You searched for "EverQuest Free-to-Play". 12 results found:
The original EverQuest went free-to-play a little over a month ago, and, if Sony Online Entertainment's latest stats are anything to go by, it's doing rather well. Unique log-ins have increased by 150%, there's been a 125% boost to item sales, and the amount of users online at a given point has increased by 40%. Perhaps most impressively, EverQuest registrations have increased by 350%. The thirteen year old MMO established many of the design principles that informed most of the online RPGs that followed it, particuarly World of Warcraft. Its direct sequel is also doing well - yesterday, EverQuest 2 was updated with two new zones and over 100 new quests.
Thirteen years ago, EverQuest opened a door that would influence online gaming forever. It taught us how to camp world bosses, how painful dying can be, and most importantly, how to make a ham sandwich and take a shower in under five minutes so you can get back to the game ASAP. It isn't the flashiest or the most beginner-friendly of MMOs, but it was certainly the foundation for games like World of Warcraft and Star Wars: The Old Republic. And finally, more than a decade and nearly 20 expansions later, it's going free-to-play.
In a bold, unexpected move, SOE announced today that EverQuest II will be free-to-play...on some servers. It's a bit confusing, so allow us to break it down for you. EQII's existing subscription model will remain completely unchanged on existing servers, but in addition to them , SOE is launching new servers that will house an "EverQuest II Extended" version of the game that allows anyone to download the client and play through all of the content up through, and including, The Shadow Oddyssey expansion for free.
Another day, another MMO goes free-to-play. Sony Online Entertainment continues its transition away from the subscription model by doing away with EverQuest II's traditional subscription-only servers, starting in early December. In a letter to fans, executive producer Dave Georgeson outlined why EQ2 is going F2P, and what the new payment structure will be.
John Smedley is unusual among videogame executives for his outspoken Twitter presence and friendly, direct engagement with gamers. Maybe other suits should take note: the SOE president comes across as someone who understands and loves the games SOE makes and his responsiveness to players instils some considerable trust. If PlanetSide 2 wasn't perfect when it launched, gamers may feel reassured that with John Smedley at the helm SOE will continue to work towards that goal. Last night I got to speak to the big man about the future of PlanetSide 2, fighting in-game crime, free-to-play and the recent internally-revealed Everquest Next.
It's not all bad news in the court of Sony Online Entertainment. Following the announcement that four of their MMOs - Free Realms, Star Wars: Clone Wars Adventures, Vanguard: Saga of Heroes and Wizardry Online - are soon to be Old Yellered, the MMO makers have revealed the existence of another: the original Planetside. To clarify: the 2003 predecessor to the impossibly huge Planetside 2 is going free-to-play this April. If you're worried about microtransactions, don't be - an SOE FAQ reveals that "PS1 has no Marketplace and will not see further game development".
The original EverQuest released nearly 14 years ago, and its quest and class structure helped define a genre that would soon explode in popularity with World of Warcraft. It's still active to this day, and last week, its community celebrated (via Polygon) the return of Brad McQuaid, one of EverQuest's principal designers, back onto the original EQ team after over a decade apart.
EverQuest Next's entire environment—hills, forests, deserts, and cities—will be made of voxels, little bits of matter which can be smashed apart by explosive spells and giant Golems. Before we start breaking things, though, SOE wants us to start building—the developer is announcing today that it will be sharing its voxel building tools in EverQuest Next Landmark, a separate free-to-play MMO going into beta before the end of the year.
A wizard blasts away a hunk of hillside with an explosive spell. “Did you see what just happened?” asks David Georgeson, EverQuest Next Director of Development. Until now we've been talking about races, classes, and weapons. You know, fantasy MMORPG stuff. Georgeson loops the animation and I raise my eyebrows as chunks of hillside fly and tumble out of the explosion. So, deformable terrain?
Funcom just announced that their gritty MMO, Age of Conan, will be adopting a hybrid free-to-play business model (meaning there will be an optional subscription and cash shop available, much like LOTRO and DDO). The upcoming update will also add a lot of new content at the same time, including new areas, items, and storylines. We sat down with Age of Conan's Executive Producer, Craig Morrison to talk about how their hybrid business model will work, what they'll be charging for, and why AoC's mature content and siege-focused combat systems still has a lot to offer MMO players!
The EverQuest Next Landmark alpha packages—$60 and $100 Founder's Packs—don't buy a complete game, and Landmark hasn't been a very functional incomplete game until the most recent patch. But despite four days of server outages, crashes, bugs, and wiped data in the voxel building MMO, EverQuest Director of Development David Georgeson is optimistic about Landmark's first public play test, and even wishes it had started earlier.
"It's an experience no-one's ever had before" says Matt Higby, Creative Director of Planetside 2. Then he frowns slightly. "well, except for Planetside players." He's just spent 30 minutes showing us impressive running battles across one of the continents in Planetside, with the support of 30 other developers. You can watch the footage here. It's when he points out that these same battles would normally feature between 300 and a thousand players that you blink. First things first; it's free-to-play, funded by microtransactions. Despite SOE's earlier reticence in announcing this, Higby tells me that he doesn't imagine anyone will ever make an MMO that isn't F2P again; "I can't imagine why they would. It's going to be really hard to compete with this level of fidelity in a free-to-play game. I think most of the big successes in the last five years haven't been paid. The games that you hear aobut all the time are League of Legends, World of Tanks, Free Realms."