You searched for "Rusty Hearts". 9 results found:
Take one part Diablo and one part double-dragon, mix with two parts anime action cartoon, and blend. That's a rough recipe for free-to-play action-RPG Rusty Hearts, a game in which a half-vampire with a good soul joins and leads a rebellion against a tyrannical vampire overlord. Rusty Hearts' sensibilities are anime to the core, and they complement its hyperkinetic action-RPG gameplay. But one thing has been missing: over-the-top bullet ballet. To fix that oversight, Perfect World Entertainment is introducing a new character on October 25th: Natasha Borzenkova, a bombshell who dives into the action with dual pistols and a slew of firearm-related special abilities. From my time previewing the character, Natasha is all about footwork and combos. While you can glide through dungeons on the easiest settings just by shooting everything, you get no style points for doing that, and Rusty Hearts grades players not just on how many enemies they kill, but how artistically they do it. Why shoot someone in the face when you can kick-flip him, then juggle him in mid-air with a series of shots from her twin revolvers? This is a game that rewards players who take the time to linger over a battle in order to play with their victims before dispatching them. And Natasha has a lot of ways to play with her kills.
Final Fight. Streets of Rage. Turtles in Time. These are games that many of us hold dear to our hearts, filling us with fond memories of roughing up thugs, beating on bosses with our buddies, and picking up loot that just happened to be stashed in random barrels. Perfect World knows the appeal of a good old beat-'em-up, and the addictive combo you get when you mix RPG elements with arcade-style combat. If you like fighting-game MMOs, like Dungeon Fighter Online, you'll love Perfect World's upcoming action MMO, Rusty Hearts. Want to play it before everyone else? Read on to see how you can win a closed beta key!
[bcvideo id="983968576001"] Cryptic's Neverwinter was announced as a co-op RPG from the creators of Champions Online and Star Trek Online. Built with a modified version of the Star Trek Online engine and set in the summery but zombie-blighted D&D city of Neverwinter. Eurogamer report that it will be turned into a free-to-play MMO. All quests, areas and expansions will be free, but you'll be able to pay for pets, fancy clothing items and consumables. The release date has been pushed back to late 2012 to give Cryptic a bit of time to change the way the entire game works. Cryptic's superhero MMO, Champions Online went free-to-play earlier this year and Star Trek Online is set to take the plunge before the year is out. Cryptic was bought up by Perfect World Entertainment this year, a company that specialises in publishing free-to-play MMOs like the recently released Rusty Hearts. Whatever Cryptic make next, expect it to be free to play.
In 2299, mankind has settled among the stars, multiplying to colonise planets that just a few decades ago it could only dream of reaching. It’s all thanks to The Signal, a mysterious transmission that gave Earth the recipe for interstellar travel. But with humanity spread throughout space, decentralised across a new frontier, fractures ripped apart the ranks and aggressive splinter groups emerged to contest Earth’s right to rule. This is where Strike Suit Zero finds its conflict, a deep-space-civil-war shooter looking to resurrect the long-dead-likes of Freelancer and X-Wing through zero-gravity combat and 360° battlefields.
Dishonored's Knife of Dunwall DLC lets you play as the Empress' assassin, Daud, in a new story that runs parallel to Corvo's campaign. I've played an hour of the first of the DLC's three missions, set in a whale oil factory in Dunwall's docklands. It's a large, fleshed out infiltration mission featuring the traits you'd expect from a proper Dishonored level - complex environments with lots of vertical exploration, secret areas, hidden bone charms, audio diaries and notes full of extra lore.
On a city street at the start of Dead Space 3, there’s a poster for a film called Tools Of Terror. It features a man in a tuxedo pulling a James Bond pose, but instead of a pistol he’s holding a wrench. He is, it’s fairly obvious, both an action hero and a blue-collar guy, and despite the fact this film is a spoof – or perhaps because of it – he’s also an accurate symbolic representation of Dead Space hero Isaac Clarke as he appears in this latest game. Isaac is an engineer. It’s the thing that made him such an unusual protagonist in the original game – he didn’t talk, he fixed things and had weapons that could conceivably have been used to fix things, if they weren’t busy dismembering the reanimated dead. He was a high-functioning spanner in a space suit, but he returned the John McClane of religious hysteria and viral outbreaks in Dead Space 2. How could the same shit happen to the same guy twice? And how could he suddenly be so good at it?
Or, to give it its full no-way-will-that-fit-in-the-title name, Mortimer and the Riddles of the Medallion. Never heard of it? I'm not surprised. In the UK at least, it's a strong contender for Lucasarts' most obscure PC game. In the US, I think it's a little better known, but still far from being a classic. Partly, that's because it's an edutainment game. It's also because it wasn't very good - though it is very pretty, and has lots of charm and character. Mostly though, I think it's a question of karmic payback. Look at this game. Doesn't it look sweet? Doesn't it look innocent? Wrong! Mortimer is the work of the Devil himself. Brace yourself. If you keep reading, you will be exposed to ear-worms you will never bleach out of your brain. PC Gamer cannot be held responsible for anything you might still find yourself humming in fifty years time. Uh-huh. Oh yeah. Uh-huh...
A good year brings a handful of bold, even revolutionary games to the PC. A great year, as 2011 is shaping up to be, brings so many that we spend weeks trying to whittle the list down to just 10. In the following pages we report on those 10 games, what makes them so special, and why 2011 is going to be a spectacular year for PC gamers.
This gets harder every year. Every year new games are released, old favourites are replayed, obscure indies capture our hearts, and games that we once knew are updated until they’re unrecognisable. We’re fickle, argumentative people in love with the most dynamic gaming platform on the planet, and we’re only allowed to pick 100 games? It should be the top 1,000, the top 10,000, to fit every single game we all love. But it’s not. As much as the games change, our task remains the same. Boil down decades of sims and shooters, roleplaying games and real-time strategies, into the top 100. The best games on PC. Those that you must play, now.