You searched for "Dystopia". 30 results found:
Dateline: The Internet, 201X. The bit jockeys jacked in through the transdimensional cyberdeck. The megacorps had locked down Sector 4, and now their only escape was a quantum mindfeed across an unregulated sub-Arc. Their last hope was a warning sent out to the past. An awareness drive through the most powerful force known to humanity: the indie game jam. That's one of the possible origin stories for the Cyberpunk Game Jam, a ten day competition that celebrates the many neon creations of a seedy futuristic techo-society. Alternatively, a bunch of indie devs remembered that they really love the '80s.
APB, the cops-and-robbers MMO by some of the boisterous chaps who started the GTA series, is out on July the 2nd. The latest cinematic trailer is actually the game's intro, so it paints a pretty wretched picture of a dystopia where the authorities will take help from anyone willing to point a gun at a bad guy. If you want to play the game yourself before you buy it, the first 20,000 people to create accounts here on PCGamer.com will all get beta access - see here for details. If you just want to know more, we have a full preview here.
It's the future that's for sure. The riot shields all have lights on them, someone's finally realised that those quadrocopter toys could quite easily double as deadly recon drones, and humanity has become warped and warlike in its relentless quest to capture flags. The latest Black Ops 2 screenshots from Gamescom offer us a glimpse of this grim but probably quite fun dystopia. Absorb them below.
The announcement of Mirror's Edge 2 has inspired parkour production house Ampisound to bolt a camera to a runner's face and send them flipping and rolling across some rooftops in tribute to DICE's first-person jumper. Sure, there are no snipers, no armed police, no trace of an oppressive yet remarkably clean dystopia; even so, it's a spectacular array of acrobatics that mirror the game in a way that's made more stomach churning through real life's annoying lack of checkpoints.
Obsidian, the crack team of sequelologists who've been making Fallout 3's followup, Fallout: New Vegas, have just released a trailer. It contains the mandatory quota of explosions and shooty bang, showing some new weapons (including a very explodey detonator thingy towards the end), and it's heavy with Fallout's characteristic juxtaposition of being melted by a robot in a nuclear dystopia while toe tapping to care-free '40s crooners.
The dystopian border and immigration management game Papers, Please last caught our eye when it rose through Steam’s Greenlight service and announced a summer release window. Information about the offbeat indie game continues to sneak across the border, though: the latest is the retail price, which can be pried out of a tight-lipped border guard in a minigame at Papers, Please’s official site.
Rumour has it that Starbreeze, the developers behind the excellent Chronicles of Riddick: Escape from Butcher Bay, are working on a remake of the 1993 Bullfrog classic, Syndicate. Project Redlime is though to be the codename for the project, which is being developed with EA. Now Siliconera say they've received excerpts from the game's script. The leaked scenes outline a cyberpunk dystopia ruled by embattled corporations. Chips and implants are an everyday convenience and world powers are at each other's throats over a Uranium pricing dispute.
I didn't think I'd find myself writing that headline when I woke up this morning. There are big ideas behind the Bioshock games. The wars for Rapture and Colombia are battles between ideologies fought with bullets, each set in a fascinating, twisted dystopia. Never mind all that, though. No matter how smart your game is, there's always room for evil robot George Washington with a gatling gun. The "motorised patriot" was revealed on G4TV, with comments from Ken Levine. "He's completely fearless," Levine said. "He doesn’t have a sense of self-preservation, so he’ll just keep coming at you and coming at you." Just like George Washington. Update: There's a video! See the motorised patriot in action below.
A Kickstarter drive to fund a new Broken Sword adventure game went live a couple of weeks ago. It's managed to hit the $400,000 target already, so the developers are pushing ahead for a $1,000,000 goal, which would provide enough funding to greenlight a sequel to Beneath a Steel Sky. "For many years we have wanted to write a sequel to our 1994 classic adventure. If we reach this goal we will start work on this exciting, much-demanded project, and implement Easter eggs in Broken Sword: the Serpent's Curse, offering a glimpse of this futuristic dystopia," writes a Revolution rep in the latest Kickstarter update post.
"This looks cool, we should post about it," I thought, instantly raising my suspicion. Does action platformer Randall look cool? Maybe E3 was, in fact, a long bombardment of hypnotically suggestive lights and sounds, and instead of a charmingly animated side-scroller, what we're really seeing is a strobing message ordering us to be mildly intrigued by the concept and promise shown in this supposed announcement trailer.
Oculus Rift owners have mastered the open roads in Euro Truck Simulator 2, upset a fascist alien dystopia in Half-Life 2, and... had a lovely Tuscan holiday in that tech demo thing. Thanks to Valve, development kit owners have a new experience waiting for them: a nice floating menu. Ahead of their Steam Dev Days conference, they've released an experimental VR version of Steam. It's like Minority Report or something, only with a great big chunk of plastic pressed up in your face.
In comics, everything is a shade of grey. “It’s always been a comic book staple,” says Matt Miller, Going Rogue’s senior design lead. “The hero falls from grace or a villain sees the light and redeems himself.” Finally, players will be able to scribble goatees on their heroes and stuff hearts of gold in their villains.
[caption id="attachment_62270" align="aligncenter" width="590" caption="The dystopian future awaits."][/caption] “God bless the Regime.” It’s a simple phrase, yet it sums up the premise behind developer Black Wing’s upcoming third-person shooter, Scivelation, surprisingly well. Right from the start, the narrative is flooded with complex themes of religion and belief, utopia and dystopia, post-apocalyptic confusion, and genetic and mechanical enhancement. But hold on, this is a cover-based, third-person shooter, right? I’d expect it to just let me shoot a few zealots in the face, not give players substance and depth.
Self-aware triangles, the thought police, real-time chess – reality is falling apart at the seams in our regular webgame roundup, which this week is brought to you by [OUR GLORIOUS LEADER]. Click on for rebellious isosceles, stacks of minigames, a randomly generated roguey adventure and a revitalised board game classic (not Kerplunk). Enjoy!
Coming to you LIVE from the bottom of the Atlantic Ocean, it's time to celebrate Valentine's Day with Rapture's number one radio dating programme: Would You Kindly! Free from the tyrannical oppression of government broadcasting standards and hosted by the founder of Rapture, Andrew Ryan, Would You Kindly challenges one contestant to choose from three viable paramours (sitting unseen behind a screen) by asking them a series of romance-based questions. So, inject your plasmid of choice, spider-walk to your favorite spot on the ceiling, telekenetically turn up the volume on your radio, and enjoy the show!
This month we bring you the world's first review of Deus Ex: Human Revolution. Is it as good as we all hope? Can it possibly live up to the towering original? We punched criminals, hacked terminals, turned invisible and threw a vending machine off a rooftop at an army of gangsters to find out. You can read all about it in our eight page analysis in the September issue of PC Gamer UK which is landing with subscribers shortly, and will be available in print and on tablets on Wednesday 3rd August. That's not all, of course. There are 122 more pages to account for. Read on to find out what else lies within the golden covers of our latest issue.
It's rare that you get a glance inside an art director's sketchbook, which makes the concept art that Bethesda sent over a bit of a treat. Each of the ten images comes with a few words from Dishonored art director, Sebastien Mitton, offering a bit of insight into the lengthy pre-production phase that locked down Dunwall's grimy aesthetic. There's even mention of a cut level set in an insane asylum. Let's take a look.
The world of Shadowrun is one where freelance trolls with dreadlocks punch transdimensional giant insects to death with their bare hands. You can't really dress it up as anything other than what it is, and the same goes for Harebrained Schemes' Kickstarted RPG, Shadowrun Returns. It's an affectionate adaptation of the tabletop game built on a low-tech engine with a surprisingly interesting story... and not much else.