You searched for "Medieval II: Total War". 16 results found:
And that was the end of chess.” Viktor Kislyi, CEO of Wargaming. net, is describing the day his boyhood pastime died, in 1996, when IBM’s Deep Blue supercomputer defeated Garry Kasparov. Kislyi had been playing chess for seven years. He had competed in regional championships in his home city of Minsk while trying to master “the mother, father, grandfather, grandmother of all games,” as he describes it. “And then the world champion Kasparov lost to pretty much a calculator the size of your cellphone,” he says. “It’s a very beautiful game, don’t get me wrong, but the world of civilisation had to move on.” My cellphone is currently recording our conversation on the top floor of a tall office tower in Minsk. Several hundred Wargaming.net employees occupy six floors of the building, and the company has plans to expand to three more before the year is out. The staggering success of World of Tanks has kicked expansion plans into overdrive. Wargaming.net are bigger than they have ever been, but it took more than a decade of hard lessons before they struck gold.
The Creative Assembly have released the raw table data for Empire and Napoleon on the Total War forums. The files should help modders looking to change in-game properties find the files they need to tweak within Total War's complex file structure. As well as this gesture of support for what used to be one of PC gaming's most prolific and passionate modding communities, The Creative Assembly explain why they've been unable to provide the same level of mod support that fans have enjoyed in older games like Rome and Medieval 2.
Last week we brought Dishonored into Skyrim, so this week let’s bring The Elder Scrolls into Crusader Kings II. The Elder Kings mod beautifully transforms medieval Europe into Tamriel, a place I'm much more familiar with than medieval Europe because I play games instead of reading books. The mod introduces elements like birth signs, racial traits, spells, Dark Brotherhood assassins, and problematic monsters, plus new buildings, new council members, and a host of new decisions. Stick around long enough and a new Dragonborn might even pop up somewhere.
Valve did a sneaky, small-but-significant thing recently: it expanded its "Top Sellers" list on Steam to include one hundred games. The sales leaderboard doesn't tell us exactly how many copies a game sold, but it gives us a vague idea of how well certain games are doing on Steam in a given moment. It's an inherently misleading metric—take that as a disclaimer. Still, as we sit in the shadow of some of 2012's biggest releases, I'd like to take a crack at gleaning what we can from this moment in time.
The witch queen of the Orkney Islands has given King Arthur a cursed wound that can never heal. Since Arthur shares a mystical connection with the land of Britannia, his pain is the nation’s pain, a bit like how we all feel sad whenever Prince Philip talks. In Arthur’s case, it blights the world to attack by really big monsters. The original King Arthur: The Roleplaying Wargame took us all by surprise, wowing Tim Stone to the tune of 86% with a mixture of roleplaying and wargaming. Just like King Arthur, you wandered the British isles, getting into text-driven Choose Your Own Adventures. Also just like Arthur, you gained XP to clamber through a skill tree, and then hopped into battles where you were able to control your troops from a floating position in the sky. Think something along the lines of Fantasyland: Total War.
Loading Map Sprites... Loading Sounds... Loading Databases... Loading The Complete Works Of Shakespeare. That last message doesn’t actually appear on Crusader Kings II’s loading screen, but having just spent a day backstabbing dukes and undermining monarchs, I wouldn’t arch an eyebrow if it did. It’s almost impossible to partake of this medieval RTS (Royal Tribulations Simulator) without finding yourself enmeshed in the kind of court plots and factional feuds that make The Bard’s history plays such rattling good yarns. You might start out all sweetness and light, but before long you’re bedding your brother’s wife, Macbething your best friend, and doing a Richard the Third on your incarcerated nephews [Eww! – Cockney Ed].
Set 300 years after Shogun 2, Fall of the Samurai is a standalone expansion covering the events of the 1868 Boshin War in Japan. The negotiation of unfair trade agreements with western powers has led to growing resentment towards the ruling Tokugawa Shogunate at home. A group of southern factions has rallied around the Emperor and mobilise against the Shogun. As commander of one of the six leading factions of the time, you must pick a side and ultimately decide whether Japan will embrace the might of the west’s new technology, or stay true to the way of the Samurai. That requires conquering as much of Japan as possible using the tried and tested Total War formula. You build towns, move armies, negotiate and trade on the turn-based grand strategy map, which has been expanded to include the northern provinces that historically become the last safe haven for the Shogun’s forces. When armies and fleets meet, you have the option to dive into gorgeous real-time battles to command your troops personally.
For the Old Gods’ sake Robert, can you please let someone else have some fun? No sooner have I re-rallied my northern forces (for the second time in as many months) with the express intention of crushing Mace Tyrell’s bid for kingship (also the second in as many months), than Robert beats him up in battle and puts him in his castle. The last time Robert did this, he let Mace go after a stern telling off, patting him on the Tyrell posterior and asking him nicely not to rebel again. Mace, being head of one of Westeros’s most powerful families and ‘Ambitious’ by nature – by character sheet anyway – immediately made another bid for the kingship. Robert isn’t going to make the same mistake again. Out comes old headlopper, and Mace is no more, executed on Baratheon turf for his repeated treasons. My armies, raised from local peasantry and armed with northern steel – and some sticks and pitchforks – have to once again lay down arms and go back to their respective villages, their swords and pointy objects boringly blood-free. I feel bad. I promised these guys a war – several, really – but my remoteness in comparison to the rest of Westeros means I’m always the warmaid, never the warbastard.
For glory! I'm currently in the middle of an epic undertaking: chronicling an alternate history of Europe in Paradox’s Crusader Kings II, with a new entry every Wednesday. I have just been crowned King Brian I of Ireland, and gathered the Lords of the Emerald Isle to offer them vassalage. Can I unify the realm and secure its independence? It's a mystery only time can reveal. Onward! Get caught up: The Prologue, Part 1, Part 2, Part 3, Part 4. Also check out the Strategy Chronicles Hub, which will be updated regularly.
For glory! I'm currently in the middle of an epic undertaking: chronicling an alternate history of Europe in Paradox’s Crusader Kings II, with a new entry every Wednesday. I am Duke Brian II ua Brian of Munster, and I have one goal: unite Ireland under one High King and secure its independence, laughing in the Norman face of actual history. Last week, I put down four (count 'em, four!) rebellions and expanded my realm, but I need one more important claim before I can declare myself king. Onward! Get caught up: The Prologue, Part 1, Part 2, Part 3.
2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. Click on to discover why 2013 may just be the most exciting year for gamers yet.
Our Clockwork Empires preview unearthed some clues and concepts lurking in Gaslamp Games’ steampunk city sandbox. To illuminate more of the game’s insanity (Elder God-summoning; weaponized zeppelins) and intricacy (procedural building technology; emergent character interactions), I’ve cut an interview based on a two-hour conversation with the developer. “Interview” might not be accurate, actually. It’s more of a 9,000-word lobotomy of Gaslamp Games’ three founders, and also one of the most lively and entertaining conversations I’ve had with a group of game makers.
This gets harder every year. Every year new games are released, old favourites are replayed, obscure indies capture our hearts, and games that we once knew are updated until they’re unrecognisable. We’re fickle, argumentative people in love with the most dynamic gaming platform on the planet, and we’re only allowed to pick 100 games? It should be the top 1,000, the top 10,000, to fit every single game we all love. But it’s not. As much as the games change, our task remains the same. Boil down decades of sims and shooters, roleplaying games and real-time strategies, into the top 100. The best games on PC. Those that you must play, now.