You searched for "Stellar Impact". 12 results found:
While the annual Steam Summer Sale has become something of a holiday for thrifty PC gamers, it’s not the sole vector of crazy video game sales. Green Man Gaming has decided to enter the fight with its demonic 666 sale, and it isn’t afraid to bring out the big pitchforks.
Etherium is the name of a new real-time strategy game from Tindalos Interactive, the French developer responsible for Stellar Impact. It's also the name of the precious resource that fuels its science fiction premise. Stupid names for important resources is an important facet of all great franchises. Command & Conquer has Tiberium, which is thankfully less obvious than Avatar’s Unobtainium, which, unfortunately, is a term engineers actually use. So based on that alone, Etherium at least seems to be checking all the RTS boxes.
In a recent blog post, CCP reveal that the new Eve Online item store will get a series of tiers selling items at different prices. The upper of these items will be aimed at the "flamboyantly rich," and CCP hint at a fourth "exceptional tier" of items that will sell items that represent "a very special and rare investment for the wealthiest members of the Eve community." But how expensive can the new items really get? The monocle that went on sale with the launch of The Noble Exchange item store surprised everyone with its high price, but future items could cost much, much more. Speaking to Eurogamer, senior producer Arnar Gylfason said he fully expects the store to stock pricier items in future, adding "$10,000 gold-coloured Scorpions - who knows? At some point."
We love it when a new, promising indie game pops up on the radar, and the Syndicate-meets-MechWarrior vibe of the newly announced Matador has us especially interested. Developed by Stellar Jockeys, a small studio that includes brothers Jack and Hugh Monahan, Matador puts you in the driver’s seat of a one-night vehicular revolution.
Jagex, developers of stunningly-successful free-to-play MMO RuneScape employ around 400 of Britain's best and brightest developers out in Cambridge, UK. One of the many projects they're working on, aside from their next huge MMO Stellar Dawn, is 8Realms, a deep browser strategy title. We caught up with Claire Blackshaw, the lead developer on the project. PC Gamer: What does the name 8Realms signify? 8Realms is actually in two parts. The first is a reference to the 8 Ages of the game, hence ‘8’, the second refers to your dominion or rule in the game, hence ‘Realms’. And 8Ages just didn’t quite roll off the tongue, nothing rolls quite as well as an ‘R’ PC Gamer: The Jagex employees seem to play a lot of board games - what have you learnt from them; are there any board games whose mechanics have been particularly inspirational? How long do you have? We brought a lot of the mechanics from the more diplomatic board games. The combat mechanics draw from a few brawl card games I’ve been playing, which add depth and flexibility in a fairly simple fashion. Though that’s mostly under the hood. I think the biggest thing we used is our experience of playing diplomatic board games more than mechanics themselves. That great feeling when you are trying to negotiate a takedown of someone you are playing against, or the wonderful hands in the air innocence of the turtling player.
EVE Online is famous for giving players the power to bend, break, and even create the rules of their universe. This freedom has let players help shape EVE Online into the massive universe it is today, where almost anything is possible and everyone can choose their own path.
For the tenth time, I watch myself plummet to my death. It was a necessary sacrifice—I shaved off two seconds from my route of jetpack-fueled wallruns and rapid-fire platform hops, but my overconfidence resulted in a fatal collision with a wall of lasers. I click my mouse button and instantly zap back to my last checkpoint. The timer clock, a ticking judge of performance, rewinds to its last saved position. Onwards and upwards, the glowing blue beacon of the exit door silently urges me to reach it just a little faster and a little more efficiently every time. This is Cloudbuilt, the stylish indie platformer of speed and precision. It's fast, but it turns punishing in a split-second. I’m no masochist, but crashing into failure is a large part of what makes this game fun.
When it comes to SSDs it’s all about sacrificing usable capacity for the speed of solid state storage, right? Well, with the Samsung 840 EVO 1TB they are looking to give you both size and speed without you needing to auction off your first-born for the privilege. Yup, we’re finally at a time in the evolution of the SSD where decent capacity drives are available to mere mortals. Previously, if you’d wanted a terabyte of solid state storage you’d have to go for a frighteningly expensive PCIe-based drive, like the KingSpec Multicore 1TB. That’s retailing for as much as £2,300 / $3500. Thanks to first Crucial, with their 960GB M500, and now the Samsung 840 EVO 1TB, standard 2.5-inch ‘terabyte-class’ SSDs are finally within reach. We’re talking around £500 / $650 for these drives, or close to 50p/65¢ per GB.
"Who needs a big brain when you've got teeth like mine?" That line, plucked from Tidehunter's stable of bassy, boastful voice-over, tells you everything you need to know about him. The disenchanted former champion of the Sunken Isles is big, green and—relative to certain other Heroes—straightforward enough to play with your brain turned off. He’s a mana-efficient, no-frills initiator and a loveable lug all-around. Read on for a full walkthrough of Tidehunter's skills, items, and strategies.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, Star Trek Month continues, as we warp ahead in time to visit The Next Generation for A Final Unity, Generations, and the Q who put the Q in Q. It's difficult to tell where The Next Generation begins and ends, in terms of PC games. Last week we looked at Judgment Rites, based on the original series, which came out in 1993. The Next Generation however had been running since 1987, and ended in 1994. The idiocy that was Star Trek: Voyager then kicked off in 1995. In short, there wasn't much time for Star Trek games to embrace The Next Generation specifically, and most of the games that came out bridged a couple of different eras. Luckily, I give precisely zero eighths of a damn about this, and even less about precisely where in-game stardates place individual games or if they mention the likes of the Vidiians. If they're set post-TOS in the Alpha/Beta quadrants and don't involve Deep Space Nine or the Ship of Fools, they count. Rules set, let's dig into the games of The Next Generation - the good, the bad, and the make it so-so.
This gets harder every year. Every year new games are released, old favourites are replayed, obscure indies capture our hearts, and games that we once knew are updated until they’re unrecognisable. We’re fickle, argumentative people in love with the most dynamic gaming platform on the planet, and we’re only allowed to pick 100 games? It should be the top 1,000, the top 10,000, to fit every single game we all love. But it’s not. As much as the games change, our task remains the same. Boil down decades of sims and shooters, roleplaying games and real-time strategies, into the top 100. The best games on PC. Those that you must play, now.