You searched for "FTL: Faster Than Light". 22 results found:
FTL: Faster Than Light is a real-time rogue-like spaceship-sim. It's brilliant, horribly brutal and never the same twice. It'll also be on sale via Steam in a matter of hours. Whoop!
Ben Prunty, the composer of the soundtrack for FTL: Faster Than Light, has published a “guided tour” of the motifs and themes that show up throughout the game’s 29 tracks. FTL is a remarkable game for a lot of reasons, including what is hands down one of the best recent musical scores around.
It goes blip and bloop and ding-ing-ing with reverberating voices, wrapping hazy nebulae and fierce space battles with warm melodies that sing "Oh my God, we're in spaaaaaace!" It's the soundtrack to indie sleeper hit FTL: Faster Than Light, and it's some of the finest game music of 2012. The 29-track album ($5 on Bandcamp), composed by San Francisco Bay Area-based musician Ben Prunty, combines existing sci-fi motifs such as lonely, echoing synth bells with a unique space adventure sound. Tracks like MilkyWay and Civil are a skirmish between eerie tension and soothing, stargazing melodies, and their sparse chord progressions, warm synth melodies, and chiptunes-like blips have been stuck between my ears since they became my spaceship command companions last year.
Being a captain in FTL: Faster Than Light is a nerve-wracking experience. Hostile aliens could teleport onto your ship at a moments notice, an asteroid could take out life support, and you're constantly put in horrible situations with no clear solution. The responsibility is simply too great, but luckily a pair of fellow space-goers are working on a Garry's Mod gamemode that lets you demote yourself to the role of a single crewmember.
The fellow nursing the mug of Roc ale in the corner of the cantina doesn’t have to tell you he’s an FTL captain. The laser burns on his jacket, the monkey wrench in his belt, and the broad grin creasing his craggy, careworn face give him away. Sit down opposite him and you invite a torrent of torrid tales.
FTL, last year’s breakout hit from two-person studio Subset Games, will receive a free update that adds new ship systems, weapons, events and environments. Called FTL: Advanced Edition, the update will be timed to coincide with an iPad edition of the game set for release in 2014.
You can't play games all the time. Eventually your hands will degrade into coarse lumpy bone sacks, unable to perform rocket-jumps or micro small army men. At some point, you're going to need a rest. Luckily, in the downtime, you can still think about games, and listen to the music from games, and create plasticine dioramas of your favourite moments in games. I mean, I guess you could do something else entirely, but that wouldn't neatly lead into the news that the Game Music Bundle 5 is available, and contains some great indie soundtracks.
For some weeks now I’ve been the captain of a small spaceship, managing both crew and systems as it jumps from star to star in a randomised galaxy. Each arrival is a random encounter: an enemy, a ship in trouble, a wreck, or something stranger. As you hop around, you can use the scrap metal you find to upgrade your ship or buy new weapons, equipment and crew. We’ve written dotingly about FTL before, but the new version I’ve been playing is massively expanded. Now both your crew and your enemies can be from any number of weird alien races, from vicious mantis-things to psychic slugs. You can get wrapped up in long story quests and unlock new ships to fly. And there’s now an end to the game – but I won’t spoil that here. Instead, this is the battle report of one extraordinarily tough fight, and how I got into it.
The Humble organisers aren't afraid of side-projects, but now that they've had their fill of stand-up comics and corporate overlords, they're returning back to the very source of their humility. The ninth Humble Indie Bundle has just gone live, and, in a move that shouldn't surprise anyone, it stars Polytron's gorgeous platformer Fez. You'll also find FTL, Mark of the Ninja, Trine 2, Brutal Legend and Eets Munchies.
If you regret missing any of GOG's Summer Sale bundle deals, consider them un-missed. Beginning a few hours from now at 13:00 GMT/14:00 BST (for those of us who live in the past, that's 6 a.m. PDT and 9 a.m. EDT) GOG will discount all of its Summer Sale daily bundles at once for 24 hours. Oh my GOG, that's a lot of games.
At the end of each year we hand out awards to honor the experiences that live in our best memories of the preceding months—the games that moved us with their ambition, quality, and pioneering spirit. None of the decisions are ever easy, and there's no secret formula: we pit opinion against opinion with straightforward, old-fashioned arguing until one winner is left standing in the GOTY battle cage. Look inside for the first landmark of that exciting week-long debate: a list of our eligible winners in 11 categories, including Game of the Year.
This year's GDC has been the source of many interesting industry tidbits. But forget them for now, because it also hosted two award shows last night. Shiny, slightly crass and easily digestible in a handy list format - we've got all the winners from the Independent Games Festival Awards and Game Developers Choice Awards right here. Did Hotline Miami's masked protagonist beat the living snot out of the FTL crew for the Seumas McNally Grand Prize? Did Incredipede's creepy-crawly monstrosities scare away the other Visual Art nominees? Did any game not called Journey win a GDC Award? Read on to find out.
FTL: Faster Than Light released at 10% off on both Steam and GOG, GameStop opened its trunk in the parking lot to reveal deals on Max Payne 3, Killing Floor, and Amnesia, and Guild Wars 2 is 25% off at Get Games for European customers. That's just the beginning of our weekly savings spelunking expedition, so come along with me for more unnecessary analogies. And weekend deals.
The shortlist for the 15th IGF award finalists has been revealed. There were more than 580 entries this year, across an incredibly diverse range of genres, requiring the attention of some 200 judges to help pare down the games into seven award categories, with five nominees apiece.
The Game Developers Choice Awards are the other side of a coin that also contains the IGFs. Sure, indies are allowed into this GDC organised awards show, but they have to promise to be on their best behaviour. And wash behind their ears. The nominations for this year's award - chosen by a panel of game developers - have been announced, with The Walking Dead and Dishonored scoring plenty of nods. Not the most, though - that honour goes to Journey, which is apparently a PS3 game about collecting scarves. Or something.
Great ideas are exhilarating. When we have them, we turn them over and over in our heads like glassmakers folding molten silica, shaping our glowing gems. They stick to us. But then comes something agonizing: actually realizing them. Doubt and fear creep in. What if it doesn't work? Experimentation is risk. Brave independent game developers have the freedom to take that risk, and we love when they do. After witnessing a magnificent indie showing earlier this month at PAX Prime, we gathered a list of the boldest new ideas being crafted by indie studios. Some of these games were new to us only weeks ago, while others have been forming for a while, but they're all built on ideas we're excited to talk about.
The 31st Golden Joystick Awards are only a month away. Not only is it a chance to pick out the best games of the year, but also to prove that our lovable PC boxes are where you'll find those best games. To do this you'll need to get involved, because the awards are chosen entirely from votes collected across the internet. We can't rely on anyone else. They'd only go and vote Pikmin 3 as Game of the Year. This year, the awards have had a bit of a makeover. Returning host Ed Byrne sat down to talk you through the changes.
Valve did a sneaky, small-but-significant thing recently: it expanded its "Top Sellers" list on Steam to include one hundred games. The sales leaderboard doesn't tell us exactly how many copies a game sold, but it gives us a vague idea of how well certain games are doing on Steam in a given moment. It's an inherently misleading metric—take that as a disclaimer. Still, as we sit in the shadow of some of 2012's biggest releases, I'd like to take a crack at gleaning what we can from this moment in time.
The IGF winners will be announced on Wednesday alongside the GDC awards in San Francisco. The Independent Games Festival has turned out another strong field of nominees, some of which you can play entirely for free right now. Here's your guide to the Seumas McNally Grand Prize at the IGF awards 2013, with interviews and details on the five finalists, Cart Life, FTL, Little Inferno, Hotline Miami and Kentucky Route Zero.