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Stomping right behind the Spider Mech that launched last week, the Death's Knell is a new and agile robotic warrior included in MechWarrior Online's latest update. As a bonus, a familiar-sounding startup sequence for series veterans now plays whenever you switch on your towering titan.
Portal 2 will be encouraging the mod community to create new levels by giving them the ability to distribute their creations to every platform. Levels made using mod tool on the PC will be playable on the Mac, Plastation 3 and Xbox 360. Valve have also revealed that Portal 2 will have two different end credit sequences, each with their own "surprises". Read on for details.
Do you skip intro sequences? Do they feel like a pointless interlude standing between you and the game you're trying to play? It really depends on the game, doesn't it. I barely lasted a few minutes when confronted with Max Payne 3's protracted, seemingly endless interludes, but I'll certainly watch the starting sequences for Guild Wars 2. A well delivered intro can provide an exciting prologue to a grand adventure, which is especially important in an MMO, when every scrap of world-building, lore and artwork contributes to that sense of adventure you get strolling into the wilderness for the first time. In aid of all that, Arenanet have started a round-of intros for each of Guild Wars 2's five races with videos and a bit of background which might help you decide what your first character will be when Guild Wars 2 launches on August 28. Here are the first three for Humans, Norn and Charr.
The more players entreat Corvo's ruthlessness in Dishonored, the more tempted I become to sully my second full-stealth playthrough with a few slit throats and holed heads. Luckily enough, Dunwall's supernatural assassins enjoy sharing their exceptional moments of glory through recorded snippets of chaos. The murder spree shown here, executed by appropriately named player "Flakked," shows off some clever spring razor usage paired with the still-in-style powerslide. Take a look inside.
The fact that Prey 2 seems to have nothing to do with Prey 1 is looking increasingly like a good thing. The Gametrailers demonstration above gives us our first look at how the parkour chase sequences will work in-game. Look at all that lovely alien tech you get to play with.
Last week's Minecraft update added musical blocks to the game. Since that moment, it was only a matter of time before someone built a machine to play the Portal theme 'Still Alive'. Below you'll find Still Alive, a Minecraft rave and a tutorial video explaining how you can create your own musical masterpieces using the new blocks.
Another trailer for macabre platformer Alice: Madness Returns has been released. This one shows off more in-game footage than we saw in the GDC and combat trailers. It also features a gorgeous floating playing card level and some kind of 2D illustration inspired platform sequence. Alice: Madness Returns is released on the June 14 for the US and the June 16 in the UK.
The new Need for Speed game, The Run got its premier showing at the EA press conference. For the first time in the series, the game will feature on foot chase sequences. The demonstration showed a car chase with accurately modelled collisions, powered by the destructability tech in the Frostbite 2 engine. Once the car was totalled, the driver ran from the car and an on-foot chase began.
AVSEQ stands for Audio Visual Sequencer. It's a puzzle game in which you must draw links between descending orbs to vapourise them and unlock new notes on an audio sequencer cycling through the background. The idea is to build up massive chains to gain mega-points and unlock new notes for the gradually building musical score. You have to collect every note before the time runs out to beat the stage. It's join-the-dots against the clock with the added satisfaction of a swelling musical accompaniment. There's a catch, though. If those orbs touch the bottom of the screen, they evaporate and break any chain they're hooked into. Each level becomes a frantic but absorbing game of risk vs reward as you try to sketch more and more ambitious webs over an increasingly kaleidoscopic backdrop. A two-mission demo is available now on the AVSEQ page of the Big-Robot site. If its musical tendrils manage to snare your attention, you can grab the full game here for a mere $5.
Still depressed at the [CENSORED] way that [CENSORED] happened during Mass Effect's infamous [CENSORED] sequence? Bioware's not going to change it. One modder has however, and maybe you'll find it more to your tastes. It tinkers around with the existing scenes rather than creating new ones from scratch. Download it to see it starring with your Shepard, or watch the movie version below. Needless to say: SPOILER WARNING. To be exact, ALL THE SPOILERS.
This trailer definitely has some game in there. I saw it. It was hard to see it, because I was pretty busy laughing at the word "surcease", but it's there towards the end. Here's the trailer:
The latest Shogun 2: Total War trailer gives us our first proper look at the campaign map, and very nice it is too. The video reveals that the deadly Geisha Assassins and Legendary Ninja will be returning for the sequel, complete with branching video sequences that show whether your assassination attempts end in success or comedy failure. You'll find the video below.
[bcvideo id="1010353223001"] Creative director of Irrational Games, Ken Levine talks us through Bioshock Infinite's sky-lines in a new dev diary. The sky-lines are golden transport rails that link Columbia's floating buildings, and can be traversed using sky-hooks. While riding the rails you'll be able to sky-shoot people with powerful sky-guns from the sky until they are dead. The footage we've seen so far has consisted of very scripted sequences, so it's hard to know how free-form Bioshock Infinite's sky-line battles will be. Still, the in-game action that is shown looks spectacular. Learn more in the E3 2011 trailer, or have a read of our Bioshock Infinite E3 impressions.
Masters of the moreish, PopCap games have just launched Solitaire Blitz. It's a Facebook game, but a jolly good one which you should probably check out. Blitz is a time-based affair, similar to the Facebook/iOS take on Bejewelled: Bejewelled Blitz. You'll gather treasures as you match cards in sequences to make runs. I know that sounds incredibly boring, but remember - this is PopCap we're talking about. They've sprinkled their magic dust all over this thing, forcing you to balance moments of extreme panic with those of careful planning. I also find the sound effect when you click the cards extremely satisfying. I've embedded the trailer below. Watch that if you're the cautious-type, or just visit Solitaire Blitz on Facebook.
On Friday CD Projekt announced that everyone's copy of The Witcher 2: Assassins of Kings will be upgraded to the Enhanced Edition on April 17. This will add extra areas, like "an underground system of chambers beneath Loc Muine" and "a temperate coniferous forest in the Loc Muine mountains." There will be new characters to meet, quests to complete and foes to freeze-bomb, and CD Projekt will release a bonus digital map, soundtrack, game guide and manual for good measure. The trailer above is the new cinematic created for the Enhanced Edition. You only see King Demavend's severed head in The Witcher 2, but you don't know that he lost it during an awesome slow-mo action sequence on board a shattering, ice-bombed boat. Good stuff. The Witcher 2 is on sale on GOG for the next week or so.
Here it is, part of the Unreal Engine 4 tech demo shown behind closed doors earlier this year, from GameTrailers. Unreal Engine 4 wasn't powering the new games on show at E3, so it'll be a while before we start seeing games using this tech, but it gives us a good look at the levels of spitshine we can look forward to in the coming years. There's also another video that rolls lots of the techniques shown above into one sequence. It shows an armoured demon waking up and walking outside for a bit of a stretch. He takes his time about it though, so we can get a look at the new effects that Epic's next generation engine has to offer. Take a look.
These Star Wars 1313 screenshots and the above in-game footage will be familiar to anyone who saw the preview video we posted yesterday. It's basically the same demo of the game, but in hi-res and without people talking over the top. If you miss the people talking over the top you can just talk to yourself while you're watching it. The screenshots below are grabbed from the same sequence, and apparently the whole shebang is from the PC build of the game. It looks good in a kind of Mass Effect way. But I still can't quite get my head round the fact that the entirety of the game seems to be set in a big pipe.
[VAMS id="T6Jvy1Ra84v64"] The LEGO Lord of the Rings trailer is proof of something I've long believed: that the more plastic and adorable a wizard becomes, the more awesome they actually are. Also, LEGO Sean Bean makes me want someone to make LEGO Game of Thrones. Just think of the intro sequence. LEGO Lord of the Rings is due out in the Autumn and will cover the full trilogy. It'll be the first LEGO game with voice acting and, as per series tradition, will include full co-op. If anyone makes a 'LEGOlas' pun in the comments I will give you a stern look over the internet. You can do better.
A new development diary has been released for Star Wars 1313, revealing more of the bleak underworld players will inhabit in this intriguing expansion of the Star Wars universe. The trailer contains a generous helping of concept art and game footage, while the developers explain that Star Wars 1313's characters will inhabit a moral grey area that contrasts with the clearer black and white morality we're used to seeing from Star Wars. Based on what's been shown of Star Wars 1313 so far, that grey area is full of lasers. Catch a glimpse of those action sequences in the latest footage below.