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One thing Dragon Age 2 lacks is a full set of modding tools. Dragon Age: Origins let you use developer tools to create missions, new weapons and new characters. But the lack of tools in the sequel hasn't stopped the modding community. There are already a ton of tweaks and fixes for Dragon Age 2, adding texture packs, save game generators, developer console access and much requested features like the ability to edit default Hawke's face. Read on to help tailor the experience to your own play style.
The ones we love always hurt us the most, and the roleplaying genre has, over its many years, inflicted its rabid adherents with a few post-traumatic stress disorder-inducing moments. The most infamous occasion was the 1994 release of Ultima VIII: Pagan, the sequel to one of the most beloved RPGs. It completely abandoned the renowned features of its predecessor, and its reception prompted a written apology by series creator Richard Garriott. The simplified Deus Ex: Invisible War was another PTSD moment, as was Bethesda’s transformation of the Fallout franchise (for isometric perspective turn-based combat fans, at least).
Remarkably, Brink is still unavailable to purchase on Steam in the UK. We managed to find a way around this minor problem, and delivered our verdict on PCGamer.com today in our Brink review. Elsewhere, Bioware confirmed that they're working on Dragon Age 3 (surprise!), Black Ops DLC got a date, Bulletstorm DLC got released and Fallout: New Vegas DLC slightly exploded. But what else has been happening in the world of PC gaming? Read on for news of a new Carmageddon, Breath of Death VII and a life sized Portal 2 turret.
Skyrim mods are amazing. For a year and a half the community has been beavering away at every aspect of Bethesda's grand RPG, tinkering with the combat, improving the UI, adding new monsters, quests, followers NPCs and new places to explore. Skyrim was hardly an ugly or short game to begin with, but a few carefully chosen high resolution texture packs, post-processing wrappers and content mods make Skyrim a beautiful and endless adventure. There are thousands of mods out there, which can make choosing them can be a little daunting. We're here to help. Below you'll find 50 of the very finest mods for you to enjoy, divided into categories so you can skip straight to the updates you want. Happy modding!
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. Today, we cap off the week of The Witcher 2 with one last quick trip over to its homeland. And no, we're not talking about Temeria. To most people in the UK and US, The Witcher is simply a cool RPG, based on some books and short stories they've never actually read. In its native Poland, things are... rather different. The series' creator, Andrzej Sapkowski, is one of the best known fantasy authors, with the stories winning prizes and popularity since 1986. The first anthology, The Last Wish, came out in English around the same time as the game, with Blood of Elves also now out. If you haven't read them, they're worth checking out, and available in both traditional dead tree form and on the mighty Amazon Kindle. And then there's the all-important movie, which tried to give the series the full Lord of the Rings treatment. With all this great material to work with, can you imagine how good that must be?
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, SIT BACK AND PREPARE FOR MARKETING. For thousands of years, humanity has strived to conquer the world, to raise itself above the other animals, and to set foot in an endless galaxy of wonder and amazement and sexy green people of any gender - for these are modern, enlightened times! Sadly, unless you're a billionaire who wants to see if he really can see his house from space, it appears we can now but sit back and take solace in the fact that, while conquering space seems to have been put on hold, our mighty technology did successfully manage to bring us a point and click adventure based on a salami mascot. Swings and roundabouts, eh? Meet the Peperami Animal.
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, get your factor-50,000 sunscreen ready, because the post apocalyptic world is back with a vengeance and only the toughest even stand a chance. Congratulations to Brian Fargo's Wasteland revival project. Wasteland was the predecessor to the much better known Fallout, and with over a million dollars in the bank, it's finally getting a chance to steal back some of that glory. But these aren't the only games that nuked the world to give themselves a sandpit to play in. In 1990, Wing Commander creator Chris Roberts unleashed the mutants in a very different kind of wasteland, but there's no Kickstarter project fighting to get a sequel to this one, is there? ...though honestly, that's probably for the best. It does after all star slimy mutant scum.
2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. Click on to discover why 2013 may just be the most exciting year for gamers yet.
We’ve been spoilt for amazing PC games this year, but it’s only going to get better in 2012. We've already brought you previews of Planetside 2, Mass Effect 3, World of Warcraft: Mists of Pandaria, Guild Wars 2, Dishonored, Hitman Absolution, Diablo 3 and Bioshock Infinite, but now we've compiled a list of every game out this year, for your reading pleasure. By the end of this feature, you should have an idea of just how incredible 2012 is going to be. Check inside. The games of tomorrow are waiting for you.
To address some fans' feedback about the game's ending, BioWare has said it’s working on "a number of game content initiatives” for Mass Effect 3 in addition to existing DLC plans. The possibility of BioWare modifying the game's ending has stirred a conversation on Twitter, message boards, development blogs, and elsewhere: would changing a game's final moments based on feedback set a bad precedent for video games' creative integrity? Or is it actually a way of taking advantage of the unique ease with which games can be edited? One voice I wanted to include in this dialogue was that of BioWare's fellow writers and designers throughout the industry. To find out what they thought, I talked to Chris Avellone, Gary Whitta, Greg Kasavin, Jesse Schell, Chuck Jordan, Paul Taylor, Steve Gaynor, Susan O'Connor, and Bobby Stein. They've worked on Fallout: New Vegas, Bastion, Far Cry 2, Frozen Synapse, BioShock, BioShock 2, and other games. I’ve presented their opinions here, which are only edited for clarity. Looking to improve your ending? Check out our in-depth guide to Mass Effect 3's War Assets and Readiness before reloading your save.
2013 rapidly recedes, leaving only trace memories of pirates, guns, storied old mansions and always-online debacles. For now, a moment of peace. What better time to admire the onrushing tide of destruction soon to be wrought on our spare time? Here in 2014, more people are making games than ever. More than 1500 titles line Greenlight's shelves, dozens of Kickstarter projects are coming to fruition and almost everything is headed to early access. That's just the tip of the joyberg that awaits. Which games will pierce through the screaming throng? Of the thousands of PC games out there, which are worthy of your attention? We're here to help, with the latest in our annual mega-features about the years to come. Sit back, have a cup of tea and immerse yourself in the games of 2014 and beyond.
This gets harder every year. Every year new games are released, old favourites are replayed, obscure indies capture our hearts, and games that we once knew are updated until they’re unrecognisable. We’re fickle, argumentative people in love with the most dynamic gaming platform on the planet, and we’re only allowed to pick 100 games? It should be the top 1,000, the top 10,000, to fit every single game we all love. But it’s not. As much as the games change, our task remains the same. Boil down decades of sims and shooters, roleplaying games and real-time strategies, into the top 100. The best games on PC. Those that you must play, now.