You searched for "Hack, Slash, Loot". 23 results found:
Make a castle and raid the castles of other people. That's the core of Ubisoft's free-to-play game: a neat loop that leads you back and forth between dungeon crawler and dungeon master. Herded into a Parisian basement and pitched against 15 other journalists, I've had two hours to test the moreish efficacy of this feedback system and I can say that it works - at least in short bursts. You wake up, put on your armour and survey the massed ranks of floating castles from your very own floating castle, hovering in the endless skies of the land of Opulencia. You find one you like and attempt to kick the snot out of everything inside. If you get through unscathed, you scoop up XP and armfuls of gold, which you can spend on making your own castle better, filling it with traps and monsters to challenge other players. If you're defeated, you earn less, and the owner earns XP and gold for themselves. Rinse and repeat.
Take a look at this month's PC gamer ladies and gentlemen. Just look, admire is beauty, gentle stroke the gold embossing (well it's on the real thing, honest). My god it's beautiful. This month Chris gathered his legions and annexed The Creative Assembly, looting a preview of Total War: Rome 2 from the rubble and pillaging some Total War: Shogun 2 - Rise of the Samurai DLC codes to give away. He spoke to The Creative Assembly about why they chose to return to Rome, and what this means for the series. You can find out more in our Total War: Rome 2 interviews and our Total War: Rome 2 preview, but the full details are in the magazine.
It looks like the year of the hack 'n' slash - as foretold in The Prophecy - won't be 2011 after all. First Diablo and his army of the damned tried their damndest to make it our the door at the tail end of 2011, but ultimately failed. And now it seems that Torchlight II has hit a similar snag.
In a win for self-descriptive naming, here's Hellraid: a first-person co-op hack 'n slash RPG about raiding the armies of hell. It's being made by Techland, who have form with back-to-basics game naming, having previously brought us Dead Island: a game about an island full of dead people. This time, they're swapping shambling corpses for the similarly undead, but generally less putrefied, demonic hordes.
Burnt, parried, confined in stocks and decapitated. This brief selection of screenshots for Hellraid, Techland's first person hack 'n slash, are almost enough to make you feel sorry for the necromantic beasties that have arisen from their infernal underworld. Almost, but not quite. The prospect of being the one that's dishing out this holy violence is too enticing for sympathy.
Why won’t Maxis let me play with its best toy? The awesome, Play-Doh-like Creature Creator that powered the wacky player-made monsters of Spore is a shadow of its former self in Darkspore, a loosely-affiliated hack-and-slash action RPG spin-off of Will Wright’s evolution game. The modification you can do to your characters at the loot-equipping screen (which is essentially a crippled version of the Creature Creator) is limited to G.I. Joe-like functionality that only allows manipulation of accessories on 25 playable “hero” monsters that someone else already enjoyed the fun of creating. Being locked out of its creative power baffles me. Let’s pretend that we don’t know what we’re missing, though, and critique Darkspore’s colorful hack-and-slash gameplay for what it is: mildly entertaining with a lot of good ideas, most of which go awry.
True to the spirit of George R.R. Martin's merciless pen, Cyanide's Game of Thrones RTS killed something in cold blood: my ability to smile. The Blood Bowl developer isn't throwing in the towel just yet, though. Instead, it's charging forward with an RPG, and - based on the first major trickle of story info and screenshots - it's sounding, dare I say it... promising.
It’s been two years since Dungeon Defenders’ quartet of child heroes saved the colour-saturated world of Etheria through tower defending and action-RPG hacking and slashing. Since then, the Squire, Apprentice, Monk and Huntress have grown into teenagers, and Dungeon Defenders 2’s tower defence fusion has grown up with them. I donned the Apprentice’s floppy wizard hat to blast orcs in an early build of Dungeon Defenders 2, which Trendy Entertainment put together in just four months. This build, it says, is all about getting the core mechanics right. I played about 100 hours of the first Dungeon Defenders; the tower defence was fun but the combat was mindless, and interface and camera issues kept the two genres from gelling. In other words, the core mechanics needed work.
EA Partners Producer Ben Smith has just finished showing me a demo for upcoming action RPG Kingdoms of Amalur: Reckoning. He was playing it on a PC, using an Xbox controller. He’s the second of Kingdom’s high-profile developers to state the game’s combat – a key feature - works better on a controller. “I think that the combat really sings on the controller,” Ben states, before realising who he’s said that to, “and the team’s done a really fantastic job of getting a PC control scheme which we’ve user tested a few times now; and continue to learn new things to make it better. It’s actually pretty good.” He carries on. “It comes very close to giving you all the things at your fingertips that you would have on a controller.” He hesitates. “It’s not… I don’t think… as good… well, I don’t know if that’s the right word. It’s not as… fluid or responsive… but it is good.”
If Spore is the cartoon you watched as a little kid, then Darkspore is the revamp for teens with edgier characters and flashier graphics. Maxis is venturing into new territory: the action RPG, a far cry from Sims-style gameplay. Darkspore could be thought of as Diablo mixed with Ben 10's interchangeable alien heroes click-clicking through hordes of enemies.
Spiral Knights is a free-to-play MMO that plays like Diablo on fast forward. But this hack-and-slash RPG action is tempered by a spiteful pricing system that seems determined to stop you playing just as you’re starting to have fun.
Some pirates have parrots, but I prefer a pack of gem-hunting kobolds to boss around and scour the earth to fill my coffers with shiny booty. And that's what I'm doing in the pirate-themed events of Dungeon & Dragons Online's fifth anniversary (which hits live servers this Thursday). My pirate gear is on and I'm joining other bands of pirate players to squeeze the treasure out of every chest I find, just like we did when it all began in the game's first dungeon, five years ago.
It's been two years since Dungeon Defenders' quartet of child heroes saved the color-saturated world of Etheria with a mixture of tower defense and action RPG hacking, slashing and shooting. Since 2011, the Squire, Apprentice, Monk and Huntress have all grown into taller, lankier teenagers. Dungeon Defenders 2's tower defense fusion has grown up with them.
The air fills with the screams of the dying and the streets run crimson with the blood of the dead. As arrows whistle past me, I brutally hack through the neck of a Stormcloak soldier, and his head tumbles away like a dropped melon. My wife and companion, her sword coated with gore, sprints off to plunge her blade into the belly of a distant archer. High above, my summoned dragon wheels about in the sky, lands beside me with a crash, and spits a tremendous gout of fire onto several more city guards, setting a wooden walkway ablaze in the process. Amid the carnage, as I decapitate my next victim, a single thought rises in my head:It didn't have to be this way. I just wanted to build a house.
MWAH-HA-HA-HA! That's my evil laugh. Do you like it? I've been practising. A 14GB download, immediately followed by a 6GB content patch, gives you plenty of time to perfect such things. I'd already decided I was going to be a villain, because villains are always more fun than the heroes, but after so much waiting around, I was definitely in the mood to smash shit up in Sony's comicbook MMO. We'll have a full review for you soon enough, but for now, here's what happened in my first few hours.
We’ve been spoilt for amazing PC games this year, but it’s only going to get better in 2012. We've already brought you previews of Planetside 2, Mass Effect 3, World of Warcraft: Mists of Pandaria, Guild Wars 2, Dishonored, Hitman Absolution, Diablo 3 and Bioshock Infinite, but now we've compiled a list of every game out this year, for your reading pleasure. By the end of this feature, you should have an idea of just how incredible 2012 is going to be. Check inside. The games of tomorrow are waiting for you.