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Our favorite puzzle game of 2010 is getting a sequel: FBI agent Nelson Tethers will return to Scoggins and face a new gnome-related threat.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, Cory takes a deep breath, braces himself, and journeys back into the hellish depths of the Von Braun in System Shock 2. It’s still out there. I can hear it through the door, wandering around the hallway. I lean around the corner quickly to look, catching the back of its head as it turns the corner. “Is... someone... there?” I hear it ask, dragging a shotgun along and searching for the intruder – me. I have no ammo, and I’m out of psi-hypos. My only chance is to bludgeon it with a wrench before its friends show up. Seizing my chance, I rush out, holding the mouse button down in order to prep my wrench swing. But it sees me, shoves its shotgun out and shouts, “Kill... me!”
I had to rub my eyes. How could this have happened? Scant turns into Shogun 2’s campaign on the Hard setting, and I’d conquered my first city. My early-game army was already marching toward the next. Then one of the other clans landed a naval transport next to my home city and walked a small army right in. Total War’s AI, it seems, doesn’t have trouble with ships any more. Thus began my army’s panicked march home to retake its own capital. Dismay, bedwetting, and the thrill of a fateful challenge: a good opener for ten.
Welcome to our Guild Wars 2 review in progress. The three day head start for Guild Wars 2 pre-purchasers began on Saturday morning. Chris has been in the game (well, ish) from the start, and will be recording his impressions here over the course of next few days with a full review to follow.
Without his gravity gun, Gordon Freeman is just another geek. Without his grappling hook, Rico Rodriguez is just another agent. And, without her portal gun, Chell is just... fine? As it turns out, removing the portal gun from Portal 2 isn't that much of a detriment, provided you replace it with a gun that shoots endless streams of science gel. That's what the Aperture Tag mod plans to do, and now you can get a little preview of how it'll work.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, it's the black sheep of one of adventure gaming's most misunderstood franchises, and the weirdest cruise you'll ever take. Sequels are funny things. Usually, they're relatively predictable - taking an idea that worked or struck a chord, ramping it up in the hopes that people will splash out more cash for a second helping, and putting a '2' on the end. Sometimes though, they just go crazy. The first Leisure Suit Larry was an adventure about a software salesman trying to lose his virginity. Leisure Suit Larry 2: Looking For Love (In Several Wrong Places) ends with him fighting a supervillain in a volcano lair. Yes, really.
This month we bring you the world's first review of Deus Ex: Human Revolution. Is it as good as we all hope? Can it possibly live up to the towering original? We punched criminals, hacked terminals, turned invisible and threw a vending machine off a rooftop at an army of gangsters to find out. You can read all about it in our eight page analysis in the September issue of PC Gamer UK which is landing with subscribers shortly, and will be available in print and on tablets on Wednesday 3rd August. That's not all, of course. There are 122 more pages to account for. Read on to find out what else lies within the golden covers of our latest issue.
The shambling Humble menace has claimed fresh victims. Not content with sucking the price out of assorted indie games for the excellently varied Humble Indie Bundle 8, they've also ambushed Telltale - creators of the brilliant The Walking Dead adaptation - in order to feed their Weekly Sale. Can they ever be stopped? Remember to aim for the wallet.
*Ahem* And now, dear readers, a (not kid-friendly) excerpt from Hector: Badge of Carnage!: "You sick son of a monkey's ginger half-brother. Yesterday at 8:25, on the hard shelter of the M2, the defiled, excrement-covered corpse of Ellen Pierce, 83, head severed by an electric tin opener and replaced with that of a goat, was found at the wheel of an overturned school bus filled with burning paraplegic orphans. A man of your height, stature, and hair color was reported at the scene wearing a gimp suit and crotchless toreador trousers, eating a tuna and sweet corn sandwich, while at the same time, sodomizing the bus."
Telltale, creators of the recent Sam and Max adventure games and last year's Monkey island episodes, are working on a Back to the Future game. The adventure will span five episodes, and they're releasing Behind the Scenes videos as development goes along. We've embedded the three released thus far below. Pay special attention to the sound-alike voice actor doing Marty McFly - he's kind of incredible.
The Bureau: XCOM Declassified underwent a tumultuous, prolonged development, so it’s understandable that some of its pieces are polished but so few of them fit together. The resulting puzzle-piece jumble is best forgotten in favor of last year’s far-superior XCOM: Enemy Unknown or other recent third-person action games like Mass Effect 3 or Saints Row IV.
Each year, our staff plays hundreds of games as we separate the good from the bad and the great from the good. Now, we separate the year’s truly exceptional from the rest, and crown our singular Game of the Year. Drumroll please...
Puntastic puzzlers, pretty underworld platformers, robots party planners and games of expansionist imperial politicking: there are a lot of excellent upcoming games going unnoticed on Greenlight. We've done our bit to address the signal-to-noise ratio, bundling together the games we think are most deserving of a Steam release into the PC Gamer Greenlight Collection. Why not do your bit by throwing a few votes their way? Let us know in the comments if you've spotted other lamentably unchampioned titles.
A humorous discovery: as it turns out, some of those hyper-literal descriptions of objectionable content that the ESRB publishes about the games it's rating are ridiculous. Logan's tweet yesterday sparked a minor meme in the office, during which we compiled a list of the oddest blurbs-about-bad-stuff penned by the ESRB. If you've found any others, do share.
Police-state parodies, robotic sporting leagues, corporate espionage capers and top-down procedurally generated horror - Greenlight promises to catapult all kinds of exciting, experimental genres onto Steam. Only if they get enough votes, though. We've done our bit to address the signal-to-noise ratio, bundling together the games we think are most deserving of a Steam release into the PC Gamer Greenlight Collection. Why not do your bit by throwing a few votes their way? Let us know in the comments if you've spotted other lamentably unchampioned titles.
Oh, hello 2012. It's great to meet you. I hear you're planning to end the world, is that true? Oh my goodness. In that case, I guess we'd better get on with playing as many excellent free PC games as we can. We wouldn't want the apocalypse to arrive without having played a couple of decent adventure games, explored some woodland and caves as a fox, and moved around some pennies, would we? Read on for this week's picks.
Easter eggs are a fine tradition in game development. From quickfire references to full hidden levels, these comedy vignettes provide surreal non-sequiturs that reward the most thorough with an unexpected laugh. Jazzpunk is what happens when a game's every interaction leads to some form of easter egg. It's a first-person comedy adventure about espionage and technology, although to describe it as such is to misjudge the balance of comedy to adventure. Instead, picture the word comedy in block capitals, surrounded by flashing lights. Also, imagine the letter M has been formed from the outline of a pair of bum cheeks, and that they're mooning the word adventure. I didn't say its humour was always sophisticated.
This feature originally ran in PC Gamer UK issue 225. Adventure games suck. Sorry, but it’s true. This isn’t a lunk-headed action fan telling you this, nor a snotty RPG fan who wants to solve every problem with a sword. No. This is coming to you from a guy who considers beating every Sierra and LucasArts game ever made to be an amateur claim. If it exists, I’ve likely played it, or at least know of it. Broken Sword? Zork? The Last Express? Kingdom O’Magic? Les Manley? I’ve finished great adventures and rubbish adventures, and make no mistake, adventures are my favourite genre of all time. They’re what got me into gaming, the genre I’m most nostalgic about, and one still bursting with incredible untapped potential even today. Even so, today, they suck. And that's something that can change. That's why I get cross. Adventure games deserve to be great once again. The catch is, they have to earn it, and almost none of them are even trying.