You searched for "Dungeons & Dragons Online®". 58 results found:
Dungeons and Dragons Online will get the first full expansion of its six year history late next month, which will add new lands and new foes to thwart. You could do this with one of the existing DDO classes of course, but where are the rabid animals in that? The druid's mastery of nature will let them have pets, summon additional companions and charm creatures in the wild to trample the invading dark elf forces using the deadly power of MAMMALS. Their spellbooks are full of more showy elemental magic and some healing tricks if you prefer a more varied approach. Find out more in our D&D Online: Menace of the Underdark preview. It's out on June 25.
I rolled a druid the very first time I ever played the pen-and-paper classic Dungeons & Dragons. I didn't get to shapeshift like these fancypants druids you see in games nowadays, but I did manage to save my group by streaking through a bug bear camp to divert the enemy's attention. The druid class is finally coming to Dungeons & Dragons Online in the Menace of the Underdark expansion, releasing on June 25th. I'm already taking my clothes off in preparation for any dangers my group may encounter.
Dungeons and Dragons Online has received many, many updates since it launched six years ago, but Menace of the Underdark is the first that the developers at Turbine have deigned large enough to warrant that "expansion" title. It'll raise the level cap from 20 to 25, add a new class in the form of the shape shifting Druid and add huge new zones set in, around and underneath some the Dungeons and Dragon's most famous lands in the Forgotten Realms It's three or four times the size of any previous update, which meant there was plenty to see when DDO producer Fernando Paiz showed me around the new zones last week. Over the course of a busy hour I was swallowed whole by a Purple Worm, attacked by a hungry treasure chest, menaced by a Suspicious Tree and trampled by a green dragon. I even caught a glimpse of the colossal Drow goddess, Lolth, the final raid boss of Menace of the Underdark.
With a huge, intricate spider web hanging down from the rafters of the Boston Convention Center, the Dungeons and Dragons Online booth is overshadowed by the evil presence of Lolth, the main villain for the upcoming Menace of the Underdark expansion, hanging overhead. The spider queen's presence lends an air of, well, menace to my time with Executive Producer Fernando Paiz and Senior Producer Eric Boyer as we take an extensive look through what Menace of Underdark will offer players, as well as a quick look at the Druid class and some of its abilities.
The Forgotten Realms is as classic a D&D setting as they get: a lost realm related to our own where magic runs rampant, deities are active, and--well, just imagine most any classic RPG game you've played and you'll see hints of The Forgotten Realms' influence. And Update 13 is finally bringing it to Dungeons & Dragons Online, which is still offering it's brand of flexible free-to-play options to the masses. I recently sat down with the game's Executive Producer Fernando Paiz to talk about what the upcoming content will look like in DDO's first-ever expansion: Menace of the Underdark.
Some pirates have parrots, but I prefer a pack of gem-hunting kobolds to boss around and scour the earth to fill my coffers with shiny booty. And that's what I'm doing in the pirate-themed events of Dungeon & Dragons Online's fifth anniversary (which hits live servers this Thursday). My pirate gear is on and I'm joining other bands of pirate players to squeeze the treasure out of every chest I find, just like we did when it all began in the game's first dungeon, five years ago.
And lo, in the Kingdom of Ehb, at a time of warring factions, the weakened King did fall. And the King’s daughter, the beautiful Jeyne Kassyndar, didst blame the 10th Legion, the warriors who had, in previous games, been known for their excellent fighting skills, pulling offst such tricks as the shield bash and swordrelated shit that gave rise to a “whoa” from nearby peasants. And Jeyne went off on a massive one, and didst hunt down the 10th Legion across the lands, diverting funds that couldst, truth be told, more effectively have been spent on public services. That’s the rough story behind Lucas Montbarren, son of a tenth legionnaire, and the hero I was allowed to play in the first hands-on of the new Dungeon Siege game. With the blessing and occasional advice of Chris Taylor and original developers Gas Powered Games, development duties have passed to Obsidian – the prince regents of taking another company’s IP baton and running with it. PC exclusives such as Neverwinter Nights, revered shared platform classics like Knights of the Old Republic, and emotional reunions with their prodigal Vault Boy – Obsidian are sequel masters.
There's something wonderfully nostalgic about cruising through pixelated 2D levels KOing everything in my path, just like I did back in Double Dragon. Multiplayer beat 'em up Dungeon Fighter Online lets you continue the pain-dispensing alongside the more than 300 million other players signed up for the game. This month, Nexon is adding a new class to the mix, the Male Mage, and we've the exclusive first look at how you'll be tearing up the world with fire, ice, and plenty of magic.
Brace yourself, and venture forth to a horrifying alternate reality. Imagine a world so like our own, less observant visitors might never know the difference at all. Here, in this awful den of deception lurks an unimaginable truth--Dragon Age DLC is, at best, mediocre! Ah, you're starting to catch on. This isn't an alternate reality at all. We never left our world, silly. Mwahahaha! Hush now, don't cry. We'll suffer not this treacherous DLC. We'll protest, we'll riot, we'll download mods! Butterfly sword be damned!
Allods was one of the first free-to-play MMOs to offer comparable production values to boxed and subscription-based games. When it launched in Europe and North America, its steep leveling curve, strict death penalty and the availability of premium convenience items earned it a reputation as an MMO for the hardcore, and one where some investment of real money would ultimately be necessary. Since 2010, the game has gradually adapted to be more accessible and less punishing to players who choose not to pay. It’s worth stating that microtransactions are still a major part of the game - equipment-enhancing runes are regarded as an essential factor in endgame success, and the easiest way to get them is through the in-game store. It's now possible to trade in-game gold for boutique coins, which can be used to buy items from the micropayment store. The system is based on a dynamic enconomy where the exchange rate for gold and boutique coins is established by supply and demand, combating inflation. Each boutiqe coin is equal to one gPotato, meaning that it's no longer necessary to spend real money to earn premium items.
Dragon Nest was a sleeper hit at E3, attracting crowds and long lines with its appealing graphical style and frantic, third-person-shooter combat. After just a few cutthroat PvP matches (chock-full of smacktalk and righteous fury against Josh), the PCG staff is most definitely excited to play more of this fast-paced MMO. Haven't heard about Dragon Nest yet? Our interview with one of the devs will tell you everything you need to know about the fast-paced Korean MMO that's headed our way.
Real estate values in the Shire have plummeted! Right about now you can pick up a cozy two-bedroom for literally nothing. That's because today marks the launch of LOTRO's free-to-play beta--where talk is free, and a shiny staff will run you a few hundred points.
One does not simply walk into the Steam free-to-play catalog—or at least that's what Turbine seems to think. Better late than never, they've brought their free-to-play epic fantasy MMO Lord of the Rings Online to the Steam store this morning.
At the GDC Online conference - which is not online, it's in Texas - LoTRO developers Turbine revealed that making the game free has doubled the amount of money they make from it. The game now generates its cash from microtransactions, and optional subscriptions that provide a monthly income of Turbine Points to spend on in-game stuff. It means less money from the average player, but their number of players has exploded by over 400%.
Dungeons and Dragons Online was one of the first wave of western MMOs to experiment with free to play (along with Lord of the Rings Online and Age of Conan) revitalising the game's playerbase. Nowadays of course everyone and his hat is going FTP, but back then Dungeons and Dragons was a trailblazer, so it's with a whiff of nostalgia that we hear news of the game's newest expansion, Menace of the Underdark.
Pathfinder Online, based on the popular, Dungeons & Dragons-based Pathfinder Roleplaying Game by Paizo Publishing, has launched a second Kickstarter. While the devs at Goblinworks raised over $300,000 earlier this year to produce a tech demo and secure investors, they're now seeking an additional $1 million to expand their team and resources, potentially bringing the game to beta and release a whole year early. They're calling the project a "hybrid sandbox/theme park-style MMO," promising a dynamic world with player-made kingdoms.
Jeremy Gaffney co-founded Turbine (Asheron's Call, Lord of the Rings Online, Dungeons & Dragons Online) in 1994. He was lead programmer on Ultima Online 2 before helping found Destination Games in 2001, which later became the US headquarters for NCsoft (Guild Wars, City of Heroes, Lineage II). Nowadays he's an executive producer, working on Wildstar at Carbine Studios. He just started an Ask Me Anything thread on reddit to answer any and all questions regarding the games he's worked on and the MMO industry as a whole.
When I sat down with Star Wars: The Old Republic's game director, James Ohlen, at E3 last week, we talked about the free-to-play model and how well it can work for different types of games. The big question I had for him: can it work for TOR?
You know, Sony, you really impressed me with your unveiling of Everquest Next. How did you know I was sick of level-based progression? You're so considerate. I don't know how you could be any nicer. Wait, what's that? Two more expansions? One each for EQ andEQ2? Gosh, I don't know what to say.