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In this age of cheap-seat one-button brawlers, of grandma-can-play-too wand-wagglers, of full-body familyoriented frivolities, it’s almost a relief to come across a game which favours an abrupt learning curve. Though it looks and quacks like a comedy Diablo-clone, Magicka is underpinned by an intimidating set of key bindings. Here, the only class in town is wizard, and the letters resting beneath your left hand represent different magical elements which can be combined into spells, before being cast on yourself, allies, enemies or the environment with a press of the spacebar or a mouse button.
In Magicka, you're a wizard. You've got eight elements that you can stack up, mix, multiply, and unleash. You can cast them at goblins, cast them at anything next to you, cast them at your specially blunted sword, cast them at your own face. Singleplayer mode is a light comic fantasy, narrated by your dodgy mentor, Vlad. The black-clad Romanian wizard keeps pointing out that he's not a vampire, and making bad puns about sinking his teeth into things. It's a mix of satire and pop culture references that'll have you smirking dangerously throughout.
Alongside the launch of Magicka today, Paradox have released a playable demo. The demo is available on Steam now, and gives you a taste of the fantasy action-adventurer parody. Should this demo not be enough, you can grab the full game for £7.99. Those looking to learn more of this satirical RPG, take a look at our preview.
A helicopter lands in a jungle glade and four wizards jump out. A vampire in aviator shades leans out of the chopper: “Oogle blurble barble ’Nam!” he says. The wizards, wearing helmets and flack jackets over their robes, nod to each other and charge off into the jungle. Magicka: Vietnam’s first moments set the scene nicely for the madness to come. Magicka’s first expansion throws your pint sized combat-mages into a fantastical version of the Vietnam War, in which the Vietcong are replaced by gun-toting goblins, and the US forces by a team of one to four psychotic wizards. There’s a rescue mission and a survival arena to battle through, both of which ask the important question: what’s best, magic, or bullets?
Gaming’s spice rack is a scary thing. Is that FPS starting to taste a little bland? Add zombies. Need a little kick to your fantasy game? Try a dollop of Elder God, perhaps with a touch of cinnamon to help wash away the funny aftertaste of madness, seaweed, and the inevitable doom of all flesh. Unfortunately, Magicka’s Lovecraft-themed DLC goes little further than adding a little of this extra flavouring. Your group of up to four wizards has accidentally woken the Big Calamari, and only copious amounts of fire bombs, lightning walls, ARSE mines and whatever else you can mix up with your trusty palette of elements are going to send him to bed without his supper. World of Lovecraft, if you will.
Magicka: Vietnam was released last week, and we love it. The best part is the glorious union of guns and spells, and the experimentation that comes from combining different elements into spectacular new magics. We've gathered ten of the most explosive, useful and entertaining spells we could find.
‘Tis a grand weekend for indie gaming on Steam. In addition to the Super Meat Boy Pack, bonkers co-op RPG Magicka is free until 9pm on Sunday, and, yes, developers Arrowhead Game Studios have fixed most of the bugs. There’s also a wizard’s sleeve worth of offers on Steam, including Magicka itself for £1.99, a four-pack for you and three chums for £5.99, and the Magicka Collection - including all DLC - for £4.24. Magic! Just go here to download it.
The soundtrack to Arrowhead Studios' Magicka has been released as a free download. The 26-tracks are available over at the Magika website, and will cost you nothing at all. Arrowhead have been busy keeping fans happy since the game's release, patching every 24 hours in the first fortnight of release to cure it's infamously buggy launch. This new offering only further proves the developer's dedication to it's fan-base. They are also currently working on retail copies in the UK and France. [via Destructoid]
Paradox has unleashed its lighthearted parody DLC upon the world. Magicka's element-conjuring wizards are, for some reason that really doesn't matter, now battling enemies in Vietnam with assault rifles and napalm. It's incredibly preposterous, and therefore awesome. You can grab the insanity on Steam for $5. Who's tried it, and what do you think? Is it so crazy that it works, or too soon? View the launch trailer after the jump.
Purchase Magicka before January 31 and you'll get a Wizard Survival Kit for free. Read on for details and a new trailer.
Last time we checked in with the Magicka devs, they were debunking the ancient technique of "water bombing" and the frustrations of losing character control. Come take a seat at the Arrowhead campfire and listen to tales of PvP glory and fights to the death.
Paradox are releasing two new survival challenge maps for Magicka. One will be free, the other will cost $1.99. Players get to decide which map will go free in a poll on the Magicka Facebook page. RPS pointed us towards the video above, which shows off the two maps on offer. Paradox say they're set to come out on April 26 "without requiring so much as a single potato." If you want to stand a better chance of beating the new maps, you might want to take a look at our overview of Magicka's most spectacular spells.
Paradox Interactive has told PC Gamer that it will be announcing something new related to Magicka for the PC during GDC later this month. We've been told it's not a port, and it's not more DLC (which Magicka already has a huge amount of on Steam.) The stars seem to point to a potential Magicka 2, or perhaps some kind of spin-off in the same universe, with different gameplay.
Earlier this month, we were teased that something new in the Magicka franchise was coming. We were told that it wasn't an expansion or new DLC. Today, this was revealed to be Magicka: Wizard Wars. Developed by a new studio, Paradox North, it's billed as a four-on-four, PvP-focused game. Check out the trailer above, and see if you can guess which landmark fantasy book series turned successful HBO show they might be spoofing. Challenge level: Targaryen.
After the hilarious, Game of Thrones-spoofing live action trailer this year and the screenshots that came a couple of months afterwards, the Video Game Marketing Formula dictates that the next stop on Magicka: Wizard Wars' press tour is a gameplay trailer, which you'll find neatly packaged behind the cut. Paradox is on a roll with these.
After weeks of waiting in anticipation, Magicka PvP has finally arrived. Now you can prove your wicked wizard skills by pummeling your friends and enemies alike with the power of the elements. Following last week's entry, the Arrowhead devs are back to thank the dedicated Magicka fans and explain some retuned spell mechanics. Whether you're about to go try some Magicka PvP or just got out of a match, you should definitely check this out.
In the last Magicka Dev Diary, we got insight into the fine art of balancing PvP for a game that gives you so much freedom when it comes to spellcasting. Now, the dev team from Arrowhead tells us what their beef is with crowd control abilities, and why fights in the Magicka arena are never over 'til they're over.
Arrowhead's fourth-wall-busting, spell-slinging adventure Magicka received a new entry in its arcane codex of patch notes today. But in true Magicka fashion, the fixed bugs and slight tweaks were cheekily presented alongside an abundance of flavor text carrying Arrowhead's snappy wit. Funny samples include "Fixed an issue with collision checks that resulted in multiple fall damage. Large Hadron Collider consulted, collisions now in check," and "Reduced the physical damage resistance of Enraged Goblin Warlocks. Let’s face it, Warlocks sound all-powerful, but they’re really just a bunch of pansies." Continue on for the full patch notes.
Imagine a game of Dota 2 in which everyone on both teams is playing Invoker, set on League of Legends' Dominion map, and you'll have a rough idea of the general PvP insanity that is Magicka: Wizard Wars. Combining a handful of arcane elements in three-key invocations, the object is to work with your team to secure all three of the radially-placed control points on the map, preventing the enemy from respawning. I found myself thrust into the middle of it all, a simple country skull-basher with little in the way of magical education, to blast, soak, and zap my way through a 4v4 with a few other journalists and some of the game's developers. It took less than 10 minutes to become terminally on fire.