You searched for "Dungeon Defenders". 103 results found:
Co-op tower defence/third person action hybrid Dungeon Defenders, which came out on Wednesday, has released a demo for you to sample. The demo, spotted by RockpaperShotgun limits players to a single map and caps them at level eight, but is otherwise the same as the full game. You can check it out at GamersHell. Have any of you been playing Dungeon Defenders readers? What did you think?
I didn't like Dungeon Defenders 2's competitive MOBA mode very much, something I feel a little guilty about. I probably would have enjoyed it more had I not been playing DotA since the time steam was simply another word for hot water or if my team had a quarter of a clue between them. The guy beside me? He went zero and nineteen. By the end of it, I wanted to bake his mouse into a pot pie and feed it to him. That said, Trendy Entertainment's interpretation of the increasingly popular genre is interesting.
The real heroes of the realm have gone off on a crusade, and only their young pupils are left behind to defend the Eternia Crystals from monsters. That’s the premise of Dungeon Defenders, a tower defence game where you place turrets to stop streams of AI-controlled enemies as they work their way around a maze to attack your base. So instead of a Knight, there’s a tiny Squire in an oversized helmet and no trousers, and Huntress, who expresses her character by turning around and wiggling her buttocks. The intro warns that “these heroes-in- training will have to grow up quickly” – this might be too quickly.
It's been two years since Dungeon Defenders' quartet of child heroes saved the color-saturated world of Etheria with a mixture of tower defense and action RPG hacking, slashing and shooting. Since 2011, the Squire, Apprentice, Monk and Huntress have all grown into taller, lankier teenagers. Dungeon Defenders 2's tower defense fusion has grown up with them.
Trendy Entertainment, creator of action tower defense game Dungeon Defenders, is offering a cash prize of $1000 (about £620) for the winner of its first map contest, as well as inclusion of the map in the game's ranked and open modes. The contest will also award $500 (£310) to the second place winner, $250 (£155) for third, and a "DunDef prize pack" for all winners. The official rules have been posted to Trendy's forums, and the Dungeon Defenders Development Kit can be downloaded as free DLC on Steam.
It’s been two years since Dungeon Defenders’ quartet of child heroes saved the colour-saturated world of Etheria through tower defending and action-RPG hacking and slashing. Since then, the Squire, Apprentice, Monk and Huntress have grown into teenagers, and Dungeon Defenders 2’s tower defence fusion has grown up with them. I donned the Apprentice’s floppy wizard hat to blast orcs in an early build of Dungeon Defenders 2, which Trendy Entertainment put together in just four months. This build, it says, is all about getting the core mechanics right. I played about 100 hours of the first Dungeon Defenders; the tower defence was fun but the combat was mindless, and interface and camera issues kept the two genres from gelling. In other words, the core mechanics needed work.
Earlier this week, Trendy Entertainment announced that Dungeon Defenders 2—a follow-up to the co-op action tower defense original—will be free-to-play and feature a competitive MOBA mode. The new mode is already in closed beta, but the continuation of DunDef's co-op won't be playable until later this year. Even so, Trendy has released a pre-alpha co-op gameplay trailer—it's bigger and prettier, but doesn't look to stray from the original in any fundamental way.
The tower defence action-RPG, Dungeon Defenders exploded onto Steam recently, and has picked up quite a following already since launch. You pick one of four classes and then dive into a dungeon to start throwing down defences against the incoming hordes of enemies. Kills mean experience, which means more creative ways to hold back the hordes. A massive update has just landed, bringing with it a wealth of balance changes and bug fixes. Bad news, superfast mouse clickers, the update has "fixed potential double-upgrade bug with superfast mouseclicks," you might want to try and find a way onto the Diablo 3 beta where your clicking prowess will serve you better. There have also been some chunky nerfs to the Spooktacular "Van Wolfstein" weapon, the Huntress' piercing shot, the bowling ball turret and the harpoon turret. Nyooo! Get the full patch notes below, as seen on Steam.
For a comparatively small game released on the same week as Skyrim and Modern Warfare 3, Dungeon Defenders has done rather well - it’s currently sitting pretty at number eight in the Steam charts. Well done Dungeon Defenders. It could be set to get a lot bigger, too: developers Trendy Entertainment have just released Dungeon Defenders’ SDK as free DLC on Steam. The game’s cel-shaded graphical loveliness was built in Unreal Engine 3, and Trendy has included all the game’s source assets in the SDK. Which is jolly nice of them. Trendy reckons you’ll be able to take Dungeon Defenders’ assets and do just about anything with them, from creating an FPS to a third-person RPG. You’ll also be able to tweak the game to your heart’s content, or create entirely new dungeons to defend. To demonstrate the benefits of the SDK, Trendy has also released a 16-player Capture the Flag mode as free DLC. It's currently in pre-alpha, so Trendy wants to know your thoughts and feedback as you play
Dungeon Defenders is a fun co-op action tower defense game. Dungeon Defenders II, announced today by Trendy Entertainment, is that idea give or take everything that's happened in PC gaming over the past three years. It's free-to-play with cross-platform multiplayer (PC, Mac, iOS, Android, and Web), and it's launching in two parts: a new competitive MOBA mode that's in closed beta now and will be playable at PAX East this week in Boston, and an update to the cooperative defense mode of the original, which is scheduled for beta late this year or early next. So, not much has changed.
Let's be honest, Dungeon Defenders does not look like an iPhone port. We mean that in the nicest possible way. But the multiplayer tower defence game was originally on iPhone. And the PC conversion will let you play with iPhone users when it gets released next week. Weird eh? Pre-order Dungeon Defenders and, as is tradition these days, you'll get a bunch of Valve goodies in-game including The Aperture Science Handheld Portal Device for the Huntress hero class and four Team Fortress 2 familiars. We're not familiar with how familiars work yet, but their roles sound very familiar...
http://youtu.be/HgcMahEe490 What better way to break open today's toughest campaign issues than the imminent threat of becoming demon food? The just-released President's Day Surprise DLC for Dungeon Defenders unlocks four new skins, including President Obama and Mitt Romney, then sets you up to battle for points while avoiding a giant patriotic demon. Of course you'll also be fighting your fellow players, and at some point Michelle Obama will probably use a machine gun to rain lead pain down on George Washington. If only every presidential debate was this entertaining. The free DLC unlocks more than just democratic mayhem. Two new pets (a Democrat Donkey and Republican Elephant) and two new weapons are also added. Would-be dungeon debaters can pick up their boxing gloves via Steam.
Continuing our five-part Guild Wars 2 preview (yesterday's post), today we'll plumb the depths of the first dungeons ever revealed for Guild Wars 2--how they work, what kind of loot you'll be getting, and even the familiar faces returning from Guild Wars that you'll have to battle with. ArenaNet's vault demons were kind enough to give us a peek at everything in store for us in these subterranean death-traps, as well as introduce us to the famed adventurers who'll lead the way.
ArenaNet have dropped more info on how dungeons will work in Guild Wars 2. The world of Tyria will contain eight instanced group missions, made gradually available from level 35 onwards. Each dungeon has a story mode and an exploration mode. Once dungeon's story has been completed, groups will be able to pick their choice of three advanced explorable versions of that dungeon. Each version will come with different challenges, including new boss fights and enemies. The dungeons are completely optional, but come with their own background and storylines and are packed full of loot. The trailer above sets up the catacombs, inhabited by the ghosts of a dead army, cursed by their jerk of a king to defend the city until the end of time. VG247 have eight minutes of footage of a team battling their way through the catacombs. It also gives us a glimpse of the underwater combat ArenaNet recently revealed. You'll find the video embedded below.
The fastest reputation shift I ever experienced was when I accidentally puked on the hottest girl in middle school. I went from neutral to hated in two seconds flat. In most games, that drastic of a shift would've taken months of questing/grinding. But TERA's developers want their action MMO coming out next month to be different. They promised today that their reputation system will feature exciting quests (no deliveries) and won't involve "killing a thousand furbolgs just to go through a tunnel." Another major highlight of today's announcements: an instanced dungeon matcher to help clean up the game's chat channels. Yay!
I can only stare blankly when game director Max von Knorring tells me his title is “a mix of roguelike and tower defence, with a little pinch of Dungeon Keeper.” My brain attempts to mesh the exploration, progression and permadeath of a roguelike with the static resource management of tower defence and immediately short-circuits. Knorring turns around his laptop to show me his work, and suddenly I understand.
Make a castle and raid the castles of other people. That's the core of Ubisoft's free-to-play game: a neat loop that leads you back and forth between dungeon crawler and dungeon master. Herded into a Parisian basement and pitched against 15 other journalists, I've had two hours to test the moreish efficacy of this feedback system and I can say that it works - at least in short bursts. You wake up, put on your armour and survey the massed ranks of floating castles from your very own floating castle, hovering in the endless skies of the land of Opulencia. You find one you like and attempt to kick the snot out of everything inside. If you get through unscathed, you scoop up XP and armfuls of gold, which you can spend on making your own castle better, filling it with traps and monsters to challenge other players. If you're defeated, you earn less, and the owner earns XP and gold for themselves. Rinse and repeat.
Unlike A MAJOR PUBLISHER, the Indie Royale guys actually know what the word "indie" means. Their latest colon-tastic bundle includes Dungeon Defenders, Containment: The Zombie Puzzler, Data Jammers: FastForward, Brainpipe - A Plunge to Unhumanity and Weird Worlds: Return to Infinite Space. You also get a few extras: Dr. Blob's Organism, and the VooDoo Interface and Temporal Logic Grid Blues OSTs. Games are provided in their Steam and Desura forms, apart from Weird Worlds which isn't on Steam, weirdly. The current price stands at £3.14, but you can pay more than £4.32 to get Starscream's album Future, Towards the Edge of Forever.
The seventh Humble Indie Bundle is upon us, just in time for the holidays. For whatever cash you’ve got left over after your shopping’s done you get a slew of indie winners that include The Binding of Isaac, bloody platformer Shank 2, the surreal Closure, the gross-tastic Binding of Isaac (and its Wrath of the Lamb DLC), and colorful sidescroller Snapshot.