the FPS circles. The other huge story of the day, of course, has been Tim's look at the latest Unreal tech; which looks fabulous. Take a look at those screenshots and be pleased that you're a PC gamer, because this stuff is going to be on PC a whole load sooner than console. You can see some grainy footage of it in action with shaky-cam-vision here. But of course, GDC isn't the only thing happening this week. The wheels keep turning, and the news keeps flowing. You need your daily fix of short, sharp news, and we're going to give it to you. Get it all after the jump.
This week: at least three retailers (including Steam and GameStop) discount their Bethesda catalogs in the wake of QuakeCon, Get Games joins the list with its Take 2 and Batman sales, and Amazon sticks to its usual crop of discounts. See all of this weekend's deals inside!
Welcome to my humble abode. Do have a seat on that high-back chair. Here, take this brandy, don’t mind the raven above the chamber door, and try not to make eye contact with the scary portrait above the fireplace. Don’t touch the hideous idol on the mantlepiece, either. It almost certainly isn’t haunted, but you can never be too sure. Let’s talk about horror games. They’ve been with us for decades. Alone in the Dark gave us a haunted house to escape from in ‘92. Doom pit players against nightmarish hordes in ‘93, and things have gotten stranger in the neighbourhood since then. Recently, the likes of Slender and SCP Containment Breach have scared half of the internet into a gibbering fugue state, and there are dozens of horror games being assembled in dungeon labs all over the world this very moment. We thought it was about time we celebrated the best of horror, from tense survivalist nightmares to ultra-gib hellspawn massacres. Whether you prefer the loud guns and scripted shocks of FEAR to the quiet dread of Amnesia, there are plenty of horror classics here, but we hope you find something new and terrifying in this 90-strong collection, which includes some of the scariest and strangest games ever made.