You searched for "Nuclear Dawn". 19 results found:
The year is 2049. A third world war has ravaged the planet, splitting humanity under two banners – the totalitarian Empire, and democratic Consortium of Free States. Nanite plagues have stripped most major cities bare, and fighting rages in every territory across the world. The biggest gun I have ever seen – seriously, it’s huge – is inexplicably mounted on Big Ben. That’s the setting for Nuclear Dawn, a class-based multiplayer shooter that manages to take all the best mechanics of Team Fortress 2, but strips it of its cartoony silliness and adds a layer of serious-face real-time strategy over the top. Most of the time, you play from an FPS viewpoint as a footsoldier in one of the aforementioned armies, battling over a series of checkpoints that generate a steady stream of resources for the side that controls them.
The multiplayer shooter/RTS hybrid Nuclear Dawn is going to be free to play this weekend on Steam. Its inventive map design, diverse classes and a smart commander mode impressed us in our Nuclear Dawn review, and you'll get double experience for playing for free. It'll be on sale all weekend at 40% off, and if you buy before Sunday you'll get an exclusive P-900 sidearm (in the game). Free guns! Free shooting of guns! What's not to like?
The Indie Royale New Year's Bundle was announced coyly earlier this week. You could pre-order it without knowing what the four games included were. The deal has now gone live, lifting the veil on FPS/RTS hybrid, Nuclear Dawn, Max & The Magic Marker, a puzzle platformer in which you can draw objects into existence, lovely musical puzzler, Fractal and mad arcade shooter, Super Crossfire. You can pay what you want above the current asking price of £2.66 for all four games. Because this is an Indie Royale bundle, the price will change every few seconds depending on the amount of money each buyer puts up for the pack. The handy graph on the Indie Royale front page shows that it's been slowly increasing in price since it went live yesterday, so you might want to snap it up quickly. Here are trailers of the four games, to give you an idea of what they're like before buying. The bundle will close in four days, six hours and counting.
Nothing good has ever happened on a spaceship. Nothing good will ever happen on a spaceship, so someone should probably stop Richard Branson before he dooms mankind to extinction via grisly alien parasites or a race of malevolent space-gods. Dark Matter is the latest game to offer proof of humanity's hubris. It's a sidescrolling survival horror/action/exploration game set - you guessed it - on a hulking piece of space-junk, populated by carnivorous aliens. It's due out next year, and InterWave Studios have just released its first gameplay video. You'll find it beneath the event horizon - but beware of a demonic Sam Neill.
There's probably enough loose change in your sofa right now to get in on the latest Bundle Stars deal. $3.98 will get you eight first-person shooters, with a nice variety of games that are basically nothing but shooting, and some with a little less shooting, such as Zeno Clash 2.
Two new Duke Nukem trailers hit the web this week. One covers the history of one of PC gaming's most recognisable characters, but it's the above video that had me scratching my chin the most. Duke Nukem Forever is actually going to get released, which is great, but I cant help but feel that Gearbox are pushing just a little too hard. The above trailer is amusing, but I can't shake the awkward feeling of misogyny that seems to ooze from it. Is pixelated pornography a step too far, or is it just harmless fun? Debate in the comments.
Actually, is Bundle the collective noun for indie bundles? Maybe it should be something else. A flock of bundles? A discount of bundles? A hipster of bundles? Whatever they are, a bunch of non-Humble indie game collections are currently running. Here's a round-up of what pay-what-you-want delights are currently available.
Starcraft fans have it easy. Four official games or expansions, all of which were great. Command & Conquer's supporters may have access to more games, but that hasn't always been a good thing. Between free-to-play cancellations, web browser abominations, and even some lacklustre sequels, the series isn't what it used to be. Arguably C&C's first major misstep was over a decade ago, when Westwood wondered what would happen if they made a first-person spin-off. The answer was "it would make a bad game", and that game was called Renegade. But where Westwood failed, modders want to triumph. Formerly an Unreal Tournament 3 mod project, Renegade X is a first and third-person standalone shooter that takes the C&C concept in what, from the release date announcement trailer, looks to be an exciting direction.
My friends! Gather 'round the fire and prepare to hear an epic tale that spans the entirety of human history! I've finally finished chronicling my progress in Civ V's Gods & Kings expansion, as part of an ongoing feature every Wednesday. Last week, the Norse Democratic Union (my socialist republic that grew out of the unification of Sweden and Denmark) trounced Greece, ending a massive world war and setting us on the path to victory. This is the home stretch, but we're not out of the woods until we're literally out of the woods. On a spaceship. Will... we... go... all... the... way? Read on to find out, and learn what game I'll be playing for this column next!
Back to World War 2 we go, for some intense, detailed, slow-burn strategy. The Hearts of Iron series has typically been a daunting prospect because, well, look at it, but the fourth entry will be different. A buff 3.0 edition of the Clauswitz engine powers the sandbox. The oppressive grey backgrounds of old have been replaced by muted colours, and an adaptive interface that outlines and shades countries depending on your zoom level. A night/day sine wave washes slowly across the map, separating the brushed iron surface into sunlit and blue moonlit zones. The units are no longer featureless rectangles, but tiny models that can be guided around with multi-phase battle plans. These are sculpted with stretched, curving arrows and broken lines, depicting troop movements and battle lines respectively. I'm surprised Paradox haven't put out any screenshots yet; this is a very inviting strategy game.
With the overwhelming success of Minecraft and the large number of games in Steam's Early Access, there's an increasing number of interesting games that don't fit neatly into reviews and previews. They're tough to preview, because everyone can buy and play them; they're also tough to review, since they're constantly changing. Consider this new column, Alpha Test, a guide to sorting through this. We'll take a snapshot profile of specific Early Access or public beta games, examine what they're planning on doing next, and round up news about specific games.
Reinstall invites you to join us in revisiting classics of PC gaming days gone by. This week, we take to the battlefield with not just one, but A FEW mechs in MechCommander. Time to roll the dice. I’m replaying the third mission of MechCommander, a few giant robot steps away from a big moment: my first run-in with a MadCat. If I play things right, I can bag it. One problem: I’m totally outmatched. My four-man rookie squad is piloting wiry light mechs (Commandos and Firestarters); essentially, I’m about to send a gaggle of Chevy Cavaliers against a Ferrari. The MadCat’s iconic frame emerges from the fog of war, its egg-shaped cockpit perched atop raptor legs, shouldering twin blocks of long-range missile racks. I’ve got to make a call: do I sprint to the extraction point and attempt to complete the mission without a fight? Do I use the nuclear option and zap the rows of gas tanks near the MadCat for a sure kill—but with no chance of salvaging it? Or do I fight it head-on, and maybe—if I range correctly, kite it away from my damaged scout mech, and find enough finesse—knock the beast down without killing it, adding it to my squad and taking it into mission four as a playable prize?
Hello, friends of PC Gamer. Each month our brave writers put their voices where their mouths are and record the PC Gamer Podcast, just for you. This is their archive, where podcasts both old and older are stored. This way, when the nuclear bombs go off, future generations will still have entertainment.
Having retired from world-saving heroics, Christopher Livingston is living the simple life in video games by playing a series of down-to-earth simulations. This week he puts on policeman's hat, holsters a pistol, then hangs up the hat and puts the pistol in a desk drawer. It's time to be a police chief. We all know from a reliable source (every action movie ever) that police chief is essentially a desk job. You yell into phones, you drink stale coffee, you call those two trouble-making cops, Murtaugh and Cash, into your office to chew them out for all the damage they've caused to the city while working the Tandino murder, a case you've specifically ordered them NOT to work, and threaten to have them busted down to traffic duty if they don't clean their act up because the mayor has been screaming at you all morning.
My friends! Gather 'round the fire and prepare to hear an epic tale that spans the entirety of human history! I'm in the middle of chronicling my progress in Civ V's Gods & Kings expansion, with a new entry every Wednesday. Last week, the Industrial Era saw my Swedish Empire and its Grand Army march from sea to shining sea in the pursuit of bringing lasting peace to the world. Despite our best efforts, however, it seems that world war is just on the horizon. Read on, as the next 100 years will change the world more than any century that came before! Need to get caught up? Here's Part 1, Part 2, and Part 3.
Welcome to my humble abode. Do have a seat on that high-back chair. Here, take this brandy, don’t mind the raven above the chamber door, and try not to make eye contact with the scary portrait above the fireplace. Don’t touch the hideous idol on the mantlepiece, either. It almost certainly isn’t haunted, but you can never be too sure. Let’s talk about horror games. They’ve been with us for decades. Alone in the Dark gave us a haunted house to escape from in ‘92. Doom pit players against nightmarish hordes in ‘93, and things have gotten stranger in the neighbourhood since then. Recently, the likes of Slender and SCP Containment Breach have scared half of the internet into a gibbering fugue state, and there are dozens of horror games being assembled in dungeon labs all over the world this very moment. We thought it was about time we celebrated the best of horror, from tense survivalist nightmares to ultra-gib hellspawn massacres. Whether you prefer the loud guns and scripted shocks of FEAR to the quiet dread of Amnesia, there are plenty of horror classics here, but we hope you find something new and terrifying in this 90-strong collection, which includes some of the scariest and strangest games ever made.
2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. Click on to discover why 2013 may just be the most exciting year for gamers yet.