You searched for "Half-Life: Opposing Force". 6 results found:
Since the release of Black Mesa, modders have been bending and shaping its spruced up Half-Life assets to create Source upgrades of every one of the game's expansions, demos and curios. But mod group Tripmine Studios are attempting to go it alone, Sourcing up Gearbox's Opposing Force expansion entirely from scratch. The name of their project? Operation Black Mesa. Wait, what?
The fan made Half Life 2 short film, Beyond Black Mesa was released in full over the weekend. The team behind the film shot the entire project in their spare time, doing all of the stunts and special effects themselves. The result is a spectacular recreation of the Half Life universe that could have been made by pros. You'll find the full twelve minute film embedded below.
Kaos haven’t been shy in touting Half-Life 2 as their inspiration. Of course they haven’t – it’s a convenient way of saying: “This is the best thing ever,” while maintaining a sense of plausible modesty. The parallels are all lined up, jostling for your attention. Mute protagonist, on-rails introduction, strong, humane female star and careful dramatic pacing – from ratcheted combat set pieces, to cutscene-free exposition. Check, check, a hundred times check. Of course, there are plenty of significant differences, too. The gritty, exotic gravity gun-free world means you won’t come across any contrived and out of place see-saw puzzles. And in a world where your enemies are human, rather than morally simplistic and headcrabs and barnacles, Homefront is forced to resort to shock tactics to convince you that these humans who are making your life so difficult are actually worth going through the anguish of killing.
As the Radiant ancient explodes, so does the room. A 55-minute game of Dota 2 has just ended in a razor’s-edge victory for the Dire. The kill count is close to even, and both teams’ bases have been levelled by multiple near miss shots at the throne. Four Radiant players are in the Dire base when the match ends, but they can’t outrun the damage being done to their ancient by a single player, the undead horseman Abaddon, whose attacks are augmented by the three Divine Rapiers in his inventory. If you’re not a Dota player, that probably doesn’t mean very much to you. If you are, you’ll understand that a man with three rapiers is an improbable, precarious and powerful product of the forces of order and chaos at work in every Dota match. The outcome’s sheer unlikelihood is why the room – a regular office, lights dimmed, non-players working in silence – has suddenly burst into a spontaneous round of cheers. Chairs are kicked back, headphones are torn off. For anyone with the requisite understanding, it’s a spectacular upset. The human mind’s ability to glean a narrative of chance and triumph from the movements of a little internet wizard is the key to understanding Dota 2’s popularity. Moments like this are why hundreds of thousands of people, myself included, invest so much time in the game: the reward for learning to play is learning to see.
An alien dropship hums overhead, trailing otherworldly ruby-red fumes from its engines. The patrol craft spits shining metal pods at the earth as it passes. Embedded in the city street asphalt, the pods pop like pressurized eggs; three raptor-legged, inquisitive Ceph soldiers spring out. They can’t see me, but I’m a mere 20 feet away, invisible, steel feet perched still atop a shipping crate. I’m holding the wrong gun for this—a microwave gun would’ve been ideal—but I don’t care. I love the way my SCARAB assault rifle’s laser sight attachment seems to wander organically, slightly out of sync with my movements, illuminating what I’m about to kill. I center it on the aliens’ weak spot: an exposed patch of pink-goo translucence where tendrils dangle—like Cthulhu’s tentacles—from their back.
2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. Click on to discover why 2013 may just be the most exciting year for gamers yet.