You searched for "Dragon Age: Origins - Ultimate Edition". 18 results found:
Dragon Age: Origins, for all its virtues, wasn’t a pretty game. Its world was grubby and brown, its menus utilitarian and ugly. Good news for the aesthetes out there, then, that I found myself cycling through Dragon Age II’s spangly new skill tree for five solid minutes, cooing to myself at the crisp presentation. I’m easily pleased. The skill trees have evolved since the previous game, letting players shape a character that fits the way they want to play while still staying useful in a scrap. Main character Hawke can be one of three classes – rogue, wizard, warrior – but can split hairs further down the chain.
One thing Dragon Age 2 lacks is a full set of modding tools. Dragon Age: Origins let you use developer tools to create missions, new weapons and new characters. But the lack of tools in the sequel hasn't stopped the modding community. There are already a ton of tweaks and fixes for Dragon Age 2, adding texture packs, save game generators, developer console access and much requested features like the ability to edit default Hawke's face. Read on to help tailor the experience to your own play style.
There's not long to go until the Baldur's Gate Enhanced Edition lands, but it's not the only project trying to give those RPGs a spit-polish. The Baldur's Gate 2 Redux team is working on porting the sequel to the Dragon Age engine. One module came out in 2010, covering the opening torture dungeon, with the second, Athkatla, currently in the works, and the rest hopefully coming sometime this century. The most recent release though is cool for fans even if it's not playable - a Dragon Age engine recreation of that act, after the player escapes the dungeon to find David Warner voiced baddie Irenicus, pictured above looking very bored with the programming on his crystal ball one Sunday afternoon, taking on the whole city in magical combat. First spotted on David Gaider's Twitter feed, you'll find it here.
When we first got a look at Ironclad’s Sins of a Dark Age, the developer underscored its intent to distinguish itself from competitors League of Legends and Dota 2 with by integrating an RTS role into its MOBA—Commander Mode. It was an insane idea, but we liked the thought of a game coming to the genre with a different focus, and we were confident Ironclad's experience making one of our favorite strategy games ever would help them pull it off.
It's comforting to know that even in the future, the modern pastime of photobombing is alive and well. On this month's cover, Amanda Ripley gets a surprise visit from a familiar face, signalling the return of the Xenomorph as a singular, unstoppable threat. We sent Chris to creep through the halls of Creative Assembly to play their upcoming stealth horror Alien Isolation, and to leap out at developers to extract their precious information. We then move from one alien threat to another: the resonance cascaded corridors of Black Mesa. We've got an exclusive chapter from Robert Yang's upcoming book about the original Half-Life, explaining how all of your favourite moments were secretly a train. No, really. That's not all. To get you through the cold winter month, we're giving away Company of Heroes 2's Case Blue DLC. Following the German Wehrmacht through their 1942 summer offensive, the DLC mission pack provides a plethora of co-op and solo challenges that would normally cost you £7. The issue, which is in shops now, can be ordered through My Favourite Magazines. Digitally, you'll find it on the App Store, Google Play, and Zinio, and you can subscribe to get issues delivered directly to your door. Read on for a look at the subs cover, and a round-up of the features in issue 261.
We had many ideas for what we'd want from the next step in the Battlefield series. We talked about it on a podcast, then we wrote it all down. This month, we went out to see Battlefield 3, and found our hopes rewarded. The new Battlefield game isn't just going to be a technical tour de force, it might just raise the benchmark for what we expect from a PC shooter in 2011 and beyond. You'll find all the details in our massive Battlefield 3 preview, in the latest issue of PC Gamer UK, in stores now.
Has it already been a month since the first episode of PC Gamer Digital debuted? Time flies when you're breaking into police stations in Deus Ex: Human Revolution, exploring the floating city of BioShock Infinite, and exposing the shocking truth about helicopters in Arma 2—and that barely scratches the surface of where we've been. PC Gamer Digital Episode 4 keeps up the pace. In this week’s edition, you’ll crash-land in the world of WildStar for a 360-degree interactive preview of the upcoming MMO, hear Ken Levine and other top developers sound off on what makes PC gamers unique, join us as we test our classic-shooter skills against the developers of GoldenEye: Source, and much more.
Face Off pits two gladiators against each other as they tackle gaming's most perplexing conundrums. This New Year's Eve edition is a chronological throw-down: which decade gave PC gaming the most? Podcast Producer Erik Belsaas says it was the '90s—the origin of modern PC gaming. Executive Editor Evan Lahti insists it was the '00s, with its speedy internet, better PCs, and shinier graphics engines.
Face Off pits two verbal gladiators against each other as they attempt to tackle gaming's most perplexing conundrums. This week we decide if single player experiences can be too drawn out, or if more is always better. Grab some popcorn and get ready to see these two contenders duke it out with argument uppercuts and logic bombs.
With a great iron clang, a gate opens. A dragon crashes into the room.” The group lets out a collective groan as we realise how screwed we are, but there’s a hint of excitement too. We’re playing Dungeons & Dragons. This is exactly what we signed up for, but it’s too soon. We’re only level two. Our characters have only just met. Now we’re trapped in a dark basement with a famished lizard, and it’s all my fault. If only I hadn’t pulled that lever. Pen and paper RPG battles traditionally unfold to the clatter of 20-sided dice and the leathery shuffle of worn character sheets. Here there is only our excited chatter and the clicking of computer mice. We’re sitting at our PCs hundreds of miles apart, eyes fixed on a shared online game board built with a free program called Roll20. Our characters are represented by small icons on an area map built and controlled by the DM. Dice rolls are resolved in a chat column to the right of the screen. That’s where we learn how much trouble we’re in.
FTL: Faster Than Light released at 10% off on both Steam and GOG, GameStop opened its trunk in the parking lot to reveal deals on Max Payne 3, Killing Floor, and Amnesia, and Guild Wars 2 is 25% off at Get Games for European customers. That's just the beginning of our weekly savings spelunking expedition, so come along with me for more unnecessary analogies. And weekend deals.
This year's conference has been the best in years. We've seen lots of footage of announced games, and almost as much of until-now unannounced ones. Check our list to keep up with the best PC games of E3 2013, discover six reasons why the PC is winning the show and read our take on the press conference that PC gamers deserve for an overview of all that's gone on in the last few action-packed days in PC land. To boot, we've also pulled all of the best videos of the show into one place so you can absorb moving images of the finest games on the show floor this year and decide which ones look most promising. Make a nice hot drink and enjoy the best that the show has to offer.
Skyrim mods are amazing. For a year and a half the community has been beavering away at every aspect of Bethesda's grand RPG, tinkering with the combat, improving the UI, adding new monsters, quests, followers NPCs and new places to explore. Skyrim was hardly an ugly or short game to begin with, but a few carefully chosen high resolution texture packs, post-processing wrappers and content mods make Skyrim a beautiful and endless adventure. There are thousands of mods out there, which can make choosing them can be a little daunting. We're here to help. Below you'll find 50 of the very finest mods for you to enjoy, divided into categories so you can skip straight to the updates you want. Happy modding!
You know what? It's been a hell of a month for free games. Normally, when planning this column, I've to scour the internet high and low to locate some hidden gems. This month, they've been coming out of the walls, man! Special mentions should go to Picaroon, Space Engine and Pragmatica, all of which are worth a look, but read below the jump to find out which titles I've ended up loving the most.
Are hard-as-hell indie games enough to satiate our hunger for a challenge, or should mainstream developers quit trying to appease everyone and start really testing us? In this Face Off from our archives (originally published October 2012), Executive Editor Evan Lahti gives former Senior Editor Josh Augustine a hard time for his willingness to take it easy.
Love or hate The Witcher, not many who played it could have expected its sequel to become one of the most anticipated games of 2011. A little known world, based on books that hadn't even been translated into English. A script so hacked up, it needed a complete do-over to be comprehensible. Opening chapters that should have been burned out of the game with an arc welder. A game that went out of its way to offer interesting moral choices, complex storytelling, a wonderfully dark new fantasy flavour, and one of the best RPG experiences around... only to have it all completely overshadowed by silly collectable playing cards of assorted peasant girl boobies. Sigh. Great game. Not always easy to like. The Witcher II: Assassins of Kings is more than just a sequel. It's CD Projekt's chance to turn a cult RPG success into a huge mainstream hit, with all that hard-won experience joining forces with a brand new engine, and riding a wave of warm sentiment via the Enhanced Edition of the first game, and Good Old Games. I just finished playing through the Prologue and the whole first Act - ten glorious Witchering hours, give or take - but is it really the epic RPG we've all been hoping for? Hint: Yes.
2013 rapidly recedes, leaving only trace memories of pirates, guns, storied old mansions and always-online debacles. For now, a moment of peace. What better time to admire the onrushing tide of destruction soon to be wrought on our spare time? Here in 2014, more people are making games than ever. More than 1500 titles line Greenlight's shelves, dozens of Kickstarter projects are coming to fruition and almost everything is headed to early access. That's just the tip of the joyberg that awaits. Which games will pierce through the screaming throng? Of the thousands of PC games out there, which are worthy of your attention? We're here to help, with the latest in our annual mega-features about the years to come. Sit back, have a cup of tea and immerse yourself in the games of 2014 and beyond.