You searched for "Super Hexagon". 31 results found:
I don't want sound reactionary here, but I think Terry Cavanagh might be evil. First he releases VVVVVV, a game that causes one of the highest swears-per-minute counts of any of the brutally difficult 2D platformers. Now he's back with Super Hexagon, a "minimal action game" in which you'll hear a "game over" message multiple times each minute.
Monday's review: You're a small triangle navigating a maze as its walls pivot and spin toward you in predictable patterns and with increasing speed. Avoid the walls for as long as you can and compete for the longest times. It's fun, but too small, simple and hard to provide lasting pleasure. 60%. Tuesday's review...
This hardened gamer still has literal nightmares about that VVVVVV level where you hop along the undersides of wildly ping-ponging platforms while trying not to fall into a pit of spikes—you know, that level. And let's not even talk about how quickly my fat fingers fail at the psychedelic Super Hexagon. Terry Cavanagh's notorious for laying out challenges of immense difficulty—what will happen when he sinks his hands into the puzzle genre? We'll be finding out soon.
You're a tiny triangle trapped inside an imploding hexagon. Bits of hex are rushing inwards to crush you so you have to scoot around the edges of a hexagonal core to survive their assault. The bloopy tones of Chipzel helps to poke your grey matter into a frenzied sort of urgency as the bastard hexagon rotates and changes colour, threatening to crush you in a cold, hexy embrace. Super Hexagon is the latest game from Terry Cavanagh, who made the awesome platformer VVVVVV. It's out on iPhone and iPad now, but he mentions that "PC and Mac versions are coming later" in the description for the launch trailer, which you'll find embedded below. Be warned, it might make your brain go a bit funny.
Don't worry, the Humble Bundle for Android 5 may name-check Google's telephonic operating system but, in typically Humble fashion, the latest round-up of pay-what-you-want indie games is available for PC, Mac and Linux too. This version of cross-platform indie pick 'n mix includes four games as standard, with another two available to those who beat the average. Among them is the excellent Super Hexagon.
If you own an iWhatsit, then there's a good chance you've spent the last two months trying to beat Terry Cavanagh at his own game (his own game being the minimalist reflex test known as Super Hexagon). However, if you don't own an iWhatsit, you'll have had to make do with the original flash game, a clone, or watching the inside of a tumble dryer - until now. Cavanagh has just announced that Super Hexagon is coming to Steam next week.
Chris, Marsh and Tom Senior discuss Darksiders 2, Little Inferno, Long Live the Queen, Super Hexagon, Far Cry 3 and much more. Features at least two rants, the Steam charts, and your questions from Twitter.
Despite pulling out of the 2013 Ludum Dare competition, Notch delivered a new game at the weekend in the form of 'Drop' - a free-to-play browser game inspired by Super Hexagon, Fez and part of the ceiling in his apartment. Resembling an old school touch typing tutor, the game tasks you with typing cryptic combinations of words as they spiral onto the screen.
It’s a busy and varied field this year: exquisitely picked soundtracks tussle for our affection with gorgeous bespoke scores, covering every genre from bustling chiptune beats to orchestral epics. Dishonored's sparse but potent use of the sea-shanty was fittingly iconic, while Jesper Kyd’s Darksiders 2 score swept from Celtic pipes to Mongolian throat singing, and Spec Ops: The Line’s astutely selected records patched both Deep Purple and Verdi into its eclectic, psychedelic ambience.
Super Hexagon may have become our fast, frantic and brilliantly soundtracked game of choice, but Hotline Miami remains an excellent acid trip of revenge, violence and talking owl masks. It makes the 80s look cool, which is an impressive achievement in itself. If you've yet to experience Dennaton Games' brutal top-down murder-ballet, now's the time to take a look. Steam have gone and chopped its price in half, cutting it down to a criminally cheap £3.49/$5.
After the last video inexplicably decided to be backwards, I was wondering what the gimmick for the next in Crysis 3's 7 Wonders series would be. Maybe it would play upside-down, or entirely in sepia, or be madly rotating like a hyper-violent level of Super Hexagon. Turns out it was none of the above. Instead, we get a somewhat fetishistic view of the game's new Typhoon gun. Think the opening to Fight Club, with sci-fi weaponry replacing Edward Norton's head and face.
Last night, Terry Cavanagh and Porpentine of free indie gaming site freeindiegam.es - and developers of Super Hexagon and Cyberqueen respectively - hosted a GDC 2013 lecture on "Curating the DIY revolution". As well as discussing the rapid proliferation of the free indie scene, and how journalists have often been lax in their coverage of it, they offered their own picks for their favourite free games for the last year and a bit.
The shortlist for the 15th IGF award finalists has been revealed. There were more than 580 entries this year, across an incredibly diverse range of genres, requiring the attention of some 200 judges to help pare down the games into seven award categories, with five nominees apiece.
Terry Cavanagh, the man behind the indie hits VVVVVV and Super Hexagon (and, as such, the man whose name I've cursed thousands of times) has announced he's no longer to develop Nexus City, or its spin-off game Selma's Story. Nexus City was to be an RPG collaboration between Cavanagh and writer/developer Jonas Kyratzes, whose previous games include The Sea Will Claim Everything and the free Twine game Moonlight.
To coincide with IGF, PAX, GDC, OMG and WTF, Steam have slung up one of their impromptu sales, discounting tons of indie games to ensure that our libraries continue to heave under the sheer weight of unplayed games. How nice of them. I hope you've hidden your wallet after last time, because there are some cracking deals to be had, including Super Hexagon, Binding of Isaac and Terraria for silly money.
Chain games/worlds are a fantastic idea, and we need to see more of them. Case in point: indie mega-collaboration Experiment 12, for which 12 indie developers (including VVVVVV's Terry Cavanagh, Lone Survivor's Jasper Byrne, and Kairo's Richard Perrin) each developed a chapter of a wonderfully strange, often hallucinatory story, before passing it onto the next creator in the chain. The results can be found here.
Graham, Chris and Marsh discuss Starseed Pilgrim, Monaco, and the impact of Dota 2 on our collective humanity. Plus the hot questions of the day: can you make a shooter without combat? What does Marsh dance to in the morning? Is Chris secretly an a**hole?
The evenings may finally be getting lighter, but the Frost Giants who rule this frigid land have yet to be driven back into the icy lairs. If this was the floating city of Columbia (as seen in the spectacular story-driven shooter Bioshock Infinite, this month's cover-star) we'd simply quaff the pyrokinetic vigor known as the Devil's Kiss and turn them into Puddle Giants instead. Alas, we must resort to the meagre compensation provided by thermal underwear and sneaky swigs from a hip flask while the editor isn't looking. But at least we can all settle down with the latest issue of PC Gamer and vicariously experience the blue skies and gruesome immolations of Bioshock Infinite through Tom Francis' gigantic hands-on feature.
Alternative headlines include "Dick and Dom SNUBBED in Online - Browser category", "Black Ops II not deemed most innovative game of the year - internet pitchforks rest easy", or just, "Journey wins pretty much all the other bloody awards, to the chagrin of PC-centric news writers". Still, there were some wins for games that PC owners could play. As well as Dishonored's top award, shiny trophies also went to The Walking Dead, XCOM and Far Cry 3.